Exploring Vice's Abilities and Strategies

Aug 28, 2024

Notes on Vice's Abilities and Interactions

Overview

  • This video explores various interactions and mechanics related to the character Vice in the game.
  • Key topics include:
    • Effects of Vice's ultimate ability
    • Interactions with other weapons and abilities
    • Various gameplay mechanics involving Vice's abilities

Vice's Ultimate Ability

Jamming Weapons

  • Dropping Weapons:
    • If you drop your primary weapon to dodge Vice's ultimate, your primary weapon becomes jammed for 8 seconds after being hit.
    • Picking up other weapons (e.g., pistols) is allowed; however, primary weapons remain unusable.
  • Ultimate Weapons:
    • Characters like Chamber can still use their ultimate abilities even if their primary weapon is jammed.

Vice's Wall Ability

Jump Peeking

  • Activating Wall:
    • Jump peeking past Vice's wall can bait the ability out while remaining safe.
    • Attempting to walk out may trigger the wall, blocking movement.

Visibility and Breakability

  • Visibility of Arrows:
    • Arrows placed by Vice’s ability can be seen and heard from approximately 10m away.
    • They can be destroyed, leading to longer cooldowns (45 seconds if destroyed vs 20 seconds normally).
  • Destruction During Windup:
    • Cannot be destroyed during the 5-second windup before activation.

Information Gathering and Sound Cues

Flash and Damage Mechanics

  • Audio Cues:
    • If an enemy is blinded by Vice's flash, there is a distinctive audio cue indicating a successful hit.
  • Razor Vines:
    • Moving through Razor Vines produces sound cues even if shift-walking.
    • Standing still on Razor Vines will not incur damage; movement is required for damage to occur.

Ability Interactions

  • Activating Vice's Wall with Other Abilities:
    • Abilities like Gecko's Wingman and Sky's dog do not activate Vice's wall.
    • Yoru's clone does not currently activate the wall due to a bug, but this is expected to be fixed.

Countering and Resisting Vice's Abilities

Damage Resistance

  • Shock Dart Interaction:
    • Shock Darts can break the flash and Razor Vines but do not affect the wall itself.
  • Health of Razor Vines:
    • Razor Vines have approximately 50 health, requiring more than one shot to break.

Jam Status Effect and Resurrection Mechanics

  • Interactions with ISO Ultimate:
    • ISO ultimate clears the jam status effect from Vice's ultimate when used afterward.
  • Resurrection Effects:
    • Resurrections (like Sage's or Phoenix's) clear the jam effect from weapons.

KO Suppression

  • KO's Ultimate:
    • KO's knife does not cancel Vice's abilities; even while suppressed, the effects persist.

Height Limit of Arrows

  • Placement Height:
    • Vice's arrows can be placed at a height similar to Cipher's camera, allowing for creative placement strategies.

Conclusion

  • The video presents a variety of mechanics surrounding Vice's abilities, demonstrating numerous interactions and potential strategies.
  • Suggestions for further testing of interactions are welcomed.