Rigging and Animation Techniques Explained

Aug 8, 2024

Rigging and Animation Tutorial

Introduction

  • Start with the rig.
  • Open the rig and focus on the torso.

Steps to Modify Rig

  1. Open the Rig

    • Access the rig components.
    • Remove left hip, right hip, and the welds.
    • Retain neck, right shoulder, and left shoulder.
  2. Humanoid Root Part

    • Apply the same modifications to the humanoid root part.
    • Duplicate the torso to create a "lower torso."
    • Ensure the correct torso is selected for duplication.
    • Rename the duplicated torso to "lower torso" and clear its contents.
  3. Resizing and Positioning

    • Resize the lower torso as required.
    • Set the move value to zero.
    • Hold Shift and drag upwards for easier selection during animation.
  4. Creating the Main Controller

    • Duplicate the lower torso and rename it to "main controller."
    • Adjust the size of the main controller to make it thin and move it down to the legs.
    • Scale it outward on the sides for better control.

Creating Joints

  1. Select Rig and Create Joints

    • First, select the rig, then press the reget light.
    • Select the humanoid root part, then select the main controller to create joints.
    • Select main controller and lower torso to create additional joints.
    • Continue by selecting lower torso, torso, right leg, and left leg to create joints.
  2. Adjusting Bones

    • Move the bones to their respective positions.
    • Set the step to 0.25 for easier manipulation of bone placement.
    • Shift bones to the corners of the legs and adjust the torso bone slightly above the lower torso bone.

Final Testing

  • Check if all bones are correctly placed.
  • Test movement of the main controller to ensure rig functionality.
  • Verify that the lower torso can be moved independently.
  • Confirm that the rig is now optimized for animations.

Conclusion

  • With the new rig, creating walking/running animations is streamlined.
  • Simply animate without moving the main controller, then adjust its position as needed.