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Notes from Island Hide and Seek
Jul 8, 2024
Island Hide and Seek
Introduction
Contestants have 3 seconds to hide on a massive island.
Island size: roughly 350 football pitches.
Last person left wins £20,000.
Mystery boxes with upgrades hidden around the island.
Contestants have access to: golf buggies, bikes, a boat, and a helicopter.
Zone will start closing after 1 hour to flush contestants out.
Initial Chaos
Contestants scramble for hiding spots.
Early strategy mentions using bikes and exploring the island.
Faith Kelly predicted to win by some contestants.
Contestants express difficulties and challenges of hiding (e.g., uncomfortable places, spikes).
Golf buggies and bicycles used extensively to navigate.
Supplies found in hidden boxes (e.g., food, cash, upgrade cards).
Contestants contemplate hiding tactics and plan to avoid obvious locations.
Seeking Begins
Zones made to track contestants easily, sectors one to seven on the map.
Thermal cameras speculated but not confirmed.
Seeker struggles due to large island size and variety of hiding spots.
Seekers break into sectors, utilize golf carts, and aggressive hunting for hidden contestants
Zone Closes
Red zone marks out-of-bounds areas; contestants have 30 minutes to reposition.
Seeker instructions via radios for coordinated search.
Temperatures rise as seekers struggle with environmental challenges:
Dust, thorns, mosquitoes, spikes
Stress levels mentioned by contestants in quicksand scenarios.
Final 10 Contestants
Final circle disclosed.
3 minutes given to final 10 contestants to find hiding spots
Seeker teams divided into inside and outside search groups.
Use of a dog to assist in finding last contestants.
Extraction of final contestants.
Multiple contestants found in controversial and intricate spots (attics, behind boxes, in vans).
Dramatic capture of final contestants.
Strategic evasion seen (e.g. waiting out to deplete seeker energy)
Dual win declared for final two contestants.
Game-Winning Tactic
Decisions based on terrain adaptation, shifts in strategy (e.g., using ghillie suits).
Navigation & misdirection played part in successful evasion.
Creative & innovative hiding: bushes included to beat helicopters, switch spots midpoint.
Key aspect: Adaptation to seeker movements without drawing attention.
Conclusion
Prize and acknowledgment of game dynamics and effort of seekers.
Special note on role-playing elements (e.g., fake staff members, decoys).
Winners
Tom & Amber declared winners, each receiving £20,000.
Emotional & physical endurance complemented the gameplay.
📄
Full transcript