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Understanding Habituation in Product Design
Aug 21, 2024
Notes on the Lecture: Product Design and Habituation
Introduction
Reference to the movie "The Blues Brothers" where John Belushi visits Dan Aykroyd.
Highlights habituation: we get used to everyday things quickly.
Personal Experience as a Product Designer
Importance of noticing and improving everyday products.
Example: The fruit sticker, initially helpful but ultimately creates frustration when trying to eat the fruit.
First experience: annoyance with the sticker.
Subsequent experiences lead to numbness and acceptance of the hassle.
Understanding Habituation
Definition: Process by which our brains encode everyday activities into habits to free up cognitive space.
Positive aspects of habituation:
Learning to drive: Initially stressful but becomes second nature with time.
Negative aspects: May lead to overlooking problems around us.
Importance of Noticing Details
Comedians like Jerry Seinfeld highlight unnoticed details in daily life.
Designers and innovators should not just notice but also aim to fix these details.
Case Study: Mary Anderson
Story of Mary Anderson who invented the windshield wiper in 1902.
She noticed an invisible problem: cold air entering the streetcar when the driver opened the window to clean the snow.
Learning from the Past: Steve Jobs' Philosophy
Emphasis on seeing products through the eyes of customers.
Importance of addressing small details to enhance user experience.
Example of iPod:
Addressed the common issue of needing to charge before use by ensuring products shipped fully charged.
Tips to Combat Habituation
Look Broader
:
Examine the entire process around a problem.
Example: Thermostat design changed from programming to machine learning for better energy savings.
Look Closer
:
Focus on tiny details that may seem insignificant.
Example: Custom screw design improved product installation.
Think Younger
:
Embrace the curiosity of children to challenge norms.
Young minds ask questions that lead to innovative solutions.
Conclusion
Importance of pushing back against habituation to enhance product design and user experience.
Encouragement: "How can I experience the world better?"
Final thought on eliminating unnecessary complications (e.g., fruit stickers).
Applause
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