Lecture on Mythic Plus Tank Changes and Effects on Blood Death Knights 🛡️
Overview
- Lecture discusses recent tank changes in World of Warcraft, specifically regarding Blood Death Knight (DK) tanks.
- The lecture includes the speaker's experiences, thoughts, and data from Mythic Plus dungeons testing.
- Duration of the lecture was approximately four hours, highlighting the complexity and breadth of the topic.
Key Topics
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Contrasting Opinions on Changes
- Community Split: Some players are highly negative, threatening to quit the game, while others find the changes negligible.
- Expectations vs Reality: Misalignment between what players expected after reading patch notes and their experiences in-game.
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Evaluation of Changes
- Blizzard's Promises Not Fulfilled: Blizzard stated aims to make tanks less squishy and not prone to one-shots but failed, per speaker's observations.
- Example of Tests: Only a few hours spent in dungeons yet substantial issues noticed.
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Specific Changes and Impacts
- Blood Shield: Heavily nerfed; previously a core mechanic providing significant mitigation for Blood DKs.
- Healing Output Analysis: Blood DK's healing chart compared to a Shaman healer in a high-tier group.
- Demonstrated Blood DK still outperforms in self-healing but with less overall effectiveness post-nerf.
- Damage Reduction and Sustain: Historically strong sustain (high % healed vs damage taken) has significantly dropped.
Specific Mechanics Discussed
- Bone Storm: Changes in how Bone Storm consumes Bone Shield.
- Talents Adjustments: Speaker changed weapon enchant and some talents to adapt to changes.
- Dancing Rune Weapon: Increase in uptime due to changes in Bone Storm/Tombstone usage.
Content Hardness and Affixes
- Mythic Plus Dungeons: Noted as significantly more difficult post-changes, hard to isolate impact variables (e.g., scaling vs tank changes).
- Affixes: New affixes considered extremely punitive and game-changing, e.g., damage buffs to mobs and crit bonuses to players.
Practical Observations
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Survival Difficulty
- Noted increased difficulty in survival and more reliance on healers, contrary to Blizzard's stated goals.
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Class-Specific Commentary
- Despite the nerfs, Blood DK's new mechanics can still offer bursts of strong defensive uptime.
- Adjustments not compensating adequately for the changes, leading to frustration in high-difficulty content.
Community Reaction and Final Thoughts
- Content Creators and Player Feedback: Urging for feedback and likely further changes based on community response.
- Speaker's Perspective: Mixed feelings but urging not to quit the game over these changes, confidence in eventual balancing.
Future Expectations
- Possible Adjustments: Speculative thoughts on Blizzard potentially reverting or adjusting the most impactful nerfs.
- Overall Impact: Temporary frustration, but with adaptation strategies available and likely future tuning.
Note: The content was from a comprehensive live-streamed lecture where detailed and nuanced perspectives were shared. For a deeper understanding, viewers are advised to refer to the actual content.