Huddle Tim Pool Interview with Steven Souls, CEO of Rivalry

Jul 14, 2024

Lecture Notes: Huddle Tim Pool Interview with Steven Souls, CEO of Rivalry

Introduction

  • Host: Tim Pool, Editor of Gaming Insider
  • Guest: Steven Souls, CEO of Rivalry
  • Topics Discussed: Millennials, Gen Z, Esports, Casino, Company Strategy

Company Overview & Target Demographic

  • Rivalry: Built predominantly for Millennials and Gen Z
  • Staffing: 80% Millennials and Gen Z
  • Company Vision: To cater to the unique consumer experiences of Millennials and Gen Z, who grew up on the internet
  • User Experience: Onboarding, KYC, depositing, withdrawing, and betting slip designed to appeal to target demographic
  • Marketing & Customer Support: Tailored to be engaging for younger generation

Challenges & Learning in Online Gambling

  • Backgrounds of Founders: More in consumer tech and video game industry, not in online gambling
  • Initial Challenges: Underestimating complexity of gambling products
  • Market Realization: Need to offer a full variety of options (esports, traditional sports, casino) rather than a curated set
  • Regulatory Challenges: Learning the complexities of regulations in gambling industry

Strengths from Diverse Team

  • Team Composition: Advantages of having team members from adjacent industries (tech, gaming)
  • Innovative Approach: Bringing best practices from modern consumer experiences into online gambling
  • Marketing: Non-traditional marketing strategies and channels
  • Talent Attraction: Rivalry’s unique approach and culture attract high-caliber talent

Public Listing via Direct Listing

  • Reason for Direct Listing: Flexibility in accessing capital markets during favorable conditions in early 2021
  • Financial Performance: Some disappointment but relative outperformance in their sector
  • Challenges in Market: Rising interest rates and broader market conditions affecting tech stocks

Q3 Results & Financial Performance

  • Growth: Betting handle up 50% year-over-year, tracking over 100% growth for the full year
  • Customer Economics: Cost of customer acquisition down 20%, average wagers per customer up 30%
  • Operating Expenses: Stable despite growth in metrics
  • Path to Profitability: Improving customer acquisition metrics and operational leverage

Observations on the Market

  • US/ON Market Strategy: Focus on under 30 demographic, not competing for older demographics
  • Sportsbook Top of Funnel: Esports, leading to traditional sports and casino play
  • Product Balance: 50% casino, 35% esports, 15% traditional sports in terms of wager
  • Esports Popularity: Older esports titles like Counter-Strike more likely to cross-sell into casino

Future Vision & Market Positioning

  • Esports vs. Traditional Sports: Esports unlikely to surpass traditional sports in handle volume soon
  • Growth Factors: Consumer education, regulatory buy-in, publisher partnerships
  • Demographic Focus: Continues to prioritize under 30 demographics, leveraging esports and gaming

Final Thoughts

  • Industry Trends: Observations on new entrants like Fanatics and ESPN in the market
  • Longevity of Rivals: Question on long-term retention post-launch incentives
  • Market Insights: Importance of niche demographic targeting for sustained growth
  • Conclusion: Rivalry's emphasis on demographic led approach beyond just focusing on esports