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Lecture Notes on MyHouse.wad Tribute Map for Doom 2
Jul 15, 2024
Lecture Notes on MyHouse.wad Tribute Map for Doom 2
Introduction
Topic
: Tribute map for Doom 2 titled MyHouse.wad
Lecturer
: Unnamed speaker
Inspiration
: Created by a Doom World user, veg, in memory of his friend Tom
Medium
: Doom Map discovered on a 3.5-inch floppy disk
Tribute
: Modded with Doom Builder, includes modern conveniences
Map Details
File Format
: MyHouse.pk3 (Doom maps and mods format)
File Size
: 66 Megabytes (Larger than Doom 1 and 2 combined)
Runtime
: 10-minute initial gameplay
Required Software
: GZDoom (enhanced open-source port of Doom)
Download Link
: Available on Doom World post
Gameplay Walkthrough
Initial Observations
Difficulty Selected
: Ultra-violence
Environment
: Wooden walls, spacious yard, front porch, large garage
Primary Objectives
: Gather keys (yellow, red, blue)
Key Areas and Features
Living Room
: TV, PlayStation 1 (DoomCute term: real-life objects in Doom engine)
Kitchen
: Fully equipped
Bedrooms
: One with extra storage, another with an ensuite bathroom
Upstairs
: Regular bathroom and utility room (red key door)
Game Room
: Demon-populated
Boiler Room
: Leads to garage
Unexpected Elements and Advanced Features
Room on Top of Room
: Achieved through GZDoom enhancements
Key Card Locations
: Yellow in ensuite bathroom, red in another bathroom, blue in utility room
Mirrors and Otherworldly Elements
: Functional mirrors, layout changes after events
Challenges
Scarcity of Equipment
: Need to conserve ammo
Demon Encounters
: Strategic fighting required
Music Resets
: Indicates a change in map orientation
Exploration Themes
Home Memory Simulation
: Recreation of author's house, adds nostalgia
Impossible Architecture
: Features defy traditional Doom engine limitations
Liminal Spaces
: Inspired by House of Leaves, creates uneasy atmosphere
Layers of Reality
: Transition between mirrored and original versions of the house
Hidden Elements and Secret Features
Mirrors and Hidden Passages
Bathroom Mirror
: Portal to mirrored world
Attic Mirror
: Covered, reveals hidden bauble
Mirrored House
: Inverted architecture, reversed audio
Exploration of Mazes
: Vertigo-inducing layouts
Items and Memories
Collected Items
: Base narrative (baseball, Crayons, wedding ring, baby bottle, etc)
Emotional Resonance
: Each item potentially linked to author's personal memories
Hospital Scene
: Reflects possible trauma
Various Environments
: Airport, Bathhouse, Daycare, Gas Station
Conclusion and Broader Implications
Game Ending
: Peaceful beach after defeating final challenges
Emotional Undertones
: Tribute to author’s friend intertwined with deeper, personal exploration
Dedication to Modding Community
: Emphasizes the enduring nature of Doom modding
Overall Experience
: Mix of traditional Doom gameplay with intricate storytelling and emotional depth
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