Comprehensive C# Programming Guide

Sep 12, 2024

C# Tutorial Overview

Introduction

  • Overview of the tutorial structure.
  • Topics covered include:
    • Fundamentals of C# and .NET
    • Types: Primitive and non-primitive
    • Control flow
    • Debugging techniques
    • Best programming practices

Section 1: C# and .NET Fundamentals

  • Difference between C# and .NET:
    • C# is a programming language.
    • .NET is a framework for building applications on Windows.
  • Components of .NET Framework:
    • CLR (Common Language Runtime)
    • Class Library

Common Language Runtime (CLR)

  • CLR is responsible for executing .NET applications.
  • Translates intermediate language (IL) code into machine code (Just-In-Time compilation).
  • Allows applications to run on any machine with CLR.

Section 2: Types in C#

Primitive Types

  • Types: Integer, Float, Char, Boolean, etc.
  • C# is case sensitive.
  • Variables should be initialized before use.
  • Constants are immutable values set at compile time.

Naming Conventions

  • Identifiers cannot start with a number or include whitespace.
  • Use meaningful names for readability.
  • Common conventions: CamelCase, PascalCase, Hungarian Notation.

Primitive Types Overview

  • Integral Types: Byte, Short, Int, Long.
  • Real Types: Float, Double, Decimal.
  • Character Type: Char.
  • Boolean Type: Bool.
  • Learn about type size and ranges.

Section 3: Overflowing and Scope

  • Overflowing: Exceeding the limits of a data type.
    • Use checked keyword to prevent overflow.
  • Scope: Defines the visibility of a variable.
    • Variables are accessible in the block they are defined.

Section 4: Operators in C#

  • Types of Operators:
    • Arithmetic: +, -, *, /, %
    • Comparison: ==, !=, >, <, >=, <=
    • Logical: &&, ||, !
    • Bitwise: &, |, ^, ~
  • Operator Precedence: Multiplication and division before addition and subtraction.

Section 5: Comments in C#

  • Single-Line Comments: Use //
  • Multi-Line Comments: Use /* comment */
  • Keep comments minimal and relevant. Avoid redundancy.

Conclusion

  • C# is a statically typed language, meaning types are defined at compile time.
  • Next section will cover non-primitive types like classes and arrays.