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A-level Mechanics Key Concepts

Jan 5, 2026

Overview

  • Concise summary of A-level Mechanics topics covered in the lecture.
  • Focus on kinematics, variable acceleration, forces, equilibrium, friction, Newton's laws, projectiles, moments, and worked examples.
  • Emphasis on definitions, key formulas (SUVAT), problem strategies, and typical assumptions.

Kinematics: Basic Definitions

  • Distance: scalar quantity, total path length.
  • Displacement: vector quantity, straight-line distance from origin with direction.
  • Position: distance from a fixed origin; important to distinguish from distance.
  • Average speed = total distance / total time.
  • Average velocity = displacement / time (vector).

Position-Time and Velocity-Time Graphs

  • Displacement-time graph:
    • Flat line: stationary.
    • Positive slope: moving away from origin.
    • Negative slope: moving toward origin.
  • Velocity-time graph:
    • Gradient = acceleration.
    • Flat line: constant velocity.
    • Below x-axis: motion in opposite direction.
    • Crossing x-axis: velocity = 0 (stop or change of direction).
  • Area under velocity-time graph = displacement.

SUVAT (Constant Acceleration) Summary

  • Symbols: s (displacement), u (initial velocity), v (final velocity), a (acceleration), t (time).
  • Use these equations only for constant acceleration.
  • Typical g = 9.8 m/s^2 (use negative when upward positive).
  • Strategy: choose SUVAT equation that excludes the unknown you don't have.
QuantitySymbol
Displacements
Initial velocityu
Final velocityv
Accelerationa
Timet

SUVAT Example Highlights

  • Example 1 (car): start from rest (u=0), v=15 m/s, s=25 m, solve v^2 = u^2 + 2as to find a = 4.5 m/s^2. Next 4 s distance: s = ut + 1/2 a t^2 = 96 m.
  • Example 2 (vertical projection): u = 12 m/s upward, initial height 1.5 m, at max v=0. Use v^2 = u^2 + 2as to get rise s β‰ˆ 7.347 m; add 1.5 m β†’ max height β‰ˆ 8.85 m (3 s.f.).

Variable Acceleration (Differentiation / Integration Map)

  • If s(t) known β†’ v(t) = ds/dt β†’ a(t) = dv/dt.
  • If a(t) known β†’ integrate to get v(t) (+ constant), integrate v(t) to get s(t) (+ constant).
  • Use initial conditions to find constants of integration.
  • Area under velocity-time graph = displacement.
OperationResult
Differentiate s(t)v(t)
Differentiate v(t)a(t)
Integrate a(t)v(t) (+ C)
Integrate v(t)s(t) (+ C)

Variable Acceleration Examples

  • a(t) = 12 βˆ’ 2t, initial v(0)=3:
    • Integrate to v(t) = 12t βˆ’ t^2 + C; C = 3 β†’ v(t) = 12t βˆ’ t^2 + 3.
    • Integrate v(t) to x(t): x(t) = 6t^2 βˆ’ (1/3)t^3 + 3t (C = 0 at origin).
  • Train speed v(t) = (1/5000) t (1200 βˆ’ t):
    • Expand, integrate to get x(t). Stops at t=0 and t=1200 s.
    • Evaluate x(1200) gives distance β‰ˆ 57 600 m (57.6 km).

Forces: Basics and Common Assumptions

  • Weight W = mg (mass Γ— g). Weight depends on gravity, mass is invariant.
  • Reaction force (normal) = equal and opposite contact force.
  • Tension in light, inextensible strings is uniform.
  • Model assumptions:
    • Objects as point masses (no rotation).
    • Strings inextensible, rods light (ignore mass).
    • Pulleys smooth (no friction).
  • Resolve forces along convenient axes (along slope and perpendicular for inclines).

Resolving Forces and Resultant Force

  • If system in equilibrium, resultant force = 0.
  • Resolve vectors into i (horizontal) and j (vertical) components and sum components.
  • Use F = ma for non-equilibrium cases.
StepAction
Resolve componentsUse sin/cos for angled forces
Sum horizontal componentsResultant in i
Sum vertical componentsResultant in j
Use F = maTo find acceleration vector

Forces Examples

  • Example: three forces 12 N right, 10 N down, 35 N at 45Β°:
    • Break 35 N into components: 35 cos45 and 35 sin45 (both = 35√2/2).
    • Resultant components β†’ use signs per chosen positive directions.
    • For mass 0.8 kg, divide resultant force vector by mass to get acceleration vector, then magnitude via Pythagoras β‰ˆ 24.4 m/s^2.
  • Example on slope (mass 5 kg, slope 30Β°):
    • Weight = 49 N. Normal reaction R = 49 cos30 β‰ˆ 42.4 N.
    • Friction (parallel) = 49 sin30 = 24.5 N.

