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Zen Zero Combat Mechanics

Jul 17, 2024

Zen Zero Combat Mechanics Lecture Notes

Introduction

  • Breakdown of video into parts:
    • Info Panels
    • Skills and Decibels
    • Days and Chain Attacks
    • Dash and Dodge
    • Perfect Assist and Assist Followup
    • Attribute Anomaly
    • Agent Specialty
    • Combat Phases
    • Agent Stats
    • Combat Bang Boost
    • Combat Showcase

Info Panels

  • Each agent has abilities: Attack, Dodge, Assist, Special Attacks, Ultimate, Passive Core Skill.
  • For detailed guides on agents, check other guides by the presenter.
  • Top left screen: Agent's HP bar, Energy bar (below HP), and Decibel (energy for ultimates).
  • Enemy info panel: HP and Days bar (below HP), Attribute Anomaly build-up.
  • Bottom right icons:
    • Basic attacks
    • Dodge
    • Special attacks (normal and EX)
    • Switch character/trigger perfect assist
    • Ultimate (requires enough Decibels)

Combat Mechanics

  • Characters generate energy over time and by attacking/dodging.
  • EX Special Attack requires energy (indicated by red threshold).
  • Decibels accumulate through combat actions; 3000 Decibels needed for ultimate.
  • Decibels are shared across the squad.
  • Days bar: Stun enemies when full, making them take extra damage.
  • Heavy attack (last hit of combo, special attacks, ultimate, etc.) needed to trigger Chain Attacks on stunned enemies.
  • Chain Attacks vary by enemy type (one for small, two for elite, three for bosses).
  • Enemy Days bar turns gray during stun.

Dash and Dodge System

  • Dashing: Running for some time, then pressing attack triggers dash attack.
  • Dodging: Makes characters invulnerable but has a cooldown.
  • Perfect Dodge: Timed dodge that allows counterattack (Dodge counter).
  • Quick Assist: Triggered during stagger/knockback by switching characters.

Perfect Assist and Assist Followup

  • Flashing prompt indicates timing for Perfect Assist (press switch button).
  • Types of assists:
    • Defensive (parries attack, accumulates data)
    • Evasive (dodges attack, slows down time, bullet time effect)
  • Follow-up attack can be triggered after a perfect assist.
    • Certain enemy attacks show red prompt (cannot trigger Perfect Assist).
    • Assist points: Recharged through chain attacks and ultimates.

Attribute Anomaly

  • Attributes: Elements in the game (Physical, Fire, Ice, Electric, Ether).
  • Agents inflict attribute damage which accumulates anomaly build-up.
  • Attribute Anomaly is influenced by contribution from each agent.
  • Effects of anomalies:
    • Physical: Assault (interrupts and deals damage), Flinch (increases Days accumulation)
    • Fire: Burn (one-time and continuous damage)
    • Ice: Freeze (immobilizes), Frostbite (increases crit damage taken)
    • Electric: Shock (additional damage when attacked, interrupts machines)
    • Ether: Corruption (additional damage when attacked, interrupts energy enemies)
  • Disorder: Triggered by applying different anomaly to already affected enemy.

Agent Specialty

  • Roles: Attack, Stun, Support, Anomaly, Defense.
    • Attack: High damage output
    • Stun: High control abilities
    • Support: Buffs friendly units
    • Anomaly: Applies debuffs
    • Defense: High survivability

Combat Phases

  • Two phases: Days Phase and DPS Phase.
    • Days Phase: Use agents to stun the enemy.
    • DPS Phase: Switch to DPS agents to deal massive damage during stun.
  • Preparation: Buffs/debuffs should be applied before enemy is stunned.

Agent Stats

  • Key statistics: HP, Attack, Defense.
  • Impact: Influences Days accumulation rate.
  • Critical stats: Crit rate and crit damage.
  • Anomaly stats:
    • Mastery: Efficiency of anomaly build-up
    • Proficiency: Damage dealt by anomaly
  • Penetration stats: Ignore enemy defense (Ratio and Flat).
  • Energy stats: Regeneration and rate during attacks.

Combat Bang Boost

  • Bangs: Have active and passive skills, and sometimes chain attacks.
    • Active skills: Automatically used, can attack, buff, or heal.
    • Passive skills: Provide buffs.
    • Chain attacks: Used as first chain attack, does not consume chain attack counts.

Combat Showcase

  • Example Squad: Ellen (Attack), Lyon (Stun), Saku (Support).
  • Days Phase: Use Lyon to stun enemy, perfect dodge and defensive assist.
  • DPS Phase: Use Saku's chain attack to buff, switch to Ellen for damage.
  • Repeat phases to optimize damage output.