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Zen Zero Combat Mechanics
Jul 17, 2024
Zen Zero Combat Mechanics Lecture Notes
Introduction
Breakdown of video into parts:
Info Panels
Skills and Decibels
Days and Chain Attacks
Dash and Dodge
Perfect Assist and Assist Followup
Attribute Anomaly
Agent Specialty
Combat Phases
Agent Stats
Combat Bang Boost
Combat Showcase
Info Panels
Each agent has abilities: Attack, Dodge, Assist, Special Attacks, Ultimate, Passive Core Skill.
For detailed guides on agents, check other guides by the presenter.
Top left screen: Agent's HP bar, Energy bar (below HP), and Decibel (energy for ultimates).
Enemy info panel: HP and Days bar (below HP), Attribute Anomaly build-up.
Bottom right icons:
Basic attacks
Dodge
Special attacks (normal and EX)
Switch character/trigger perfect assist
Ultimate (requires enough Decibels)
Combat Mechanics
Characters generate energy over time and by attacking/dodging.
EX Special Attack requires energy (indicated by red threshold).
Decibels accumulate through combat actions; 3000 Decibels needed for ultimate.
Decibels are shared across the squad.
Days bar: Stun enemies when full, making them take extra damage.
Heavy attack (last hit of combo, special attacks, ultimate, etc.) needed to trigger Chain Attacks on stunned enemies.
Chain Attacks vary by enemy type (one for small, two for elite, three for bosses).
Enemy Days bar turns gray during stun.
Dash and Dodge System
Dashing: Running for some time, then pressing attack triggers dash attack.
Dodging: Makes characters invulnerable but has a cooldown.
Perfect Dodge: Timed dodge that allows counterattack (Dodge counter).
Quick Assist: Triggered during stagger/knockback by switching characters.
Perfect Assist and Assist Followup
Flashing prompt indicates timing for Perfect Assist (press switch button).
Types of assists:
Defensive (parries attack, accumulates data)
Evasive (dodges attack, slows down time, bullet time effect)
Follow-up attack can be triggered after a perfect assist.
Certain enemy attacks show red prompt (cannot trigger Perfect Assist).
Assist points: Recharged through chain attacks and ultimates.
Attribute Anomaly
Attributes: Elements in the game (Physical, Fire, Ice, Electric, Ether).
Agents inflict attribute damage which accumulates anomaly build-up.
Attribute Anomaly is influenced by contribution from each agent.
Effects of anomalies:
Physical: Assault (interrupts and deals damage), Flinch (increases Days accumulation)
Fire: Burn (one-time and continuous damage)
Ice: Freeze (immobilizes), Frostbite (increases crit damage taken)
Electric: Shock (additional damage when attacked, interrupts machines)
Ether: Corruption (additional damage when attacked, interrupts energy enemies)
Disorder: Triggered by applying different anomaly to already affected enemy.
Agent Specialty
Roles: Attack, Stun, Support, Anomaly, Defense.
Attack: High damage output
Stun: High control abilities
Support: Buffs friendly units
Anomaly: Applies debuffs
Defense: High survivability
Combat Phases
Two phases: Days Phase and DPS Phase.
Days Phase: Use agents to stun the enemy.
DPS Phase: Switch to DPS agents to deal massive damage during stun.
Preparation: Buffs/debuffs should be applied before enemy is stunned.
Agent Stats
Key statistics: HP, Attack, Defense.
Impact: Influences Days accumulation rate.
Critical stats: Crit rate and crit damage.
Anomaly stats:
Mastery: Efficiency of anomaly build-up
Proficiency: Damage dealt by anomaly
Penetration stats: Ignore enemy defense (Ratio and Flat).
Energy stats: Regeneration and rate during attacks.
Combat Bang Boost
Bangs: Have active and passive skills, and sometimes chain attacks.
Active skills: Automatically used, can attack, buff, or heal.
Passive skills: Provide buffs.
Chain attacks: Used as first chain attack, does not consume chain attack counts.
Combat Showcase
Example Squad: Ellen (Attack), Lyon (Stun), Saku (Support).
Days Phase: Use Lyon to stun enemy, perfect dodge and defensive assist.
DPS Phase: Use Saku's chain attack to buff, switch to Ellen for damage.
Repeat phases to optimize damage output.
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