Grinding for Monster Hunter World Iceborne 100% Achievements
Jul 15, 2024
Grinding for Monster Hunter World Iceborne 100% Achievements
Introduction
User experienced burnout after pursuing Monster Hunter World Iceborne achievements.
Initially started as a casual pastime, turned into a daunting grind.
Began with Monster Hunter series' 5th generation, also played Rise and Sunbreak on Switch and PC.
Gaming Achievement Systems
Xbox Live: In-game achievements tied to gamer score, a numerical value denoting difficulty.
PlayStation: Rarity of achievements (bronze, silver, gold) and platinum for 100% completion.
Steam: Achievements displayed without specific value or rewards.
Purpose and Motivation Behind 100% Completion
Mostly for fun and to set artificial goals for extended gameplay.
Rarely results in tangible rewards; largely about personal satisfaction or pride.
Criteria for Fun 100% Achievement
Should challenge players to deeply interact with the game mechanics.
Example: Dark Souls series — kill every boss, achieve every ending, and get all upgrades; designed to enjoy the game thoroughly.
Critique of Monster Hunter World Iceborne Achievements
Unengaging Systems: Many achievements force players to engage in mechanics ignored during casual play.
Example - Paw Swap: Complex and obscure side-quest involving repetitive trading and riddle-solving.
Low Engagement: Only 3.5% of players achieved even a single treasure.
Tedious Process: Involves befriending lenyans, leveling up Tailraiders, and constant item trades.
Required to repeat many steps and solve multiple parts of a treasure to unlock tips and achieve completion.
Comparison to Good Achievements
Halo 3: Provided in-game rewards like exclusive armor and weapons for achievements.
Monster Hunter World: Paw Swap is repetitive, involving multiple load screens and low engagement.
Crown Hunts and Monster Research: Involves repetitive and monotonous tasks, not directly related to the core gameplay loop.
Worst Achievements: Include crown hunts, research requests, and special arena quests.
Overall Sentiment
Completion Fatigue: Initial enjoyment succumbs to frustration and dislike due to repetitive tasks.
Community Differences: Some players with extensive hours might find those tasks less troubling.
Fundamental Issue: Achievements feel disconnected from the main gameplay loop, focusing on unessential, tedious tasks.
Conclusion
Personal Reflection: User doesn't recommend going for 100% achievements; found them not worth the time and effort.
Importance of Criticism: Necessary to address flaws for improvement. Personal dissatisfaction shouldn't mar the view of the game itself, but specific aspects need critique.
Final Takeaway: Criticizes achievement designs and urges for better, less monotonous achievements.