Introduction to Computer Science
Basic Concepts
- Code Error: Do nothing and run again. If it persists, deeper knowledge is needed.
- Software Engineering: One can learn to program and get a well-paid job without knowing how everything works.
Computer Fundamentals
- Turing Machine: Can theoretically compute anything.
- CPU: Central Processing Unit.
- Contains billions of transistors (microscopic switches).
- Bit: The value of one of these switches.
- Byte: Set of 8 bits.
- Character encoding: ASCII, UTF-8.
- Binary System: Counting base used by computers (0 and 1).
- Hexadecimal representation (base 16).
- RAM: Random Access Memory, function of temporary data storage.
- Input and Output Devices: Keyboard, mouse, and monitor.
- Operating Systems: Linux, Mac, Windows.
Shell and Programming
- Shell: Program that exposes the operating system to the user.
- Secure Shell (SSH): Connects computers remotely.
- Programming Languages: Tools that abstract the complexity of hardware.
- Python: Interpreted.
- C++: Compiled.
- Data Types: Integers (int), floating-point (float), characters (char), strings (string).
- Variables: Store data under a specific name.
- Memory Management: Garbage Collector.
Data Structures
- Array/List: Ordered list of elements with an index.
- Linked List: List where each element points to the next.
- Stack: Last in, first out (LIFO).
- Queue: First in, first out (FIFO).
- Hash/Map/Dictionary: Collection of key-value pairs.
- Trees: Nodes organized in a hierarchy.
- Graphs: Nodes connected arbitrarily.
Algorithms and Functions
- Algorithms: Code that solves a problem.
- Functions: Named blocks of code, input, and output.
- Comparisons using operators.
- Booleans: true/false.
- Conditionals: if, else.
- Loops: while, for.
- Recursion: Function that calls itself.
- Big-O Notation: Measures time/space complexity of an algorithm.
- Algorithm Types: Brute force, divide and conquer, dynamic programming, greedy, backtracking.
Programming Paradigms
- Declarative: Describes what the program does without worrying about the control flow.
- Imperative: Uses explicit statements about how to produce a result.
- Object-Oriented Programming (OOP): Use of classes and objects.
- Classes: Templates for data and functions.
- Instantiation: Creation of objects.
- Heap Memory: Long-term memory.
- Inheritance: Sharing behaviors between classes.
Concurrency and Cloud Computing
- Threads: Parallel execution on the CPU.
- Concurrency Models: Event loop, co-routines.
- Virtual Machine: Software that simulates hardware.
- IP and DNS: Addresses and domain name services.
- TCP Handshake and SSL: Security and communication on the network.
- HTTP and APIs: Hypertext Transfer Protocol and application programming interfaces.
- Payload: Practical implementation and use of printers.
Conclusion
- Printers: Understanding their operation to solve common issues.
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