Introduction to Reinforcement Learning Concepts

Sep 22, 2024

Reinforcement Learning Course Introduction

Lecturer Information

  • Harof Nassos, Research Scientist at DeepMind, London
  • Teaches course at UCL
  • Pre-recorded due to COVID-19 pandemic
  • Co-lecturers: Diana Borsa, Matteo Hessel

Course Structure

  • Course topic: Reinforcement Learning (RL)
  • Recommended book: "Reinforcement Learning: An Introduction" by Rich Sutton and Andy Bartow
  • Course admin for UCL credit students:
    • Use Moodle for updates and communication
    • Assignments graded, no exams

Introduction to Reinforcement Learning

  • What is Reinforcement Learning?

    • A method for machines to learn how to make decisions and achieve goals through interaction.
    • Involves concepts of learning, autonomy, and decision-making.
  • Relation to AI

    • AI aims to find solutions autonomously.
    • Historical context: From the Industrial Revolution (physical automation) to the Digital Revolution (mental automation) to AI (autonomous solution-finding).
    • Alan Turing's paper (1950) on "Computing Machinery and Intelligence" explores machine learning like a child.

Key Concepts

  • Artificial Intelligence

    • Goal: Learn to make decisions to achieve goals.
    • Related to RL as a framework for AI.
  • Reinforcement Learning Characteristics

    • Active learning, interaction with environment
    • Sequential interactions
    • Goal-directed actions
    • Can learn without examples of optimal behavior

Fundamental Components of RL

  • Interaction Loop

    • Agent interacts with the environment
    • Agent executes actions and observes resulting changes.
    • Goal: Optimize long-term cumulative reward.
  • Reward Hypothesis

    • Any goal can be achieved by maximizing cumulative rewards.

Examples of RL Applications

  • Flying helicopters, managing investment portfolios, controlling power stations, making robots walk, playing games.
  • Example: Atari games used to test RL algorithms like DQN.

Reinforcement Learning Problem

  • Defined by learning to make decisions from interaction.
  • Involves prediction and control.
  • Ambitious in scope but promising for generic problem-solving.

Reinforcement Learning Components

  • Agent State

    • Internal condition of the agent affecting decisions.
    • Can be fully observable or partially observable.
  • Policy

    • Maps states to actions.
    • Can be deterministic or stochastic.
  • Value Function

    • Expected return from a state under a policy.
    • Recursive and can be used for policy evaluation.
  • Model

    • Predicts environment dynamics.
    • Used for planning optimal strategies.

Categories of RL Agents

  • Value-Based: Learns value function, policy derived from it.
  • Policy-Based: Learns policy directly.
  • Actor-Critic: Both value function and policy are explicitly represented.
  • Model-Free: No explicit model of environment.
  • Model-Based: Includes explicit model for planning.

Sub-Problems in RL

  • Prediction: Evaluate value function for a given policy.
  • Control: Optimize policy to maximize rewards.

Learning vs. Planning

  • Learning: Involves gathering experience and updating knowledge.
  • Planning: Uses internal computation to predict future actions based on a model.

Use of Deep Learning

  • Deep learning integrated to handle large-scale RL problems.
  • Challenges include non-stationarity and data correlation in RL.

Course Focus

  • Exploration of principles and algorithms in RL
  • Core topics include exploration, MDPs, dynamic programming, model-free algorithms, policy gradients, actor-critic methods, deep RL, integration of learning and planning.

Conclusion

  • Reinforcement learning formalizes the AI problem.
  • Huge potential if generic algorithms are successful
  • Next lecture focus: Exploration in RL.