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FSR 3.1 Mods vs Official Implementations

Jul 15, 2024

Lecture Notes: FSR 3.1 Mods vs Official Implementations

Introduction

  • FSR 3.1 mods are now in beta testing.
  • Mods often outperform official implementations in quality.
  • Example shown: Hellblade 2 with FSR 2.2 mod better than official FSR 3.0.

Quality Comparison

  • Hellblade 2: Mods better in terms of shimmering and transparency.
  • Horizon Forbidden West: Various scenarios tested.
    • FSR 3.1 temporal scaling.
    • FSR 3.1 mod by luk FZ.
    • FSR 2.1 mod using FSR 3.1 reactive masks.

Sponsor

  • Software deals from gvg Mo.
  • Discount codes for Windows and Office products.

Detailed Analysis

  • FSR 3.1 Official vs FSR 3.1 Luk FZ (Horizon Forbidden West)
    • Luk FZ mod retains more detail in foliage and objects.
    • Official version appears more blurred.
    • Side-by-side comparisons show clearer images with mods.
  • FSR 3.1 vs FSR 2.1 with FSR 3.1 Reactive Masks
    • Mixed results in terms of detail preservation and ghosting.
    • Official FSR 3.1 introduces ghosting but better temporal stability.
    • FSR 2.1 mod with reactive masks improves fine details and reduces pixelation.

Screenshots Comparison

  • Foliage and Objects
    • Clear differences in detail and sharpness.
    • Modded versions consistently show more retained detail.
    • Colder comparisons show less blurred and more accurate textures with the mod.

Conclusion

  • Mods tend to outperform official FSR implementations, especially in detail retention.
  • Awaiting the release of the FSR 3.1 mods for further testing.
  • Encouraged audience feedback on observed differences and use cases.

Final Thoughts

  • Additional testing planned once the mods are released.
  • Comparison to be extended to other games like Ghost of Tsushima.
  • Anticipated improvements in merged mod scenarios involving different FSR versions.