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Figma Essentials Course Overview
Jun 28, 2024
Introduction
Introduction by Dan Scott
Course: Figma Essentials
Learn to get started as a UX Designer in Figma.
Focus on creating interfaces, engaging prototypes, and understanding real-world UX design expectations.
Aimed at beginners with step-by-step guidance.
Course Content Overview
Topics Covered
Describing briefs and working with UX personas.
Creating simple wireframes.
Implementing colors and images in Hi-Fidelity mock-ups.
Choosing appropriate fonts for web and mobile apps.
Designing UI components: icons, buttons, etc.
Understanding components, constraints, and multi-dimensional variants.
Using free UI kits and plug-ins to speed up workflow.
Building a simple style guide for team or client hand-off.
Making simple and advanced micro-interactions, page transitions, and animations.
Creating fully interactive prototypes for user testing.
Collaborating with team members and exporting files for developers.
Interactive and Practical Learning
Assignments throughout the course for practice.
Creating unique projects for portfolios.
Technical Requirements
Download exercise files and shortcut sheets
Install the Figma software (either browser or desktop version).
Course makes use of the free version of Figma, but mentions the benefits of the paid version.
Staying updated with Figma's frequent updates and features shifts.
Key Tools and Concepts
Rapid Prototyping
Use of Figma for quick prototyping of websites and apps.
Iterative design process: create, test, observe, and refine quickly.
Emphasis on not focusing on coding but on prototyping user experience.
Collaborative aspect for working with developers.
User Interface (UI) vs. User Experience (UX)
UI
: How it looks - Layout, visual elements.
UX
: How it works - interaction, usability, user testing.
Transition from UI to UX involves validation through user testing.
Practical Exercise: Wireframes
Importance of wireframes – rapid testing of user flow and interactions.
Various wireframe styles: from simple low-fidelity to styled versions.
Practical Steps: Creating a Figma Project
Setting Up and Using Frames
Define project scope using different frames for mobile, desktop, and tablet.
Use of various tools (Type, Shapes, Colors) to build wireframes.
Naming and organizing layers, groups, and frames.
Creating the project wireframe with actionable buttons and navigation.
Sharing and Collaboration
Simple Sharing
Share wireframes and prototypes via a link.
Stakeholders can view without needing an account.
Figma Mirror
Testing your design on actual mobile devices via Figma Mirror app for real-world usability.
Animations and Transitions
Using Smart Animate for element animations between frames.
Adding interactive elements and transitions.
Understanding the importance of easing and time delays in animations.
Advanced Techniques
Plugins and Integrations
Explore different plugins to extend Figma's capabilities (e.g., icon libraries, image sources).
Managing imported elements like SVG vectors.
Working with Teams and Projects
Introduction to Figma’s collaborative features: teams and shared projects.
Managing project files within team environments.
Benefits and limitations of free vs. paid plans.
Practical Projects and Exercises
Create and manage wireframes, prototypes, animations, and interactive projects.
Remember:
Practicing and exploring the tools and techniques introduced in this lecture is key to becoming proficient in Figma and UX design! 📜
📄
Full transcript