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Understanding Object-Oriented Programming
Jan 6, 2025
Lecture Notes on OOPs (Object-Oriented Programming Systems)
Introduction
OOPs stands for Object-Oriented Programming Systems.
Central concept: Objects that combine data and methods.
Key Concepts
Classes and Objects
Classes
: Blueprints for creating objects (e.g., Car class).
Contain methods and properties.
Objects
: Instances of classes (e.g., MyCar, YourCar).
Encapsulation
Bundling of data and methods that operate on the data.
Restricts direct access to some of an object's components.
Inheritance
Mechanism where a new class can inherit properties and methods of an existing class.
Promotes code reusability.
Polymorphism
Ability to present the same interface for different data types.
Example: A function that can take different types of arguments.
Abstraction
Hiding complex implementation details and showing only the necessary features of an object.
Benefits of OOPs
Modularity
: Source code can be written and maintained independently.
Reusability
: Objects and functions can be reused across different programs.
Efficiency
: Easier to manage and understand complex code.
Common Terminology
Method
: Function defined inside a class.
Attribute
: Variable defined inside a class.
Constructor
: Special method called when an object is instantiated.
Best Practices
Use access modifiers to control the visibility of class members.
Keep classes focused on a single responsibility.
Favor composition over inheritance.
Conclusion
OOPs is a programming paradigm centered around objects rather than actions.
It is widely used in software development for building scalable and maintainable applications.
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