Friction

  • Limiting friction F_max = ΞΌ R (ΞΌ = coefficient of friction).
  • Static friction ≀ ΞΌR; when at verge of motion, friction = ΞΌR.
  • Kinetic friction often taken as constant (opposes motion).
  • Determine direction of friction by imagining motion tendency; friction opposes that direction.

Newton's Laws

  • 1st Law: Body remains at rest or in uniform motion unless acted on by resultant external force.
  • 2nd Law: Resultant force = mass Γ— acceleration (F = ma). Use to relate net force and acceleration.
  • 3rd Law: Action and reaction equal in magnitude and opposite in direction.

Newton's Laws Examples

  • Driving force 12 000 N, resistances 6 000 N, mass 8 000 kg β†’ resultant 6 000 N so a = 6000/8000 = 0.75 m/s^2.
  • Man in lift (m=80 kg):
    • Moving down at constant velocity β†’ equilibrium, R = mg = 784 N.
    • Lift accelerating upward a = 2 m/s^2 β†’ resultant F = ma upward = 160 N. R βˆ’ mg = 160 β†’ R = 944 N.

Connected Particles and Pulleys

  • Tension uniform in light, inextensible string over smooth pulley.
  • Write equations for each mass: T βˆ’ weight = m a or weight βˆ’ T = m a depending on direction.
  • Solve simultaneous equations to find a and T.
  • Example: 5 kg and 4 kg connected: derive simultaneous equations, solve for a β‰ˆ 5.22 m/s^2 (direction indicated by sign).

Projectiles (2D SUVAT Approach)

  • Resolve initial velocity into horizontal (u_x = u cosΞΈ) and vertical (u_y = u sinΞΈ).
  • Horizontal motion: acceleration β‰ˆ 0 β†’ constant speed; s_x = u_x t.
  • Vertical motion: acceleration = βˆ’g β†’ use SUVAT vertically.
  • Max height: v_vertical = 0 at top.
  • Range: solve vertical motion for time when vertical displacement returns to launch height, then use horizontal motion to get range.
ComponentEquation / Note
Horizontal velocityu cosΞΈ (constant)
Vertical velocityu sinΞΈ (affected by gravity)
Time to land/heightSolve vertical SUVAT for t or v

Projectile Example

  • Shot put: release height 2.5 m, speed 10 m/s at 50Β°.
    • u_x = 10 cos50 β‰ˆ 6.43 m/s, u_y = 10 sin50 β‰ˆ 7.66 m/s.
    • Use vertical SUVAT with s = βˆ’2.5 m to solve for t; positive root t β‰ˆ 1.84 s.
    • Horizontal distance = u_x Γ— t β‰ˆ 6.43 Γ— 1.84 β‰ˆ 11.83 m.

Moments (Turning Effects)

  • Moment = force Γ— perpendicular distance from pivot.
  • For equilibrium: sum of clockwise moments = sum of anticlockwise moments.
  • Take moments about a point to eliminate unknown forces passing through that point.
  • Uniform lamina/rod: weight acts at center (midpoint) of a uniform object.
RuleUse
Moment = F Γ— d_perpCompute turning effect
Sum clockwise = Sum anticlockwiseCondition for rotational equilibrium
Take moments about pointEliminate forces through that point

Moments Examples

  • Uniform bridge (5 m, mass 100 kg) with child (45 kg) at C:
    • Reaction at A is 3/4 of reaction at B β†’ R_A = (3/4)R_B.
    • Resolve vertical forces to find R_B and R_A (R_B β‰ˆ 812 N, R_A β‰ˆ 609 N).
    • Take moments about A or B to find child's distance from A β†’ x β‰ˆ 3.65 m.
  • Uniform ladder (3 m, 20 kg), leaning at 60Β° against smooth wall:
    • Smooth wall β†’ no horizontal reaction at top; floor provides friction and normal reaction.
    • Vertical equilibrium gives normal at wall R2 = weight = 196 N.
    • Take moments about base to find frictional force R1 using perpendicular distances (R1 β‰ˆ 56.6 N).
    • Horizontal equilibrium: friction = R1.

Key Terms and Definitions

  • Displacement: vector from origin to position.
  • Velocity: rate of change of displacement (vector).
  • Acceleration: rate of change of velocity.
  • Reaction (normal) force: perpendicular contact force.
  • Tension: force transmitted through a string.
  • Moment: turning effect = F Γ— perpendicular distance.
  • Center of mass: point where weight acts for uniform bodies.

Action Items / Problem-Solving Tips

  • Always draw a clear labelled diagram before solving.
  • Choose coordinate axes to simplify (e.g., along and perpendicular to slope).
  • For SUVA(T) problems: select equation that excludes unknown variable.
  • For variable acceleration: integrate or differentiate using initial conditions.
  • For forces: resolve into components; sum components separately.
  • For equilibrium problems: use both force sum = 0 and moment sum = 0.
  • For projectiles: separate horizontal and vertical analysis; use common time t.
  • For friction questions: decide likely direction of impending motion first.