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100 Days as Spy in TF2
Jul 15, 2024
100 Days as Spy in TF2
Introduction
Purpose: Improve as Spy in Team Fortress 2 (TF2) over 100 days
Goals:
Increase Spy hours from 80 to 280
Achieve at least 1,000 kills with every Spy weapon
Initial Thoughts on Spy
Perceived as TF2's weakest class
Functions as a disruptor: can cloak, disguise, and backstab enemies
High learning curve: requires trick stabs, strafing, good positioning, and situational awareness
Challenge Guidelines
Increase Spy hours from 80 to 280
Requires a minimum of 2 hours of Spy gameplay daily
Achieve 1,000 kills with every Spy weapon
Must use Strange versions to count kills
Days 1-10: Learning Basics
Used stock knife and invis watch
Core mechanics: positioning, movement, hitboxes
Struggled with trick stabs and accurate backstabs
Began improving pathway and cloak management
Notable Milestone: Hit 1,000 kills with the Strange stock knife on Day 6
Days 11-20: Kunai Introduction
Benefits and drawbacks of the Kunai:
Lower base health (70 HP) but gains health on backstab
Made mistakes but saw growth in playstyle
Milestone: Hit 1,000 kills with the Kunai by Day 15
Days 21-30: Dead Ringer and LeTrange
Introduced LeTrange and Dead Ringer
Dead Ringer benefits:
Feign death, speed boost, cloak recharge
Improvement in trick stabs and reliable backstabs
Notable Milestone: Hit 1,000 kills with LeTrange on Day 18
Days 31-40: Big Earner and Diamondback
Introduced Big Earner
Speed boost on backstab
Lower base health (100 HP)
Started using Diamondback
Crazy damage potential, gains crits for saps and backstabs
Milestone: Hit 1,000 kills with Big Earner on Day 37
Days 41-50: Ambassador and Spicycle
Trying out Ambassador for Gunspy
Found Ambassador underwhelming due to headshot falloff
Milestone: Hit 1,000 kills with Ambassador by Day 48
Days 51-60: Your Eternal Reward
Critical analysis of Your Eternal Reward:
Silent killer, instant disguise
Faster cloak drain rate, must use full cloak to disguise
Changed to Cloak and Dagger for patience and timing
Milestone: Hit 1,000 kills with YER by Day 54
Days 61-70: Enforcer
Suffered through using the Enforcer:
Damage bonus when disguised, resistance penetration
Slow firing speed, no random crits
Struggled but hit 1,000 kills by Day 66
Final Days: Optimizing Loadout
Selected final loadout:
Knife: Kunai
Watch: Dead Ringer
Revolver: LeTrange
Improvement in chain trick stabs
Achieved a high KD (2.74) in the final week
Reached goal of 280 Spy hours
Final Stats
Total kills: 22,534
Total deaths: 9,707
Overall KD: 2.32
Points: 47,807
Reflections
High KD does not mean better Spy player
Spy may have been a tough first choice
Progress and improvement are fulfilling
Respect for Spy mains' skills and patience
Variability in viable Spy weapons
Always have a positive mental attitude (PMA)
Conclusion
100-day Spy challenge was grueling but rewarding
Open to more 100-day challenges with other classes in the future
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