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Understanding Teen Influence on Marketing
Sep 27, 2024
Lecture Notes: The Merchants of Cool
Introduction
Discussion begins with a focus group of teenagers being questioned about trends.
Teens' opinions are valuable due to their significant influence on the economy.
Teens spent over $100 billion themselves last year.
They have a major influence on parental spending.
The Teen Market Influence
Teens often receive "guilt money" from parents.
The teen market is heavily marketed, with over 3,000 ads processed daily.
Companies target specific age groups closely, leading to intense marketing competition.
Cool Hunting
Marketers study teens like anthropologists to understand what is "cool."
Teenagers are resistant to brands, but respond to "cool."
"Cool hunting" involves finding trendsetters who influence the majority.
The Role of Cool Hunters
Cool hunters find and analyze trends among teens.
They use correspondents who are former trendsetters to gather data.
Information is compiled and sold to corporations for significant fees.
Marketing Strategies
Sprite case study: used anti-marketing techniques to connect with teens.
Relationship with hip-hop culture strengthened Sprite's brand.
Covert marketing techniques include hiring fans to promote in chat rooms and events.
Media and Conglomerates
Five major companies control most of youth culture: News Corp, Disney, Viacom, Universal, AOL Time Warner.
Each controls a substantial portion of media channels, influencing youth culture heavily.
MTV's Influence
MTV is a powerful player in youth marketing.
Everything on MTV acts as a commercial, even the channels' content.
MTV conducts extensive market research to maintain relevance.
Shows like "Total Request Live" give perceived control to teens by airing requested content.
Media Stereotypes: The Mook and the Midriff
Mook
: Represents crude, obnoxious male teens.
Examples include characters from South Park, Howard Stern.
Midriff
: Represents sexualized, appearance-focused female teens.
Examples include Britney Spears.
Teen Programming and Influence
Shows like "Dawson's Creek" and "7th Heaven" reflect and shape teen perspectives on sex.
Movies like "Cruel Intentions" push boundaries and influence teen culture.
The Feedback Loop
Media and teen culture form a feedback loop where each influences the other.
Authentic teen subcultures like Insane Clown Posse (ICP) resist mainstream marketing.
Industry Responses
Music and media industries induct underground movements (e.g., rage rock) into mainstream.
Teen rebellions become products themselves.
Major labels capitalize on authenticity as a marketing tool.
Conclusion
The commercial machine continues to dominate and commodify youth culture.
Teen rebellion is co-opted, packaged, and sold back to teens.
Raises questions about the authenticity of youth culture and its future.
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