Figma Essentials Course Overview

Jun 28, 2024

Introduction

Introduction by Dan Scott

  • Course: Figma Essentials
  • Learn to get started as a UX Designer in Figma.
  • Focus on creating interfaces, engaging prototypes, and understanding real-world UX design expectations.
  • Aimed at beginners with step-by-step guidance.

Course Content Overview

Topics Covered

  • Describing briefs and working with UX personas.
  • Creating simple wireframes.
  • Implementing colors and images in Hi-Fidelity mock-ups.
  • Choosing appropriate fonts for web and mobile apps.
  • Designing UI components: icons, buttons, etc.
  • Understanding components, constraints, and multi-dimensional variants.
  • Using free UI kits and plug-ins to speed up workflow.
  • Building a simple style guide for team or client hand-off.
  • Making simple and advanced micro-interactions, page transitions, and animations.
  • Creating fully interactive prototypes for user testing.
  • Collaborating with team members and exporting files for developers.

Interactive and Practical Learning

  • Assignments throughout the course for practice.
  • Creating unique projects for portfolios.

Technical Requirements

  • Download exercise files and shortcut sheets
  • Install the Figma software (either browser or desktop version).
  • Course makes use of the free version of Figma, but mentions the benefits of the paid version.
  • Staying updated with Figma's frequent updates and features shifts.

Key Tools and Concepts

Rapid Prototyping

  • Use of Figma for quick prototyping of websites and apps.
  • Iterative design process: create, test, observe, and refine quickly.
  • Emphasis on not focusing on coding but on prototyping user experience.
  • Collaborative aspect for working with developers.

User Interface (UI) vs. User Experience (UX)

  • UI: How it looks - Layout, visual elements.
  • UX: How it works - interaction, usability, user testing.
  • Transition from UI to UX involves validation through user testing.

Practical Exercise: Wireframes

  • Importance of wireframes – rapid testing of user flow and interactions.
  • Various wireframe styles: from simple low-fidelity to styled versions.

Practical Steps: Creating a Figma Project

Setting Up and Using Frames

  • Define project scope using different frames for mobile, desktop, and tablet.
  • Use of various tools (Type, Shapes, Colors) to build wireframes.
  • Naming and organizing layers, groups, and frames.
  • Creating the project wireframe with actionable buttons and navigation.

Sharing and Collaboration

Simple Sharing

  • Share wireframes and prototypes via a link.
  • Stakeholders can view without needing an account.

Figma Mirror

  • Testing your design on actual mobile devices via Figma Mirror app for real-world usability.

Animations and Transitions

  • Using Smart Animate for element animations between frames.
  • Adding interactive elements and transitions.
  • Understanding the importance of easing and time delays in animations.

Advanced Techniques

Plugins and Integrations

  • Explore different plugins to extend Figma's capabilities (e.g., icon libraries, image sources).
  • Managing imported elements like SVG vectors.

Working with Teams and Projects

  • Introduction to Figma’s collaborative features: teams and shared projects.
  • Managing project files within team environments.
  • Benefits and limitations of free vs. paid plans.

Practical Projects and Exercises

  • Create and manage wireframes, prototypes, animations, and interactive projects.

  • Remember: Practicing and exploring the tools and techniques introduced in this lecture is key to becoming proficient in Figma and UX design! 📜