Notes on Alternate R3C1 Level Guide

Jul 24, 2024

Notes on Alternate R3C1 Level Guide

Introduction

  • Presentation on Alternate R3C1, adapted from the original Rundown Alpha in 2019.
  • Overview of R3C1 as a remake of earlier levels.
  • Mention of player challenges in Rundown Alpha due to inexperience.

Recommended Loadout

  • Bio Tracker

    • Essential due to low visibility in many zones; helps identify enemy positions.
    • Necessary for dealing with multiple Scouts and Chargers, especially in foggy areas.
  • My Deployer

    • Use with alarm doors for additional control over enemy spawns.
    • Can also assist in managing enemy hordes in rooms.
  • Sentries (2 Mid to Long Range)

    • Burst or Sniper sentries recommended.
    • Best used against waves of enemies and alarms.
    • Burst sentries preferred due to better adaptability in combat zones.
  • Seafoam Launcher

    • Not heavily relied upon; mostly replaced by grenades for slowing down enemies.

Main Objectives and Gameplay Flow

  • Start in Zone 12; objective to collect a DNA sample from an HSU located in Zone 17 or Zone 20.
  • Gather resources and fog repellers in Zone 12 while looking for a colored key card in Zones 10 or 11.

Zones 10 and 11

  • Each zone features a Scout and numerous enemies; collect resources while navigating carefully.
  • Action Steps:
    • Perform a full team scan to determine which zone to enter.
    • Acquire the colored key card before returning to Zone 12.

Preparing for Class 4 Alarm

  • Set defenses before proceeding to open the Class 4 alarm doors.
  • Suggested strategy:
    • Shut and mine two enemy spawn doors.
    • Use seafoam grenades for optimal crowd control.
    • Position sentries on catwalks facing the main door.

Entering Zone 13

  • Filled with enemies, infectious fog present.
  • Recommendations:
    • Use fog repellers for navigation.
    • Look for resources while avoiding detection from enemies.
  • Utilize terminals to find key cards and resources.

Navigating Zones 14-20

  • Expect optional resource collection in Zone 14 with high enemy density.
  • Plans for dealing with enemies:
    • Respond by pulling enemies towards mined doors.
    • Handle rooms carefully to avoid waking up the Scout.

Security Doors and Class 5 Alarms

  • Zone entry decisions depend on whether HSU is located in Zone 17 or 20.
  • Use a funnel strategy to control enemy movements effectively.

Final Objectives

  • Clearing out multiple rooms filled with Chargers before extraction.
  • Focus on teamwork:
    • Split responsibilities between offense and defense.
    • Follow through zones systematically.

Extraction Process

  • Initiate extraction scan in Zone 12 after defeating enemies.
  • Be prepared for enemy waves as extraction causes additional spawns.

Conclusion

  • Alternate R3C1 remakes nostalgic elements from original Rundown 3 while offering unique challenges.
  • Advice for players to adapt to the efficient teamwork and strategic planning.
  • Encouraged engagement through comments and community interactions.

šŸŒŸ Happy Gaming!