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Kinematics in 2D & 3D

Oct 26, 2025

Overview

This lecture continues the discussion of kinematics in two and three dimensions, focusing on vector mathematics and motion under constant acceleration.

Introduction to Kinematics in 2D & 3D

  • Kinematics in 2D/3D describes real-world motions like snowboarding, projectiles, and water flow.
  • Gravitational field and constant acceleration scenarios expand from 1D to higher dimensions.

Vectors: Definitions and Operations

  • Vectors have both magnitude (length) and direction, unlike scalars.
  • Vector addition in 1D uses simple arithmetic, but 2D/3D requires geometric rules.
  • The tail-to-head method sums vectors by connecting one’s tail to another’s head.
  • The parallelogram rule is an alternative vector addition approach.
  • Vector addition is commutative (order doesn't matter) and associative (grouping doesn't matter).
  • Subtracting vectors uses the negative/opposite direction.
  • Multiplying a vector by a scalar changes its magnitude but not its direction.

Components and Unit Vectors

  • A vector can be decomposed into perpendicular x, y (and z) components.
  • The magnitude of each component: ( v_x = |v| \cos\theta ), ( v_y = |v| \sin\theta ).
  • Unit vectors ((\hat{i}, \hat{j}, \hat{k})) define directions along axes: any vector ( \vec{v} = v_x \hat{i} + v_y \hat{j} + v_z \hat{k} ).
  • Vector sums: components add separately, e.g., ( (v_{1x} + v_{2x})\hat{i} ).

Vector Kinematics

  • Displacement in 2D/3D: ( \Delta \vec{r} = \vec{r}_2 - \vec{r}_1 ), components change accordingly.
  • Average velocity: ( \Delta \vec{r} / \Delta t ).
  • Instantaneous velocity is the tangent vector at a point on a path, found by differentiation.
  • Acceleration: time-derivative of velocity, can also be written in components.
  • Under constant acceleration, position and velocity extend from 1D equations to vector forms.

Projectile Motion & Parabolic Trajectories

  • Objects projected at an angle decompose motion into independent x (constant velocity) and y (accelerated) components.
  • Projectiles follow a parabolic path described by eliminating ( t ) between ( x(t) ) and ( y(t) ).

Relative Motion & Velocity

  • Relative velocity: ( \vec{v}_{AB} = \vec{v}_A - \vec{v}_B ); direction/subscript conventions matter.
  • For moving platforms (train, boat, river), sum velocities carefully by matching indices._

Vector Multiplication (Advanced Note)

  • Two types: dot product (scalar result) and cross product (vector result); both are beyond this course's scope for now.

Key Terms & Definitions

  • Vector — A quantity with both magnitude and direction.
  • Scalar — A quantity with magnitude only, no direction.
  • Unit Vector — A vector of magnitude 1 pointing along a coordinate axis.
  • Projectile Motion — Motion under gravity in 2D, following a parabolic path.
  • Relative Velocity — The velocity of one object as observed from another moving object.

Action Items / Next Steps

  • Complete suggested textbook problems for chapter 3 (kinematics in 2D/3D).
  • Review the reading assignment from Giancoli, Chapter 3.
  • Practice vector addition, component decomposition, and solving projectile motion problems.