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Geometric Transformations Quick Guide

Nov 10, 2025

Overview

Concise notes on geometric transformations: translations, reflections, and rotations on the coordinate plane. Includes rules, coordinate formulas, and worked examples.

Translations

  • Translation moves a figure without changing size or orientation.
  • Directions: left/right affect x; up/down affect y.
  • Right by a units: add a to x; left by a units: subtract a from x.
  • Up by b units: add b to y; down by b units: subtract b from y.
  • Combined moves are applied to x and y independently.

Translation Coordinate Rules

OriginalMoveNew Point
(x, y)Right a(x + a, y)
(x, y)Left a(x − a, y)
(x, y)Up b(x, y + b)
(x, y)Down b(x, y − b)
(x, y)Right a, Down b(x + a, y − b)
(x, y)Left a, Down b(x − a, y − b)

Examples

  • Triangle A(−4,1), B(−2,3), C(−1,1) → right 5, down 4:
    • A′(1,−3), B′(3,−1), C′(4,−3)
  • Quadrilateral A(1,1), B(2,4), C(5,4), D(6,1) → left 7, down 6:
    • A′(−6,−5), B′(−5,−2), C′(−2,−2), D′(−1,−5)

Reflections

  • Reflection flips a figure across a line (x-axis, y-axis) or the origin.
  • Over x-axis: x unchanged; y changes sign.
  • Over y-axis: y unchanged; x changes sign.
  • About origin: both coordinates change sign; equivalent to x-axis then y-axis reflection (order irrelevant).

Reflection Coordinate Rules

ReflectionRuleEffect on Quadrant
Over x-axis(x, y) → (x, −y)I ↔ IV, II ↔ III
Over y-axis(x, y) → (−x, y)I ↔ II, IV ↔ III
About origin(x, y) → (−x, −y)I ↔ III, II ↔ IV

Examples

  • Reflect over x-axis: A(−6,1), B(−4,4), C(−1,1) → A′(−6,−1), B′(−4,−4), C′(−1,−1).
  • Reflect over y-axis: A(2,1), B(3,3), C(5,4), D(6,1) → A′(−2,1), B′(−3,3), C′(−5,4), D′(−6,1).
  • Reflect about origin: A(−4,−1), B(−1,1), C(−1,−5) → A′(4,1), B′(1,−1), C′(1,5).

Rotations

  • Rotations are about the origin unless stated; preserve size and shape.
  • 90° clockwise (CW): swap coordinates; new y negated.
  • 90° counterclockwise (CCW): swap coordinates; new x negated.
  • 180° (CW or CCW): both coordinates negated; same as origin reflection.

Rotation Coordinate Rules

RotationRuleQuadrant Movement (from I)
90° CW(x, y) → (y, −x)I → IV
90° CCW(x, y) → (−y, x)I → II
180°(x, y) → (−x, −y)I → III

Examples

  • 90° CW: A(2,1), B(5,4), C(5,1) → A′(1,−2), B′(4,−5), C′(1,−5).
  • 90° CCW: A(2,1), B(5,1), C(7,5) → A′(−1,2), B′(−1,5), C′(−5,7).
  • 180°: A(2,1), B(5,1), C(3,−3), D(1,3) → A′(−2,−1), B′(−5,−1), C′(−3,3), D′(−1,−3).

Quadrants Reference

  • Quadrant I: x > 0, y > 0
  • Quadrant II: x < 0, y > 0
  • Quadrant III: x < 0, y < 0
  • Quadrant IV: x > 0, y < 0

Key Terms & Definitions

  • Translation: Shifts a figure horizontally/vertically without rotation or reflection.
  • Reflection: Flip across a line (x-axis, y-axis) or about the origin; creates a mirror image.
  • Rotation: Turn a figure about the origin by a specified angle and direction.
  • Line of symmetry: Line acting as a mirror in a reflection (e.g., x-axis or y-axis).

Action Items / Next Steps

  • Practice applying each transformation rule to multiple points and plot results.
  • Memorize coordinate rules for reflections and rotations.
  • Verify quadrant changes after transformations to check for sign errors.