Notes on Velocity and Acceleration

Jul 24, 2024

Lecture Notes on Velocity and Acceleration

Introduction to One-Dimensional Motion

  • Discussion starts with one-dimensional motion of an object.
  • Positions of the object at times t1, t2, t3, t4, and t5 defined along a straight line (x).
  • Increasing values of x are chosen for convenience.

Average Velocity

  • Defined as:
    [ \bar{v} = \frac{x(t_2) - x(t_1)}{t_2 - t_1} ]
  • Sign of average velocity:
    • Positive when moving in the increasing direction of x.
    • Zero when returning to the same position (e.g. t1 to t5).
    • Negative if moving in the opposite direction (e.g. t2 to t4).
  • Direction of increasing x affects signs:
    • Changing direction flips the signs, but location of zero x is irrelevant.

Distance vs. Displacement

  • Average speed defined as:
    [ \text{average speed} = \frac{\text{total distance}}{\text{total time}} ]
  • Example of distance calculation from t1 to t5 given positions.
  • Average speed could be positive even if average velocity is zero (e.g., 300 m in 3 seconds leads to 100 m/s speed).

Instantaneous Velocity

  • Defined using limits:
    [ v = \lim_{\Delta t \to 0} \frac{x(t + \Delta t) - x(t)}{\Delta t} ]
  • This signifies the first derivative of position with respect to time:
    [ v = \frac{dx}{dt} ]
  • Determines whether instantaneous velocity is positive, negative, or zero based on the slope of the position-time graph.

Speed vs. Velocity

  • Velocity includes direction:
    • Example: v1 = +30 m/s, v2 = -100 m/s.
    • Speed is the magnitude (e.g., speed = 100 m/s), regardless of direction.

Example of Measuring Bullet Speed

  • Setup includes two wires to measure the time it takes for a bullet to travel a distance D.
  • Measurement uncertainties need to be calculated for distance and timing.
  • Aim for two percent accuracy in speed measurement.
  • Example calculation resulted in an average speed of 256 ± 4 m/s.

Introduction to Acceleration

  • Average acceleration defined as:
    [ \bar{a} = \frac{v(t_2) - v(t_1)}{t_2 - t_1} ]
  • Can be positive, negative, or zero depending on velocity changes.
  • Sign conventions for acceleration are similar to velocity.

Instantaneous Acceleration

  • Defined as the limit of average acceleration as time interval approaches zero:
    [ a = \lim_{\Delta t \to 0} \frac{v(t + \Delta t) - v(t)}{\Delta t} ]
  • Represents the second derivative of position with respect to time:
    [ a = \frac{dv}{dt} = \frac{d^2x}{dt^2} ].

Example Problem: Acceleration and Velocity

  • Given:
    [ x = 8 - 6t + t^2 ]
  • Velocity derived as:
    [ v = \frac{dx}{dt} = -6 + 2t ]
  • Acceleration derived as:
    [ a = \frac{dv}{dt} = 2 ].

Summary of Kinematic Equations for One-Dimensional Motion

  • General equations relate position, velocity, and acceleration under constant acceleration:
    • Position:
      [ x = x_0 + v_0 t + \frac{1}{2}a t^2 ]
    • Velocity:
      [ v = v_0 + at ]
    • Constant acceleration a = g for free fall (approximately 9.80 m/s²).

Gravity and Beyond

  • Gravitational acceleration is independent of the mass and properties of the falling object (in vacuum).
  • Determining gravity through experiments measuring time and distance fallen.

Strobe Light Experiment

  • Concept of strobing an apple falling to visualize velocity increase.
  • Different frequencies result in varying visibility of the apple's position.

This lecture covers essential principles of velocity and acceleration in one-dimensional motion. Key definitions and equations were presented with examples for practical understanding of concepts.