Deconstruct your spaghetti with construction bots.
Copy and paste your designs to expand. Or simply order one thousands legendary
pistols from the network, because why not? With quickly achieved bots, you can
progress through Factorio with ease, but first you need to understand how this
most powerful mechanic in Factorio works. This video will explain you everything,
starting from your first roboport, through logistic groups to at the end conquer
the late game with spidertrones and robots! Like always feel free to use sections, blueprints
and subtitles with translation to English, but without any further ado, let’s
start from the very beginning. There are 2 types of bots
you can make in Factorio. First type is the construction bot, which
can be used to fulfill your building orders, erect blueprints or deconstruct
unnecessary parts of your factory. Other bot type is the logistic bot, which is used
to transport items through your factory and to supply your character with anything you need. To unlock bots, you need to research robotics, but it’s not that complicated because it requires
just red, green and blue science. However, you also need to
research construction or logisticbots, so you should have a nice refinery and good production of blue science
to research it quicker. After you research and craft a few bots, you have to build an environment
in whichthey can work. To build that environment,
you need to use roboports and logisticchests but more about that in a second. Overall, bots are, in my opinion, the best things
in Factorio, especially the construction bots. So, you should understand them as soon as possible. When it comes to bot-related structures, we have roboports which are houses for robots
and 5 different logistic chests. Each chest is used for something different, so
you need to know all of them. ok, uhh maybe not this one. Nobody likes this one. But let's start with a roboport. home for both logistic, construction bots
and repair packs. In Factorio 2.0 it can also request those items. What’s more
it’s also a charging station for bots, so you might need to build more than one in a
high bot traffic areas, like your logistic mall. When you hover over a roboport,
you can seetwo areas around it. The large green area, measuring 110 by 110 tiles,
is the construction area used only by your construction bots. Bots within this area will be able to construct or
deconstruct everything according to your orders. The smaller orange area, measuring 50 by 50 tiles,
is the supply area used by your logistic bots and to connect different
logistic networkstogether. While standing in this area, you can order materials from your network
and place logistic chests, which will be used by both
construction and logistic bots. If you want to build a large logistic network, you need to place roboports next to each
other at a maximum of 100 tiles apart, so their supply areas can connect and
merge intoone big logistic network. It’s a good practice to avoid leaving any spots
without supply areacoverage in your base because it can be annoying when you walk into an area without coverage or
when you want to build a logistic chest in that exact spot without logistic coverage. Talking about logistic chest, here are all five chests that you canplace. I will start from basic chests which you unlock with first robots research. Red one is a passive provider
and yellow one is a storage chest. Names should be self
explanatory, but let’s dive deeper into it. Any content from passive provider chest is
available in the whole logistic network, so you should definitely replace your normal
chests from the mall to passive providers. It will allow your construction bots to use those
items while fulfilling your building orders. Also logistic bots will be able to pick up available
items and for example supply players with them. Bots can only take items from passive provider
chests and when you deconstruct something, bots are not going to put those
items back to their place. This is why you also need storage chests to
provide your bots with some kind of warehouse. Bots can use those chests both to store items and
to use them like they do with passive providers. Storage chests will store all
type of itemsby default however you can customize it witha filter. If you set a filter to for examplewood,
bots will store all the wood and nothingelse in that exact storage chest, until it becomefull. You can use this filter to create
a simplewooden poles production or use it in your
mall to easily recycle lower tier of belts, just make sure to put some circuit logic
on inserters, like produce only 500 belts. Bots will prioritize storing items in
chests which already have that item inside, even so there is filtered storage chest
somewhere else, so keep that in mind. To unlock active provider,
requester and buffer chest you have to additional research logistic system. Out of those 3 chests, the request chest is
the most important anduseful one. You can use it to request items from your system. So if you build like ironbuffer,
you can then request that iron to therequester chest. It’s especially useful when you
want to build a mall using only logistic bots. If you want to quickly setup a logistic request, just hold shift and click right
mouse button tocopy a recipe and left mouse button to
past it to requester chest, the amounts might not be perfect,
but it’s very helpful. Another chest is an active provider chest, all items from this chest will be taken away by bots
to storage chests in your logistic network. There is no many use cases for this chest in vanilla, but it’s definitely useful to get rid of
a beltcontamination if messed something up, just place it at the end of the belt with filter inserter and belt will clear itself. You can also use it to take away
nuclear waste from a power plant. The last and least chest is a buffer chest. It works both as a passive provider and requester chest. Bots will use items from it whenever it’s
more convenient than flying to original supplychest. You can for example use it as a supply
chest to get easy access to building materials even if you are far away from your mall. I think we should also dive deep
into understanding the construction bots. Onceyou’ve unlocked and crafted these bots, they will greatly improve your building efficiency
which easily makes them the best upgrade for yourfactory. Plus, they don’t complain about overtime! You can use them to build new structures, deconstruct stuff, upgrade belts
and machines or even input modules. First make sure bots have access to building
materials and place to store deconstructeditems. Then you can make a building order by
building while holding shift. It will create a ghost construction which
will be shortlybuild by construction bots if it’s in the construction area. It’s useful when you run
out of items while building or when you want to build something far
away from a map view. But the most useful way to use construction bots is to copy and paste parts of you factory. Simply press ctrl + c to make a copy
and paste it with ctrl + v Bots will do the rest for you. You can also scroll through previously copiedstuff
by using shift and mouse scroll wheel. If you want to redo your lastaction just ctrl + z or ctrl + y to redo theredo. The shortcuts are extremely simple to remember if you’ve ever used pc in your life.
