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Exploring Island Life and Game Mechanics
Aug 4, 2024
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Lecture Notes on Island Life and Back Rooms Concept
Introduction
Discussing the concept of island life in a gaming context.
Players are unaware of potential game mechanics that trap them.
House Buying in Game
Players spend in-game currency on houses.
Often, players lose money or experience confusion in their new homes.
Key Question:
Where do players go after buying a house?
The Back Rooms Concept
Definition:
A surreal, endless space that players can accidentally enter by ‘noclipping’ out of reality.
Description of the Back Rooms:
Smell of old carpet, monotonous yellow lighting, and endless empty rooms.
Associated with feelings of madness and fear when hearing unknown noises nearby.
Game Mechanic Outline
Goal:
Create an infinite loop experience in players' houses.
Teleport Mechanic:
Players step onto a teleporter when entering their house.
They are teleported to an endless loop of similar houses, creating confusion and a feeling of being trapped.
Effect of Teleportation:
Players experience a momentary glitch feeling.
Explore various rooms but find no escape, leading to frustration.
Checkpoint System:
If players try to reset, they are sent back to the starting point.
Gameplay Experience
Describing player reactions when trapped:
Confusion about the layout of their house.
Attempts to reset or escape lead to failure.
Environmental Design:
Use of printed images to simulate an outside view that players believe is real.
Player Interactions
Players expressing their love for houses or frustration when trapped.
Unusual character dynamics (e.g., characters acting in humorous, exaggerated ways).
Conclusion
Emphasizing the fun and chaotic nature of the mechanics introduced.
Potential for future creepypasta stories emerging from these trapped experiences.
Encouragement for player feedback and suggestions for further game mechanics.
Final Thoughts
Exploration of freedom and entrapment in gaming environments.
Overall, the experience reflects on human emotions through gaming mechanics.
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