Understanding Object-Oriented Programming

Jan 6, 2025

Lecture Notes on OOPs (Object-Oriented Programming Systems)

Introduction

  • OOPs stands for Object-Oriented Programming Systems.
  • Central concept: Objects that combine data and methods.

Key Concepts

Classes and Objects

  • Classes: Blueprints for creating objects (e.g., Car class).
    • Contain methods and properties.
  • Objects: Instances of classes (e.g., MyCar, YourCar).

Encapsulation

  • Bundling of data and methods that operate on the data.
  • Restricts direct access to some of an object's components.

Inheritance

  • Mechanism where a new class can inherit properties and methods of an existing class.
  • Promotes code reusability.

Polymorphism

  • Ability to present the same interface for different data types.
  • Example: A function that can take different types of arguments.

Abstraction

  • Hiding complex implementation details and showing only the necessary features of an object.

Benefits of OOPs

  • Modularity: Source code can be written and maintained independently.
  • Reusability: Objects and functions can be reused across different programs.
  • Efficiency: Easier to manage and understand complex code.

Common Terminology

  • Method: Function defined inside a class.
  • Attribute: Variable defined inside a class.
  • Constructor: Special method called when an object is instantiated.

Best Practices

  • Use access modifiers to control the visibility of class members.
  • Keep classes focused on a single responsibility.
  • Favor composition over inheritance.

Conclusion

  • OOPs is a programming paradigm centered around objects rather than actions.
  • It is widely used in software development for building scalable and maintainable applications.