La Dilema del Prisionero en Teoría de Juegos

Jun 14, 2024

The Most Famous Problem in Game Theory: The Prisoner's Dilemma

Overview

  • Game theory problems such as the prisoner's dilemma are prevalent in various situations, from international conflicts to everyday decisions.
  • John von Neumann, the founder of game theory, contributed significantly to the development of strategies during the Cold War.
  • The prisoner’s dilemma highlights the tension between individual interests and collective well-being.

Historical Context

  • 1949 Incident: Detection of nuclear materials in Japan suggested Soviet Union’s nuclear capabilities.
  • Cold War Dilemma: U.S. and Soviet Union developed large arsenals of nuclear weapons, leading to a mutually assured destruction scenario.

The Prisoner’s Dilemma

  • Game Setup: Two players choose to either cooperate or defect without knowing the other’s choice.
  • Payoffs:
    • Both cooperate: each gets 3 coins.
    • One defects and the other cooperates: the defector gets 5 coins, cooperator gets nothing.
    • Both defect: each gets 1 coin.
  • Rational Outcome: Both players defect to avoid the worst payoff, leading to a suboptimal result for both.
  • Real World Example: U.S. and Soviet nuclear arms race.

Evolution of Cooperation

  • Repeated Games: Many real-world interactions occur repeatedly, changing strategies from single-instance games.
  • Example: Impalas grooming each other; repeated interactions foster cooperation.

Tournament by Robert Axelrod (1980)

  • Hosted a tournament with game theorists submitting strategies for repeated prisoner’s dilemma over 200 rounds.
  • Example Strategies:
    • Tit for Tat: Cooperates initially, then mimics the opponent’s last move.
    • Friedman: Cooperates initially, but defects permanently after one defection.
    • Joss: Cooperates initially, then copies opponent’s last move with 10% random defections.
    • Graaskamp: Similar to Joss, defects in the 50th round to probe opponents.
  • Results: Tit for Tat, the simplest strategy won, demonstrating the importance of cooperation and retaliation.

Axelrod’s Analysis

  • Identified four key qualities for successful strategies:
    1. Nice: Do not defect first (e.g., Tit for Tat).
    2. Forgiving: Retaliate but do not hold grudges.
    3. Retaliatory: Punish defections swiftly to avoid being exploited.
    4. Clear: Strategies should be understandable to foster trust.
  • Surprising Insight: Nice and forgiving strategies outperformed nasty and complex ones.

Second Tournament

  • Changes: Increased number of strategies to 62 and included random numbers to avoid knowing the exact rounds.
  • Strategies: Some strategies exploited nice ones, but nice strategies still performed better overall.

Ecological Simulation and Evolution

  • Simulation: Successful strategies grow; bad ones become extinct.
  • Outcome: Nice strategies (like Tit for Tat) dominated, showing the power of cooperation in evolving environments.

Introducing Noise

  • Problem: Real-world imperfections result in errors in cooperation/defection signals.
  • Solution: Add a small percentage of forgiveness to strategies, allowing recovery from accidental defections.

Broader Implications

  • Real-World Examples: Cold War nuclear disarmament; nations cooperated to reduce arsenals gradually.
  • Moral and Strategic Lessons: The principles of being nice, forgiving, retaliatory, and clear align with effective conflict resolution strategies beyond theoretical models.

Conclusion

  • Game Theory Lessons: Establishes the importance of cooperation even in competitive contexts. Real-world applications derive insights from the prisoner’s dilemma to foster cooperative strategies and resolve conflicts.
  • Axelrod’s Contribution: Continues to influence areas like evolutionary biology and international relations.

Practical Application

  • Brilliant.org: Suggested as a resource for anyone wishing to improve their problem-solving skills and understanding of game theory through interactive lessons.