πŸ“ˆ

Graphing Quadratic Functions

Dec 14, 2025

Overview

  • Topic: Graphing quadratic functions in vertex and standard form.
  • Goals: Find vertex, axis of symmetry, max/min, domain, range, intercepts, and write equations from graphs.
  • Includes techniques: plotting using symmetry, tables centered at vertex, completing the square, quadratic formula, and word problem application.

Key Concepts

  • Quadratic general forms:
    • Vertex form: y = a(x βˆ’ h)^2 + k, vertex = (h, k).
    • Standard form: y = ax^2 + bx + c.
  • Parabola direction:
    • a > 0: opens upward, has a minimum at vertex.
    • a < 0: opens downward, has a maximum at vertex.
  • Axis of symmetry: vertical line x = h (x-coordinate of vertex).
  • Domain of any quadratic: (βˆ’βˆž, ∞).
  • Range depends on vertex and opening:
    • Upward: [k, ∞).
    • Downward: (βˆ’βˆž, k].

Graphing From Vertex Form

  • Identify h and k from y = a(x βˆ’ h)^2 + k to get vertex (h,k).
  • Use symmetry: choose points one and two units left and right from vertex.
    • For a = 1: move 1 right β†’ y increases by 1, move 2 right β†’ y increases by 4.
    • For a β‰  1: vertical changes scale by |a| (e.g., a = βˆ’2 doubles vertical changes and reflects).
  • Table method: center x-values around the vertex; pick two points each side.
  • Intercepts:
    • Y-intercept: set x = 0, evaluate y.
    • X-intercepts: set y = 0, solve for x (factor or use algebraic steps).
  • Examples summarized:
    • y = (x βˆ’ 1)^2: vertex (1,0), AOS x = 1, min 0, domain (βˆ’βˆž,∞), range [0,∞).
    • y = x^2 + 4: vertex (0,4), opens up, min 4, x-intercepts Β±2, range [4,∞).
    • y = (x + 2)^2 βˆ’ 1: vertex (βˆ’2,βˆ’1), AOS x = βˆ’2, min βˆ’1, x-intercepts βˆ’3 and 1, y-intercept 3.
    • y = βˆ’2(x βˆ’ 1)^2 + 3: vertex (1,3), opens down, max 3, vertical scale doubles changes, x-intercepts found via algebra.](streamdown:incomplete-link)

Graphing From Standard Form

  • Vertex x-coordinate: x = βˆ’b / (2a).
  • Find y by substituting x into the function.
  • X-intercepts: factor ax^2 + bx + c if possible, or use quadratic formula.
  • Y-intercept: y = c (plug x = 0).
  • Use symmetry: vertex x is midpoint of x-intercepts.
  • Example workflow:
    • y = x^2 + 2x βˆ’ 8:
      • a = 1, b = 2, c = βˆ’8.
      • Vertex x = βˆ’2/2 = βˆ’1; y = 9 β†’ vertex (βˆ’1,9).
      • Factor to find x-intercepts: (x + 4)(x βˆ’ 2) β†’ x = βˆ’4, 2.
      • Y-intercept: (0,βˆ’8).
      • Domain (βˆ’βˆž,∞), range [9,∞).
    • y = x^2 + 2x βˆ’ 3:
      • X-intercepts: βˆ’3 and 1.
      • Vertex (βˆ’1,βˆ’4) found by averaging intercepts or βˆ’b/(2a).
      • Complete the square to rewrite in vertex form: (x + 1)^2 βˆ’ 4.](streamdown:incomplete-link)

Completing The Square (Convert Standard β†’ Vertex Form)

  • Steps:
    • Group first two terms: ax^2 + bx + c β†’ if a β‰  1, factor a from first two terms.
    • Add and subtract (b/2a)^2 inside to form perfect square.
    • Balance equation by adjusting constant term.
    • Factor perfect square β†’ vertex form a(x βˆ’ h)^2 + k.
  • Useful to read vertex directly and to graph.

Quadratic Formula (Solve For X)

  • Use when factoring is hard: x = [βˆ’b Β± sqrt(b^2 βˆ’ 4ac)] / (2a).
  • Apply to find x-intercepts (real solutions correspond to x-intercepts).
  • Discard negative-time solutions in real-time word problems.

Structured Summary Table (Examples Compared)

FunctionVertex (h,k)AOSOpensIntercepts (x,y)DomainRange
y = (x βˆ’ 1)^2(1, 0)x = 1Upy-int (0,1), x-int none integer(βˆ’βˆž,∞)[0, ∞)
y = x^2 + 4(0, 4)x = 0Upx-ints (βˆ’2,0),(2,0); y-int (0,4)(βˆ’βˆž,∞)[4, ∞)
y = (x + 2)^2 βˆ’ 1(βˆ’2, βˆ’1)x = βˆ’2Upx-ints (βˆ’3,0),(1,0); y-int (0,3)(βˆ’βˆž,∞)[βˆ’1, ∞)
y = βˆ’2(x βˆ’ 1)^2 + 3(1, 3)x = 1Downy-int (0,1); x-ints 1 Β± √6/2(βˆ’βˆž,∞)(βˆ’βˆž, 3]
y = x^2 + 2x βˆ’ 8(βˆ’1, 9)x = βˆ’1Upx-ints (βˆ’4,0),(2,0); y-int (0,βˆ’8)(βˆ’βˆž,∞)[9, ∞)
y = x^2 + 2x βˆ’ 3(βˆ’1, βˆ’4)x = βˆ’1Upx-ints (βˆ’3,0),(1,0); y-int (0,βˆ’3)(βˆ’βˆž,∞)[βˆ’4, ∞)

(Note: x-intercepts given when found; some values require algebra.)

Word Problem Example (Projectile Motion)

  • Given: ball thrown upward with initial speed 16 m/s from 32 m cliff.
  • Height function: h(t) = βˆ’4.9t^2 + 16t + 32.
  • Time to max height: t = βˆ’b/(2a) = 16 / (2Β·4.9) β‰ˆ 1.633 s.
  • Maximum height: h(1.633) β‰ˆ 45.06 m.
  • Time to hit ground: solve h(t) = 0 with quadratic formula β†’ positive root β‰ˆ 4.67 s.
  • Ignore negative time root for physical interpretation.

Writing Equation From Graph (Given Points)

  • If vertex (h,k) and a point (x,y) known:
    • Use vertex form y = a(x βˆ’ h)^2 + k; plug (x,y) to solve for a.
    • Convert to standard form by expanding if needed.
  • If x-intercepts known:
    • Use factored form y = a(x βˆ’ r1)(x βˆ’ r2); plug additional point to find a.
    • Expand to standard form and complete the square to convert to vertex form.

Action Items / Next Steps

  • Practice: graph various quadratics in both forms; use table centered at vertex.
  • Practice: complete the square to convert forms and verify vertex.
  • Solve word problems: identify which formula to use and interpret only positive time roots.