Lecture Notes on MyHouse.wad Tribute Map for Doom 2

Jul 15, 2024

Lecture Notes on MyHouse.wad Tribute Map for Doom 2

Introduction

  • Topic: Tribute map for Doom 2 titled MyHouse.wad
  • Lecturer: Unnamed speaker
  • Inspiration: Created by a Doom World user, veg, in memory of his friend Tom
  • Medium: Doom Map discovered on a 3.5-inch floppy disk
  • Tribute: Modded with Doom Builder, includes modern conveniences

Map Details

  • File Format: MyHouse.pk3 (Doom maps and mods format)
  • File Size: 66 Megabytes (Larger than Doom 1 and 2 combined)
  • Runtime: 10-minute initial gameplay
  • Required Software: GZDoom (enhanced open-source port of Doom)
  • Download Link: Available on Doom World post

Gameplay Walkthrough

Initial Observations

  • Difficulty Selected: Ultra-violence
  • Environment: Wooden walls, spacious yard, front porch, large garage
  • Primary Objectives: Gather keys (yellow, red, blue)

Key Areas and Features

  • Living Room: TV, PlayStation 1 (DoomCute term: real-life objects in Doom engine)
  • Kitchen: Fully equipped
  • Bedrooms: One with extra storage, another with an ensuite bathroom
  • Upstairs: Regular bathroom and utility room (red key door)
  • Game Room: Demon-populated
  • Boiler Room: Leads to garage

Unexpected Elements and Advanced Features

  • Room on Top of Room: Achieved through GZDoom enhancements
  • Key Card Locations: Yellow in ensuite bathroom, red in another bathroom, blue in utility room
  • Mirrors and Otherworldly Elements: Functional mirrors, layout changes after events

Challenges

  • Scarcity of Equipment: Need to conserve ammo
  • Demon Encounters: Strategic fighting required
  • Music Resets: Indicates a change in map orientation

Exploration Themes

  • Home Memory Simulation: Recreation of author's house, adds nostalgia
  • Impossible Architecture: Features defy traditional Doom engine limitations
  • Liminal Spaces: Inspired by House of Leaves, creates uneasy atmosphere
  • Layers of Reality: Transition between mirrored and original versions of the house

Hidden Elements and Secret Features

Mirrors and Hidden Passages

  • Bathroom Mirror: Portal to mirrored world
  • Attic Mirror: Covered, reveals hidden bauble
  • Mirrored House: Inverted architecture, reversed audio
  • Exploration of Mazes: Vertigo-inducing layouts

Items and Memories

  • Collected Items: Base narrative (baseball, Crayons, wedding ring, baby bottle, etc)
  • Emotional Resonance: Each item potentially linked to author's personal memories
  • Hospital Scene: Reflects possible trauma
  • Various Environments: Airport, Bathhouse, Daycare, Gas Station

Conclusion and Broader Implications

  • Game Ending: Peaceful beach after defeating final challenges
  • Emotional Undertones: Tribute to author’s friend intertwined with deeper, personal exploration
  • Dedication to Modding Community: Emphasizes the enduring nature of Doom modding
  • Overall Experience: Mix of traditional Doom gameplay with intricate storytelling and emotional depth