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Exploring Sub-D Tools in Rhino 7
Aug 28, 2024
Sub-D Tools in Rhino 7
Overview
Introduction to new Sub-D tools in Rhino 7 for organic modeling.
Sub-D modeling incorporates techniques from Blender and Maya.
Focus on basic concepts and tools.
What is Sub-D Modeling?
Sub-D (Subdivision Surface)
: A new object type in Rhino.
Differences from traditional geometries:
NURBS (Non-Uniform Rational B-Splines)
: Smooth surfaces represented by mathematical equations (e.g., spheres).
Meshes
: Composed of polygonal faces, approximating shapes (e.g., polygonal sphere).
Sub-D Geometry
: Spline-based, combines benefits of NURBS and meshes, allowing more control and smoother representations.
Creating Basic Sub-D Objects
Sub-D Primitives
: Start with basic shapes and manipulate.
Sub-D Plane
: Use create function, set divisions in X/Y.
Sub-D Box
: Set divisions and observe smooth vs. unsmooth modes using the Tab key.
Other Primitives
: Cone, truncated cone, cylinder, sphere, ellipsoid, torus.
Key Points on Sub-D Geometry
Smooth vs. unsmooth representation.
Lower resolution objects are easier to manipulate.
Gumball Tool
Gumball Tool
: Essential for transformation (move, rotate, scale).
Grid Snap Tool
: Helps in accuracy during modeling, but sub-D is more sketch-oriented.
Shift-Control Click
: Select specific geometry (faces, edges, vertices) for precise manipulation.
Aligning the Gumball to object vs. C-plane for accurate transformations.
Modeling Techniques
Squashed Geometry
Use
Extrude Tool
with a Sub-D box to create squashed shapes.
Tips for manipulation: use Gumball for efficient scaling and movement.
Importance of making copies while experimenting to avoid loss of geometry.
Ribbed Geometry
Use the
Bridge Tool
to create connections between edges.
Combine with extrusion for added complexity.
Incorporate triangular faces for smoother transitions.
Splayed Geometry
Insert Edge Loop
tool to add structure for branching effects.
Utilize extrude feature for varying heights and directions.
Crease Tool
: to create hard edges for articulation of the geometry.
Crossed Geometry
Start with a Sub-D box, use extrusions to create cross shapes.
Use
Bevel Tool
for detailing edges and changing geometry appearance.
Pinched Geometry
Create a pinched shape using the
Stitch Tool
to connect two sides of geometry.
Manipulate geometry to emphasize the pinch effect.
Conclusion
Experiment with creating shapes based on adjectives (e.g., squashed, ribbed, splayed).
Encouragement to practice and explore the Sub-D toolkit further.
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