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11 D&D Campaign Ideas
Jul 16, 2024
11 Campaign Ideas for D&D
1. The Demons Have Gone Missing
Devils appearing everywhere, Angels clashing, material plane in shambles.
Abyss and demons disappear overnight.
Players unravel the mystery of the missing demons.
Can take players from Level 1 to 20.
Easy to run with plenty of devils, demons, and angels in the Monster Manual.
Technique: take something away from the world and explore its impact.
2. Lional Bodies
Players are sentient items (e.g., magical sword, amulet).
Hosted by new creatures as they are picked up.
Created by an ancient artificer with an impossible goal.
Players can explore many different classes.
Features: hosts' former acquaintances, moral questions of possession, items making sacrifices.
3. Endless Winter
Land gripped by eternal winter.
Settlement has a magical furnace powered by magic items.
Players manage social politics and find magical items to fuel the furnace.
Inspired by Frostpunk.
Can adapt to other environmental effects (e.g., scorching heat, deadly poison fog).
4. The Project
Inspired by Oppenheimer.
Players are part of a secret task force working on an unknown project.
Characters promised various rewards (gold, pardon, magical artifact).
Missions to complete tasks (e.g., raid dungeons, meet shady professors).
Possible goal: reviving a dead god or elder evil as a weapon.
5. The Monarch’s Forest
Players are park rangers guarding a mysterious forest.
High turnover rate, strange occurrences.
If you like creepypasta, SCP Foundation, or Magnus Archives, this is for you.
Forest contains strange cryptids and magic.
Superiors are unhelpful or act strange.
Potential BBEG: butterfly eldritch creature hatching in the forest.
6. The Food Chain
Giant monsters (Kaijus) on the loose.
World reeling from their destruction.
Players help settlements, warn cities, or uncover origins of monsters.
New apex predators in the world (even dragons at risk).
Potential for epic Kaiju battles.
7. The Never Setting Sun
Sun never sets, raising global mystery.
Light up all the time due to god or mage preventing an undead invasion.
Areas in darkness (opposite side of the globe) face vampire havoc.
Players unravel the mystery behind the eternal day.
8. Running the Shop
Players operate a magical item shop.
Setting prices, interacting with customers, dungeon diving for new items.
Chill, low-stakes campaign with occasional BBEG of the week.
Session 1: high-level party robs the shop, introducing murder hobos as antagonists.
Players invest profits in training, town improvements, or debt repayment.
9. The Villain’s World
Sandbox campaign where villains have won.
Apocalyptic setting full of threats.
Players are survivors, not heroes aiming to defeat the villain.
Survival-focused gameplay, potentially hex-crawl format.
Player characters solve problems and carve out a niche in the world.
10. The Druid’s Wrath
Angered druid aims to wipe out civilization for harming nature.
Nature vs. civilization theme.
Players deal with hostile beasts and plants.
Cities are safe, but the wilderness is deadly.
Players must stop the druid’s forced natural selection.
11. The Perished
Players start in a strange house resurrected by a god or powerful angel.
Central mystery: who resurrected them and why.
Players seek revenge on those who killed them.
Intrigue and exploration of their living-dead state.
Conclusion
These campaign ideas provide a range of themes and stakes.
Useful for DMs seeking inspiration for their D&D games.
For additional resources, consider DM coaching or further educational videos.
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