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Understanding Lobotomy Corporation Gameplay
Sep 7, 2024
Notes on Lobotomy Corporation Gameplay
Introduction
Host: Brodus
Game: Lobotomy Corporation
Genre: Horror management game
Similar games: Oxygen Not Included, Fallout Shelter
First-time player; limited knowledge of the game
Game Overview
Set in "Site 92" (named after the year of birth of the host).
Objective: Manage abnormalities and meet daily energy quotas.
Gameplay mechanics include moving the camera, selecting agents, and performing various tasks.
Key Characters
Angela
: AI assistant who provides guidance and instructions.
Eugene
: First agent introduced, can be selected for tasks.
Gameplay Mechanics
Agent Selection
Agents have statistics displayed (health points, sanity points).
Different work types impact agents differently based on their stats and the abnormality's response.
Abnormalities
Types of Work
:
Instinct Work: Addresses physiological needs of abnormalities, increases health points.
Insight Work: Improves living conditions, increases sanity points.
Attachment Work: Establishes a bond with the abnormality, influences its mood and energy production.
Abnormalities can react positively or negatively, influencing energy production.
Abnormalities have unique behaviors and can escape if management fails.
Managing Emergencies
Meltdowns can occur when the "Clyphoth Counter" reaches zero.
Agents need to be managed effectively to suppress abnormalities during meltdowns.
Game Progression
Players must complete daily tasks while managing the mental health of agents.
Agents can gain experience and be promoted based on their performance.
Challenges
Balancing the needs of various agents while managing multiple abnormalities.
Agents may panic or die if not managed properly, which leads to loss of resources.
Important Updates
Game mechanics and updates may affect strategies (e.g., the introduction of new agents).
Player Comments
The host has expressed concern about the game's horror elements but is intrigued by the management mechanics.
Various agents and abnormalities have been humorously referred to, such as "catch" and "plastic."
Future Directions
The host plans to hire more agents and improve strategies for managing abnormalities.
There is anticipation for upcoming challenges as the game progresses.
Closing Thoughts
The game combines horror with strategy, and the host is engaged and enjoying the learning process.
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