Future of Computing: From Screens to Audio Interfaces
Introduction
- Personal anecdote: Observation of people glued to phones.
- Realization: Everyone could benefit from less screen time.
Professional Background
- Funded deep tech at ARPA-E.
- Google X: Developed moonshot projects.
- Founded iyo: Focus on creating new tech.
Need for New Computing Paradigm
- Desire for natural interaction with computers.
- Vision of a computer that speaks human language.
- Key challenge: Computers need to handle genuine conversations rather than robotic commands.
Introduction to Audio Computers
- Prototype reveal: Secret development for six years.
- Design: Audio computers without screens.
- Goal: Replace some tasks of visual computers with audio.
Audio-Based User Interface (AUI)
- Natural language input: Conversations instead of commands.
- Output: Use “auditory space” instead of visual displays.
- Features: Ear-wearable device ensuring convenience and privacy.
Demonstration of Audio Interaction
- Interactive example: Conversation between Jason and Q (voice assistant).
- Natural conversation: Compared to structured voice commands.
- Concept: Second-person neuroscience & collective thinking.
Neuroscience of Natural Language
- Second-person neuroscience: Human collective thinking with conversations.
- Efficiency: Spoken language is efficient and emotionally rich.
- Application: Computers with natural language understanding.
Applications and Benefits
- Email: Conversational briefings instead of typing.
- Search: Natural queries instead of structured inputs.
- App integration: All major apps could be redesigned for voice interaction.
- Contextual understanding: Audio assistants build personal context.
Hands-Free and Heads-Up Goal
- Reduction of screen time: Improve real-world interactions.
- Privacy & convenience: Designed for daily wear.
- Enhanced hearing: Mixed-reality audio experience.
Mixed Audio Reality
- Concept: Like Apple Vision Pro but for audio.
- Psychoacoustics: Virtual auditory spaces for high-fidelity sound.
- Demonstration: Enhancing specific sounds in noisy environments.
Breadth of Audio Computing
- Software-driven: Various audio transformations by software.
- Developer potential: Infinite possibilities for audio apps.
- Examples: Educational apps, fitness coaches, relaxation soundscapes.
Vision for the Future
- Intuitive computing: Natural user experience without attention monetization.
- Language: Computers that speak the user’s language.
Conclusion
- Introduction of the world's first audio computer.
- Goal to create a computing experience that aligns with human communication.
- Call for a new era where machines interface with humans naturally.
Note: Applause and audience engagement indicated the positive reception.