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Essentials of Programming and Algorithms

Nov 18, 2024

Programming Lecture Notes

Key Concepts Covered

  • Data Types: Understanding variables and arrays as foundational elements.
  • Control Flow: Using conditional statements (if, else if, else) and loops to manage program flow.
  • Organization: Importance of using functions, objects, and classes to create modular code.

Focus on Algorithms

  • Definition: Algorithms are procedures or steps to perform a task.
  • Process for Developing Algorithms:
    1. Idea Generation: State the idea clearly.
    2. Pseudocode: Outline steps in natural language without syntax.
    3. Coding: Translate pseudocode into actual code.
    4. Modularity: Use functions and classes to organize code.
    5. Integration: Ensure different code parts work together, debugging as necessary.

Example: Bouncing Balls Program

  • Concept: Balls change color upon intersection and a line connects their centers.
  • Steps:
    • Draw and move forms on screen.
    • Make forms bounce at screen edges.
    • Change fill color and draw lines upon intersection.

Coding Approach

  • Class Ball:

    • Attributes: radius, x, y, xSpeed, ySpeed, color.
    • Methods: move, checkEdges, highlight, display, intersects.
  • Intersection Logic:

    • Use distance formula to determine if circles intersect based on center positions and radii.
  • Implementation:

    • Create an array of balls.
    • Use loops to move, check intersections, and display balls.
    • Draw lines between intersecting balls.

Additional Concepts

Timers

  • Two methods for timers:
    • Object-Oriented: Creating a Timer class.
    • Mathematical/Modulo: Using modulo with frameCount or millis.

Generative Visuals

  • Wave Function Example:

    • Classes created for vertical (Wave) and horizontal (HWave) wave animations.
    • Adjust parameters like theta, increment, number, and color for customization.
  • Implementation:

    • Initialize arrays of wave objects.
    • Use loops for animation.
    • Conditional logic to alternate between vertical and horizontal waves using timers.

Practical Tips

  • Utilize object properties and methods through dot syntax for efficient data handling.
  • Integrate randomness to introduce visual variations.
  • Practice refactoring and modularizing code for clean and efficient programming.

Conclusion

  • Understanding and applying algorithms, control structures, and object-oriented programming are crucial for developing complex programs.
  • Use practical examples like the bouncing balls and wave functions to reinforce concepts.
  • Experiment with timers and transitions to enhance dynamic visualizations.