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Understanding Lobotomy Corporation Gameplay

Sep 7, 2024

Notes on Lobotomy Corporation Gameplay

Introduction

  • Host: Brodus
  • Game: Lobotomy Corporation
  • Genre: Horror management game
  • Similar games: Oxygen Not Included, Fallout Shelter
  • First-time player; limited knowledge of the game

Game Overview

  • Set in "Site 92" (named after the year of birth of the host).
  • Objective: Manage abnormalities and meet daily energy quotas.
  • Gameplay mechanics include moving the camera, selecting agents, and performing various tasks.

Key Characters

  • Angela: AI assistant who provides guidance and instructions.
  • Eugene: First agent introduced, can be selected for tasks.

Gameplay Mechanics

Agent Selection

  • Agents have statistics displayed (health points, sanity points).
  • Different work types impact agents differently based on their stats and the abnormality's response.

Abnormalities

  • Types of Work:
    • Instinct Work: Addresses physiological needs of abnormalities, increases health points.
    • Insight Work: Improves living conditions, increases sanity points.
    • Attachment Work: Establishes a bond with the abnormality, influences its mood and energy production.
  • Abnormalities can react positively or negatively, influencing energy production.
  • Abnormalities have unique behaviors and can escape if management fails.

Managing Emergencies

  • Meltdowns can occur when the "Clyphoth Counter" reaches zero.
  • Agents need to be managed effectively to suppress abnormalities during meltdowns.

Game Progression

  • Players must complete daily tasks while managing the mental health of agents.
  • Agents can gain experience and be promoted based on their performance.

Challenges

  • Balancing the needs of various agents while managing multiple abnormalities.
  • Agents may panic or die if not managed properly, which leads to loss of resources.

Important Updates

  • Game mechanics and updates may affect strategies (e.g., the introduction of new agents).

Player Comments

  • The host has expressed concern about the game's horror elements but is intrigued by the management mechanics.
  • Various agents and abnormalities have been humorously referred to, such as "catch" and "plastic."

Future Directions

  • The host plans to hire more agents and improve strategies for managing abnormalities.
  • There is anticipation for upcoming challenges as the game progresses.

Closing Thoughts

  • The game combines horror with strategy, and the host is engaged and enjoying the learning process.