Understanding Teen Influence on Marketing

Sep 27, 2024

Lecture Notes: The Merchants of Cool

Introduction

  • Discussion begins with a focus group of teenagers being questioned about trends.
  • Teens' opinions are valuable due to their significant influence on the economy.
    • Teens spent over $100 billion themselves last year.
    • They have a major influence on parental spending.

The Teen Market Influence

  • Teens often receive "guilt money" from parents.
  • The teen market is heavily marketed, with over 3,000 ads processed daily.
  • Companies target specific age groups closely, leading to intense marketing competition.

Cool Hunting

  • Marketers study teens like anthropologists to understand what is "cool."
  • Teenagers are resistant to brands, but respond to "cool."
  • "Cool hunting" involves finding trendsetters who influence the majority.

The Role of Cool Hunters

  • Cool hunters find and analyze trends among teens.
  • They use correspondents who are former trendsetters to gather data.
  • Information is compiled and sold to corporations for significant fees.

Marketing Strategies

  • Sprite case study: used anti-marketing techniques to connect with teens.
  • Relationship with hip-hop culture strengthened Sprite's brand.
  • Covert marketing techniques include hiring fans to promote in chat rooms and events.

Media and Conglomerates

  • Five major companies control most of youth culture: News Corp, Disney, Viacom, Universal, AOL Time Warner.
  • Each controls a substantial portion of media channels, influencing youth culture heavily.

MTV's Influence

  • MTV is a powerful player in youth marketing.
  • Everything on MTV acts as a commercial, even the channels' content.
  • MTV conducts extensive market research to maintain relevance.
  • Shows like "Total Request Live" give perceived control to teens by airing requested content.

Media Stereotypes: The Mook and the Midriff

  • Mook: Represents crude, obnoxious male teens.
    • Examples include characters from South Park, Howard Stern.
  • Midriff: Represents sexualized, appearance-focused female teens.
    • Examples include Britney Spears.

Teen Programming and Influence

  • Shows like "Dawson's Creek" and "7th Heaven" reflect and shape teen perspectives on sex.
  • Movies like "Cruel Intentions" push boundaries and influence teen culture.

The Feedback Loop

  • Media and teen culture form a feedback loop where each influences the other.
  • Authentic teen subcultures like Insane Clown Posse (ICP) resist mainstream marketing.

Industry Responses

  • Music and media industries induct underground movements (e.g., rage rock) into mainstream.
  • Teen rebellions become products themselves.
  • Major labels capitalize on authenticity as a marketing tool.

Conclusion

  • The commercial machine continues to dominate and commodify youth culture.
  • Teen rebellion is co-opted, packaged, and sold back to teens.
  • Raises questions about the authenticity of youth culture and its future.