Grinding for Monster Hunter World Iceborne 100% Achievements

Jul 15, 2024

Grinding for Monster Hunter World Iceborne 100% Achievements

Introduction

  • User experienced burnout after pursuing Monster Hunter World Iceborne achievements.
  • Initially started as a casual pastime, turned into a daunting grind.
  • Began with Monster Hunter series' 5th generation, also played Rise and Sunbreak on Switch and PC.

Gaming Achievement Systems

  • Xbox Live: In-game achievements tied to gamer score, a numerical value denoting difficulty.
  • PlayStation: Rarity of achievements (bronze, silver, gold) and platinum for 100% completion.
  • Steam: Achievements displayed without specific value or rewards.

Purpose and Motivation Behind 100% Completion

  • Mostly for fun and to set artificial goals for extended gameplay.
  • Rarely results in tangible rewards; largely about personal satisfaction or pride.

Criteria for Fun 100% Achievement

  • Should challenge players to deeply interact with the game mechanics.
  • Example: Dark Souls series — kill every boss, achieve every ending, and get all upgrades; designed to enjoy the game thoroughly.

Critique of Monster Hunter World Iceborne Achievements

  • Unengaging Systems: Many achievements force players to engage in mechanics ignored during casual play.
  • Example - Paw Swap: Complex and obscure side-quest involving repetitive trading and riddle-solving.
  • Low Engagement: Only 3.5% of players achieved even a single treasure.
  • Tedious Process: Involves befriending lenyans, leveling up Tailraiders, and constant item trades.
  • Required to repeat many steps and solve multiple parts of a treasure to unlock tips and achieve completion.

Comparison to Good Achievements

  • Halo 3: Provided in-game rewards like exclusive armor and weapons for achievements.
  • Monster Hunter World: Paw Swap is repetitive, involving multiple load screens and low engagement.
  • Crown Hunts and Monster Research: Involves repetitive and monotonous tasks, not directly related to the core gameplay loop.
  • Worst Achievements: Include crown hunts, research requests, and special arena quests.

Overall Sentiment

  • Completion Fatigue: Initial enjoyment succumbs to frustration and dislike due to repetitive tasks.
  • Community Differences: Some players with extensive hours might find those tasks less troubling.
  • Fundamental Issue: Achievements feel disconnected from the main gameplay loop, focusing on unessential, tedious tasks.

Conclusion

  • Personal Reflection: User doesn't recommend going for 100% achievements; found them not worth the time and effort.
  • Importance of Criticism: Necessary to address flaws for improvement. Personal dissatisfaction shouldn't mar the view of the game itself, but specific aspects need critique.
  • Final Takeaway: Criticizes achievement designs and urges for better, less monotonous achievements.