Coconote
AI notes
AI voice & video notes
Try for free
🖥️
FSR 3.1 Mods vs Official Implementations
Jul 15, 2024
Lecture Notes: FSR 3.1 Mods vs Official Implementations
Introduction
FSR 3.1 mods are now in beta testing.
Mods often outperform official implementations in quality.
Example shown: Hellblade 2 with FSR 2.2 mod better than official FSR 3.0.
Quality Comparison
Hellblade 2
: Mods better in terms of shimmering and transparency.
Horizon Forbidden West
: Various scenarios tested.
FSR 3.1 temporal scaling.
FSR 3.1 mod by luk FZ.
FSR 2.1 mod using FSR 3.1 reactive masks.
Sponsor
Software deals from gvg Mo.
Discount codes for Windows and Office products.
Detailed Analysis
FSR 3.1 Official vs FSR 3.1 Luk FZ (Horizon Forbidden West)
Luk FZ mod retains more detail in foliage and objects.
Official version appears more blurred.
Side-by-side comparisons show clearer images with mods.
FSR 3.1 vs FSR 2.1 with FSR 3.1 Reactive Masks
Mixed results in terms of detail preservation and ghosting.
Official FSR 3.1 introduces ghosting but better temporal stability.
FSR 2.1 mod with reactive masks improves fine details and reduces pixelation.
Screenshots Comparison
Foliage and Objects
Clear differences in detail and sharpness.
Modded versions consistently show more retained detail.
Colder comparisons show less blurred and more accurate textures with the mod.
Conclusion
Mods tend to outperform official FSR implementations, especially in detail retention.
Awaiting the release of the FSR 3.1 mods for further testing.
Encouraged audience feedback on observed differences and use cases.
Final Thoughts
Additional testing planned once the mods are released.
Comparison to be extended to other games like Ghost of Tsushima.
Anticipated improvements in merged mod scenarios involving different FSR versions.
📄
Full transcript