Scary Video Games Lecture Notes

Aug 12, 2024

Scary Video Games Lecture Summary

Introduction to Scary Video Games

  • The lecturer is a big fan of scary movies, stories, and video games.
  • Recent horror games and remakes are praised: Resident Evil, Dead Space remake, upcoming Alan Wake 2.
  • Horror genre is becoming more mainstream, being adapted into other media (e.g., The Last of Us TV show, Five Nights at Freddy's movie).
  • Growing mainstream popularity is leading to bigger budgets and potentially better games.
  • Hope for Silent Hills PT remains strong.

Faith: The Unholy Trinity

Overview

  • Described as an impressive 8-bit Atari 2600-style game made by one creator.
  • Created by Airdorf; described as 'Oregon Trail' meets 'The Exorcist'.
  • Appeals to retro video game fans and those who appreciate creative and gruesome concepts.

Concept and Story

  • Atmosphere, aesthetics, and concepts ooze Airdorf's passion.
  • Despite retro graphics, it stands out for its disturbing concepts and storytelling.
  • The game’s story shines through exploration, finding notes, and side quests.
  • Key storyline elements are revealed through collected notes, boss fights, side quests, and player actions.

Gameplay and Mechanics

  • Controls are simple: movement and holding up a crucifix using spacebar.
  • The game tests players with a combination of movement, strategy, and remembrance of patterns.
  • Common elements: demons, exorcisms, and survival against horrifying creatures like the rake-like creature (“Mortis” meme).

Key Story Points and Notes

  • Character Developments: John Ward (priest), Amy Martin (possessed girl), Nate and Jason Martin (twins), Cindy and Bob Martin (parents).
  • **Investigation and Exploration: **Involves reading scattered notes, understanding the environment, and inferring the broader narrative.

Significant Notes and Details

  • Some notes reference themes like isolation, belief in supernatural elements, and the influence of demonic Cults.
  • Cindy Martin notices Amy's withdrawal and strange occurrences at home linked to Amy’s possession.
  • John Ward's exorcism attempts, along with his partner Father Alred, reveal deeper layers of the storyline.

Boss Fights and Rituals

  • Initial Exorcism: first encounter with Amy Martin; introduction to demonic elements and exorcism mechanics.
  • Atari Visual Cues: details emerge as the player advances, including disturbing visual rotoscoping (hand-drawn animations over real motions).
  • Survival Mechanics: players must balance between aggressively warding off demons and strategically retreating to survive.

Cultural Context and Creator Insight

Airdorf's Inspirations and Methods

  • Inspired by the Satanic Panic of the 80s, mixing Catholic elements and demonic motifs adds depth to the lore.
  • Missionary experience and personal Christian belief influence game development and narrative depth.
  • Artistic choices, such as using real exorcist audio recordings and meticulous music design, enrich the game’s atmosphere.

Cultural References and Influences

  • Real Exorcism Tape Influence: some in-game audio elements are derived from real-life exorcism tapes.
  • Historical and Local Influence: the environment and ambiance inspired by 80s horror urban myths.

Praise and Reception

  • Given immense respect in horror game communities for its unique blend of storytelling, atmosphere, and simple yet effective gameplay mechanics.
  • Miscellaneous mentions: extreme commitment, hidden lore, thematic elements translating from personal letters like the letter from Layton.

Extended Insights and Lore

  • Hidden Details and Red Herrings: intentional misdirections like the possessed doll to distract keen players.
  • Chapter specific developments encapsulating years of demonic influence on families and specific environments.
  • Relating to Broader Lore: Airdorf extensive research and backstories, such as the translations from biblical and Satanic references.
  • Silent Narrative Mastery: subtle details in notes, environment, and flashbacks contribute to a unique horror narrative experience.

Conclusion

  • Encouragement to play 'Faith: The Unholy Trinity,' emphasizing its significant place within the horror genre and indie game market.
  • By unraveling the game’s story and its complex demonic lore, it offers a deeply fulfilling and terrifying experience for horror enthusiasts.
  • Praise towards the innovative storytelling and effective engagement through minimalist gameplay mechanics.
  • Game’s development stood out for passion, intricate design, and the creator's realization of personal and historical horror elements.

Note on Creator and Game’s Future

  • Expectations for the game’s influence on future horror titles and the creator’s next projects centered around similarly rich and immersive horror experiences.