Notes from Island Hide and Seek

Jul 8, 2024

Island Hide and Seek

Introduction

  • Contestants have 3 seconds to hide on a massive island.
  • Island size: roughly 350 football pitches.
  • Last person left wins £20,000.
  • Mystery boxes with upgrades hidden around the island.
  • Contestants have access to: golf buggies, bikes, a boat, and a helicopter.
  • Zone will start closing after 1 hour to flush contestants out.

Initial Chaos

  • Contestants scramble for hiding spots.
  • Early strategy mentions using bikes and exploring the island.
  • Faith Kelly predicted to win by some contestants.
  • Contestants express difficulties and challenges of hiding (e.g., uncomfortable places, spikes).
  • Golf buggies and bicycles used extensively to navigate.
  • Supplies found in hidden boxes (e.g., food, cash, upgrade cards).
  • Contestants contemplate hiding tactics and plan to avoid obvious locations.

Seeking Begins

  • Zones made to track contestants easily, sectors one to seven on the map.
  • Thermal cameras speculated but not confirmed.
  • Seeker struggles due to large island size and variety of hiding spots.
  • Seekers break into sectors, utilize golf carts, and aggressive hunting for hidden contestants

Zone Closes

  • Red zone marks out-of-bounds areas; contestants have 30 minutes to reposition.
  • Seeker instructions via radios for coordinated search.
  • Temperatures rise as seekers struggle with environmental challenges:
    • Dust, thorns, mosquitoes, spikes
  • Stress levels mentioned by contestants in quicksand scenarios.

Final 10 Contestants

  • Final circle disclosed.
  • 3 minutes given to final 10 contestants to find hiding spots
  • Seeker teams divided into inside and outside search groups.
  • Use of a dog to assist in finding last contestants.
  • Extraction of final contestants.
  • Multiple contestants found in controversial and intricate spots (attics, behind boxes, in vans).
  • Dramatic capture of final contestants.
  • Strategic evasion seen (e.g. waiting out to deplete seeker energy)
  • Dual win declared for final two contestants.

Game-Winning Tactic

  • Decisions based on terrain adaptation, shifts in strategy (e.g., using ghillie suits).
  • Navigation & misdirection played part in successful evasion.
  • Creative & innovative hiding: bushes included to beat helicopters, switch spots midpoint.
  • Key aspect: Adaptation to seeker movements without drawing attention.

Conclusion

  • Prize and acknowledgment of game dynamics and effort of seekers.
  • Special note on role-playing elements (e.g., fake staff members, decoys).

Winners

  • Tom & Amber declared winners, each receiving £20,000.
  • Emotional & physical endurance complemented the gameplay.