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The Limitations Of Classroom Rewards and Other Bribes

Aug 5, 2025

Overview

This lecture reviews the concept of token economies as used in schools, their benefits, drawbacks, and recommendations for effective implementation and reward withdrawal.

Token Economies: Definition and Background

  • A token economy is a reward system where tokens are earned for positive behaviors and exchanged for valued items or privileges.
  • Token economies originated in mental institutions in the 1960s and spread to prisons, workplaces, and schools.
  • Common school reward systems (stars, smiley faces, points for pizza parties) are forms of token economies.

Effectiveness and Issues with Token Economies

  • Most students respond positively and work toward rewards, benefiting classroom behavior.
  • Three main issues identified:
    • Non-Response: 10–40% of students may not respond to token economies regardless of incentives.
    • Generalizability: Improved behavior is often limited to the setting where rewards are offered and does not transfer to other contexts.
    • Extinction: Removing the token economy often leads to a return to previous behaviors, losing positive gains.

Recommendations for Practice

  • Implement school-wide or collective token economies for consistency across settings.
  • Consider reducing reliance on token economies where possible.
  • If removing rewards, avoid abrupt removal (tearing); instead, use "fading," gradually increasing the interval between rewards while keeping their value constant.
  • "Tearing" or diminishing reward value can cause negative reactions (Crespi effect), leading to worse behavior.

Key Terms & Definitions

  • Token Economy — A behavioral system where tokens earned for positive actions can be exchanged for desired rewards.
  • Non-Response — Failure of some individuals to change behavior in response to a token economy.
  • Generalizability — The transfer of learned or changed behaviors to other contexts beyond where they were reinforced.
  • Extinction — Loss of behavioral gains after discontinuing rewards.
  • Fading — Gradually reducing the frequency of rewards, not their value, to maintain behavior changes.
  • Tearing — Diminishing the value or amount of a reward, often causing negative effects (Crespi effect).
  • Crespi Effect — A negative behavioral reaction to a sudden decrease in expected rewards.

Action Items / Next Steps

  • Consider reading Chapter 8 ("Rewards: The Problem with Coercion") for deeper insights.
  • Evaluate current classroom reward systems for issues of generalizability and extinction.
  • If modifying rewards, use fading rather than tearing to maintain positive behavior.