Lecture Notes: EDU Brussels - Digital Media Practices and Disinformation Trends
Speaker Information
- Name: Victor R
- Title: Post Researcher at OU br in Brussels, Belgium
- Role: Researcher and Co-coordinator of EDMO 2
Welcome and Introduction
- EDMO Overview: European Digital Media Observatory focusing on disinformation and media trends.
- EDMO Beux: The hub that concentrates on Belgium and Luxembourg.
- Lunch Lectures: Online meetings held bi-monthly, covering topics such as disinformation campaigns, fact-checking, media literacy, and policy analysis.
- Lecture Schedule: Next lectures slated for September, December, and early 2025.
- Lecture Proposals: Encouraged to propose new lecture topics or speakers.
Today's Lecture
- Guest: Taana from CSEM (Super Media Education Literacy Council) & Media Anim.
- Topic: Understanding the Digital Practices and What Young People Are Doing Online - Findings from a Quantitative Survey
- Survey Project: Generation 2024 – Quantitative survey on digital practices of young people in French-speaking Belgium.
Survey Context
- Collaborations: Media Anim, CSEM, Flemish initiative Median Haven, European Digital Europe program, IMEC Research Group, University of Ghent.
- Initial Survey: First completed in 2020.
- Participants: 3,742 students from 43 schools across Wallonia and Brussels.
- Methodology: Online questionnaires complemented by individual interviews and group discussions.
Key Findings
Device Usage
Children (Primary School)
- Most Used Devices: Television, gaming consoles, tablets, and smartphones.
- Age for First Smartphone: Median age of 11 years.
Teenagers (Secondary School)
- Most Used Devices: Smartphones and television; also use computers and gaming consoles.
- Social Media Use: High engagement in Instagram, Snapchat, TikTok, and YouTube.
Social Media Preferences
- Instagram, TikTok, YouTube: Most popular platforms.
- Gender Differences: Boys prefer YouTube and gaming platforms, while girls prefer BeReal and Snapchat.
- Low Facebook and Twitter Usage: Seen as platforms for older demographics.
Digital Practices and Activities
- Children: Video games, YouTube, and streaming services like Netflix and Disney Plus.
- Teenagers: Social media, staying informed about current events, online shopping, activism on social media, homework on computers.
- AI Usage: Popular AI tools are Snapchat My AI and ChatGPT for homework help, exploration, and curiosity.
Survey Themes
- News and Disinformation: Explored by Martin.
- Screen Activity and Digital Hobbies: Gaming as a social activity.
- Rules at Home: Generally accepted by youth as positive.
- Digital Well-being: New topics such as frustration from social media and time management issues.
- Online Safety: New focus on cyber security and online violence.
Martin's Focus on Disinformation and Fake News
Information Sources
- Social Media Sources: Instagram, TikTok, YouTube—same platforms used for social interaction.
- Preferred Formats: Video formats lead; short trailers and informational clips on TikTok.
- News vs. Social Media: Information mostly passively consumed from social media feeds versus seeking out hard news.
Analyzing Online Behavior
- Credibility Concerns: Recognition of social media as a source of fake news, yet still trusted.
- Fact-Checking Practices: Students claim to check information, though actual practices might be limited.
- Real Impact of Fake News: Example: Fake 'rape day' news spread on TikTok impacted real behavior.
Key Methodology Observations
- Declarative Testimonies: Basis of survey; indicative but not conclusive on actual skills.
- Evolving Trends: Notable increase in AI usage and preference for digital formats.
- Trust vs. Format Paradox: Students trust traditional media but dislike the format, leading to higher engagement with social media.
Recommendations and Future Directions
- Media Literacy: Importance of education and dialogue between young people and adults.
- Regular Updates: Continuous tracking and understanding of evolving digital and media practices.
- Creative Engagement: Encourage open dialogues and education from an early age.
Q&A Highlights
- AI and Its Use: Types of interaction with AI tools primarily for homework assistance and curiosity-driven questions.
- News Definition: Broad interpretation by young people; mixes hard news with updates from friends and influencers.
- Trust in Media: Paradox of mistrusting formats they engage with most versus trusted but boring traditional media.
- Comparative Insights (2020 vs. 2024): New themes like digital well-being, early positive reception to rules, and increased AI and cyber security focus post-COVID.
Closing Remarks
- Future Lectures: Invitations for upcoming sessions and feedback solicitation.
- Recording and Resources: Mentioned when and where the session recording will be available.
Note: Continuous engagement and adaptation in media literacy and digital media observation to reflect ongoing changes in how youth interact with digital environments.