Lecture Notes: Game Day Review - Various Board Games
Introduction
- Presentation by Foster the Meeple Channel.
- Focus on games picked up at Gen Con; some purchased, some gifted.
- First impressions rather than in-depth reviews.
Game Reviews
1. Undaunted 2200: Callisto
- Publisher: Osprey Games.
- Purchase: Bought by the presenters.
- Gameplay: Similar to other games in the Undaunted series.
- Introduces Mech units and vehicles.
- New mechanics include elevation affecting attacks with different dice bonuses/penalties.
- No auto hits; specific keywords and targeting rules.
- Objective: Control points or neutralize opponent units.
- Strategy Elements: Different unit cards for Mechs (Gunner, Navigator, Commander).
- Opinion: Enjoyable with new twists; prefer the historical war theme but like the added variety with Mechs.
2. Sausage Sizzle
- Publisher: 25th Century Games.
- Designer: Inka and Markus Brand.
- Art: Ian O'Toole.
- Purchase: Bought by presenters.
- Gameplay: Push-your-luck dice game themed around Australian customs.
- Score based on number of animal dice and food dice multiplier.
- Special scoring with sausages (higher multiplier if all sausage sides appear).
- Opinion: Quick, enjoyable, and cute. Perfect for party settings.
3. Harvest
- Publisher: Key Master Games.
- Gifted at Gen Con.
- Gameplay: Worker placement with asymmetric character abilities.
- Actions include planting, tending, and harvesting crops.
- Dynamic scoring based on resources and building.
- Opinion: Lighter than expected, enjoyable farming theme, and solo-friendly.
4. Parks: Rolling Hike
- Publisher: Key Master Games.
- Gifted at Gen Con.
- Gameplay: Roll-and-write mechanics.
- Players collect resources and fill journals; various actions based on dice results.
- Opinion: Great coffee game, features art and parks familiar to fans of the series.
5. Penguin Party
- Publisher: 25th Century Games.
- Designer: Reiner Knizia.
- Purchase: Bought by presenters.
- Gameplay: Card game building a pyramid of penguins.
- Strategic placement to block opponents.
- Opinion: Simple, fun, strategic; better with more players.
6. Pagan: Fate of Roanoke
- Publisher: Capstone Games.
- Gifted to presenters.
- Gameplay: One vs. one deduction game.
- Witch vs. Witch Hunter; deduce identities and perform rituals.
- Use action tokens and manage resources for strategic advantage.
- Opinion: Highly engaging head-to-head; favorite of the day.
7. Corridor Pac-Man
- Publisher: Gigamic.
- Gifted to presenters.
- Gameplay: Strategy game involving movement and placement of fences.
- Objective is to reach the opponent's side first.
- Opinion: Enjoyable abstract strategy; increased complexity with more players.
8. Middle Ages
- Publisher: Studio H.
- Gifted by Hashette.
- Gameplay: Tile placement akin to King Domino.
- Build and score based on tile arrangements.
- Opinion: Improved upon King Domino; engaging and quick.
9. A Midsummer Night’s Fair
- Publisher: Gamewright.
- Purchase: Bought by presenters.
- Gameplay: Series of mini-games using dice.
- Players compete in various challenges; play against a fairy AI.
- Opinion: Fun, targeted towards children or as a light, casual game.
Conclusion
- Various games provided a mix of strategy, fun, and creativity.
- Notable favorites include Pagan: Fate of Roanoke, Sausage Sizzle, and Harvest.
- Wide range of games suitable for different audiences and occasions.
These notes summarize the key points and insights from the game day reviews, capturing the essence of each game’s mechanics, themes, and overall impressions from the presenters. Perfect for a quick study or review session before choosing a game to play.