L3: Understanding MVVM and Swift Types

Sep 5, 2024

Lecture 3: MVVM Architecture and Swift Type System

Overview

  • Discussed fundamental architecture concepts and type systems in Swift programming.
  • Focus on MVVM (Model-View-ViewModel) design paradigm and Swift type system.
  • Introduction to building the game logic for the Memorize app.

Key Topics

MVVM Architecture

  • Separation of Logic and UI: Essential in Swift to separate app logic/data from UI.
    • Model: Handles logic and data (e.g., card states in Memorize app).
    • View: The UI, or "visual manifestation" of the model.
    • ViewModel: Serves as a "gatekeeper" between the model and view, coordinating interactions.
  • Model: Conceptual, not limited to simple structures; could be complex, e.g., databases or APIs.
  • UI: Parameterizable shell; merely displays model information.

Connecting UI and Model

  • Strategy 1: Model as @State in view - minimal separation.
  • Strategy 2: Model accessible via ViewModel - main approach in MVVM.
  • Strategy 3: Hybrid - ViewModel allows some direct access to the model.

Model-View-ViewModel (MVVM)

  • ViewModel: Interprets and binds the model to the view; ensures UI reflects model changes.
  • Data Flow: Changes in model detected by ViewModel, which signals updates to UI.
  • User Intent: Processed by ViewModel, modifying the model based on user actions.

Type System in Swift

  • Structs and Classes
    • Structs: Value types, copied on assignment.
    • Classes: Reference types, share pointers.
    • Use structs primarily in Swift due to functional programming style.

Differences

  • Value vs Reference Types: Structs are copied, classes are referenced.
  • Mutability: Explicit in structs; classes always mutable.
  • Inheritance: Exists in classes, not in structs.

Generics

  • Type Agnosticism: Enable functions and structs to operate on any data type.
  • Syntax Example: struct Array<Element>, where Element is a generic placeholder.
  • Application in MVVM: Memorize game using generic types for card content.

Protocols

  • Definition: Describes a set of methods and properties without implementations.
  • Usage: Define behavior a type conforms to; can also use for type constraints.

Protocols in Swift

  • Protocols as types: Used as parameters or variables.
  • Constrains and Gains: Protocols constrain types to gain functionalities like methods.

Functions as Types

  • First-Class Functions: Functions are a primary type, can be passed around in code.
  • Closure: Inline functions capturing the surrounding context.

Demo Overview

  • Began structuring the Memorize app model separate from UI.
  • File Setup: Created new Swift files for model and view model.
  • Implementation: Defined MemoryGame struct with nested Card struct.
  • ViewModel: Introduced EmojiMemoryGame class to manage model-view interaction.

Conclusion

  • Covered MVVM architecture, emphasizing model-view separation, and Swift type systems.
  • Prepared foundation for further UI development using MVVM principles.