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Inclusion and Education through Gaming
Nov 28, 2024
Lecture Notes: Lights, Camera, Inclusion
Introduction
Series Name:
Lights, Camera, Inclusion
Platform:
Now and Next, Canada Media Fund's editorial platform
Focus:
Ensuring kids and youth access to inclusive, insightful, and engaging content
Episode:
Third episode in Toronto
Guest: Dr. Chris Alexander
Role:
Associate Professor of Game Design, Toronto Metropolitan University
Position:
Director of the Red Bull Gaming Hub
Advocacy:
Video games as interactive learning tools
Parental Role:
Parents should curate inclusive games for children
Red Bull Gaming Hub
Focus Areas:
Video game design
Solo production
Evolution of education
Teaching Methodology:
Practical application of theory, called 'pilot training'
Facilities:
36 stations for training
Gaming as a Learning Tool
Components:
Combines audio, text, video with autonomy
Learning by Doing:
Players learn through interaction and feedback
Example:
Falling in a game teaches caution
Teaching Empathy and Social Skills through Gaming
Example Game:
Virginia - based on a true FBI story
Teaching Method:
Students play and discuss games in class
Outcome:
Builds understanding and personal connection to stories
Curating Inclusive Gaming Content
Story:
Personal story of financial literacy through gaming
Advice to Parents:
Be involved in curating games
Example Initiative:
Teaching underserved communities to build computers
Myths and Facts About Gaming
Gaming Addiction:
Addressing parental concerns
Financial Responsibility:
Encouraging self-support through gaming
Diversity in Gaming:
Importance of visible curators and librarians
Creating Inclusive and Diverse Games
Current Projects:
Typing game with geolocation-based bread recipes
Game about family and fatherhood
Challenges and Solutions in Game Design
Inclusivity Myths:
Need for more diversity in hiring
Parental Involvement:
Parents as curators of children's gaming content
Technology Education:
Educating parents and students alike
Conclusion
Empowerment Through Knowledge:
Teaching and enabling self-sufficiency
Encouraging Participation:
Debunking the fear of creating and designing
Final Thoughts:
Emphasizing action and personal capability
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Full transcript