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Overview of System Design Concepts
Jul 31, 2024
System Design Tutorial Summary
Introduction
Covers system design concepts: scalability, reliability, data handling, high-level architecture
Focuses on system design interviews
Emphasizes understanding overall system, not just coding
Understanding Computer Systems
Basic Components
Binary System
: Computers understand only 0s and 1s
Bit: Smallest data unit (0 or 1)
Byte: 8 bits (Represents a character or number)
Storage Units
: Kilobyte, Megabyte, Gigabyte, Terabyte
Disk Storage
: Primary data holder (HDD or SSD)
HDD vs SSD
: SSDs are faster (500-3500 MBps) than HDDs (80-160 MBps)
RAM
: Volatile memory, active data holder
Size: Few GBs to hundreds of GBs
Speed: 5000+ MBps
Cache
: Faster than RAM, smaller size, stores frequently used data
CPU
: Executes instructions, processes operations
Motherboard
: Connects all components
High-Level Architecture of Production-Ready Apps
CICD Pipeline
Continuous Integration and Continuous Deployment
Tools: Jenkins, GitHub Actions
Handling User Requests
Load Balancers
: Distribute requests evenly
External Storage
: Separate from production server
Logging and Monitoring
: Tools like PM2 (backend), Sentry (frontend)
Failure Handling
Alerting Systems
: Integrated with platforms like Slack
Debugging
: Use logs, replicate issues in a safe environment, hot fixes
Key Principles in System Design
Scalability, Maintainability, Efficiency
Plan for failure, build a resilient system
Moving, Storing, Transforming Data
Moving Data
: Optimize speed and security
Storing Data
: SQL vs NoSQL, access patterns
Transforming Data
: Turning raw data into meaningful information
CAP Theorem
Consistency, Availability, Partition Tolerance
: Can only achieve two of the three
Example: Banking system needs Consistency and Partition Tolerance
Availability and Reliability
Availability
: Measure of uptime
High availability (e.g., 99.999% uptime)
Reliability, Fault Tolerance, Redundancy
: Ensure the system works correctly, handle failures, backups
Performance
: Throughput (requests per second, queries per second), latency
Networking Basics
IP Addressing and Data Packets
IPV4 vs IPV6
: IPV4 (32-bit), IPV6 (128-bit)
Packets
: Contain IP headers
DNS
: Translates domain names to IP addresses
TCP vs UDP
: TCP (reliable), UDP (faster, less reliable)
Application Layer Protocols
HTTP
: Stateless protocol, request-response model
Websockets
: Two-way communication
SMTP, IMAP, POP3
: Email protocols
FTP, SSH
: File transfer protocols
WebRTC, MQTT, AMQP
: Real-time communication
RPC
: Remote procedure calls, execute code on remote servers
API Design
CRUD Operations
Create, Read, Update, Delete (CRUD)
RESTful APIs, GraphQL, gRPC
Versioning and Rate Limiting
Maintain backward compatibility
Set rate limits to prevent abuse
Caching and CDNs
Types of Caching
Browser Caching
: Local storage on user’s computer
Server Caching
: In-memory or disk-based caching
Database Caching
: Cache query results
CDNs
: Geographically distributed servers for static content
Benefits
Reduced latency, lower server load, improved user experience
Proxy Servers
Types and Usage
Forward Proxy
: Controls client access to resources
Reverse Proxy
: Manages traffic to servers
Load Balancing
: Distributes traffic to multiple servers
Database Essentials
Types of Databases
SQL Databases
: Relational, ACID compliant
NoSQL Databases
: Flexible, unstructured data
In-Memory Databases
: Fast data retrieval
Scaling Databases
Vertical Scaling
: Enhance individual server capabilities
Horizontal Scaling
: Add more servers
Sharding, Data Replication
Performance Techniques
Caching, Indexing, Query Optimization
Conclusion
Prioritize requirements, use appropriate design principles
Importance of getting design right from the start
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