*When you see your friend using bots* I think I should also tell you that bots have abattery and whenever you build a huge construction you should put a few more roboports
to recharge them faster, feel free to deconstruct
those roboports after construction is done. Construction bots also have a building queue
limit, so if you want to build something quick you should not have 5 million
building orders foryour bots because they need to loop through all
the requests to build something new. Thereis a command to increase this queue limit, but it might slow down your game speed if
you have too much stuff to build. Btw now when I think about it,
this might change inFactorio 2.0, but we need to wait for a patch. I will talk more about construction bots when I
explain blueprints, deconstruction and upgradeplanners, but now let’s go with other bots. Logistic bots are not as useful as
theirconstruction friends in the beginning, butafter you research some upgrades
for capacity,speed and build an infrastructure, they are becoming extremely useful. Here I’m still using old versions of factorio,
but it works the same way as the new one. You can choose whatever resource you want to
request and robots will supply you withthose items. You can also automate thrashing
items you don’t need like wood or raw ores. In Factorio 2.0 you are able to setup group of
requests and reuse them in multiple places. Like I said logistic bots are used to
supply items to you, to requester chests, spidertrones or rocket silos. They just need a supply chest
somewhere in the network. Many people dislike the idea of buffers, but they can work as a supply chests
for your logistic network which is very useful
if you want to request a basic materials. Since swarms of logistic bots
consume a lotof electricity, you have to make sure that your power plant
is sufficient enough tosustain them. This might be an overkill... it's also recommended to don’t use them everywhere,
because they are less optimized than belts and they might cause you performance issues. Basically in every Factorio game,
you want to get to bots as fast aspossible since expanding your factory with
little slaves is simply a pure pleasure. To research construction bots you only need
red, green and blue science packs, so youshould build all necessary setup inno time if you watched my tutorial for
science packs and advance oil processing. After you research construction bots you have
to somehow craft them and for this I build you a nice setup. You might spot here a little problem and by 'little' I mean this design is
complicated enough to need its own PhD thesis. And because of that I come up with a simplerdesign. Assuming you have oil refiner
build somewhere else you can simplify your bots production
facility to somethinglike this. It needs lube and sulfuric acid
from the refinery and basic materials which are iron,
copper, green circuits and steel. With this simple design you will make 13.5 bots
per minute which might look like a small amount, but this machine is suppose to
work in the background while you negotiate for oil or do other "stuff". The best feature here is automatic increase of bots
in your network whenever you need more of them. The logic will look if you have less than 300
available robotsin your network and if you do, then the inserter will put
more bots to the network. I’m not a big fan of importing blueprints from the web but if you are up toit. Simply grab this weird text from the video description past it here toimport and then
use it however you like. To use construction bots in the most optimal
way you have to use blueprints, deconstructionplanners, upgrade planners and blueprint books. Names of those items should speak for themself, but I will break them down with some extra tips. The most important one is definitely a blueprint, you can create it by pressing alt + b and
selecting an area you want to blueprint. It will open you a window in which you can
edit blueprint elements by clicking on them, change name, description and filter
what item types you want to keep. There is also the whole section of snap to grid,
which allows you to make tile-able blueprints. You can choose from 2 options, first is absolute
which is the best option for big blueprints like big city blocks, train rails or huge solar panels. This setting will snap blueprints to global grid. Second option is relative which is a good option
for everything else like smelting columns, assemblers elements, oil production and soon. It will snap your next blueprint
based on the first blueprint you placed. With morecomplicated design
you might need to tweaksome grid position, but in 2.0 you caneasily do it
with shift and arrow keys. To use deconstruction planner press alt + d then select area you want to deconstruct. Many people use it only in that way, however you can customize it with filters. To deconstruct only trees and rocks, check up this option or if you want
to deconstruct only a specific item, just put into a whitelist. There is also an option to deconstruct just the tiles. Anything up to you :) Upgrade planner is accessible with alt +u
and you can of course use it to upgradestuff. However you can also apply multiplefilters to it. For example if you want to switch from
stone furnaces to something better you can setup filter for red belts and steel furnaces. This way you will upgrade your whole smelting
column without unnecessary upgrading inserters. Most mods support upgrade planners which makes for example upgrading
lower tier of solars or assemblers very easy. With upgrade planners you can also insert,
remove or replace modules. Blueprint books allows you to put all your
planners to a single spot, which then can be easily accessible
with shift and mouse scroll. You can make topic specific blueprint books
like train designs only or put everything to a
single book and call it a day. Books can also be filled with deconstruction planners, upgradeplanners or other books. Also when you make a book feel free to put it
into your blueprintlibrary, so it doesn’t clutter your inventory. To access it just put it on your toolbar or
use it directly from the blueprint library. Spidertrones are kind of late game
thing, but at some point you willreach them! and when you do it, you have
to be prepared for the rapid expansion! After you craft spidertrones you should fill
them with personal roboports, fusion reactors and request different building materials. This way you can create a building
squadron of spidertrones which will help you build anything
you want without even moving your character. You can move them from a map view and order
them to build your blueprints. They also work as a little radar, so you have a preview of whatis around your spidertrones for easier building. When comes to creating them my recommendation
is to build a main builder spidertrone and order other builder spidertrones to follow it. This way it’s easy to manage all of your building teams. You can either build multiple building squadrons
for each building task like mining outposts, landfilling or wall building. However it’s very expensive, so at the start it’s better to setup all
request on a single spidertrone and then copy and paste it with
shift right left mouse button. For all the shortcuts about spidertrones
just however over the remote controller. With this knowledge you are able to
expand your factory to enormous sizes, but you have to somehow power it and the best way to produce electricity
is with the nuclear power plant. Go watch this video or you will end up
with a second Chernobyl! I also want to thank all my patrons for
supporting this series, you guys are rocks. Hmm so I can test if it oгдфhхгdfsфшhgf….