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Exploring Vice's Abilities and Strategies
Aug 28, 2024
Notes on Vice's Abilities and Interactions
Overview
This video explores various interactions and mechanics related to the character Vice in the game.
Key topics include:
Effects of Vice's ultimate ability
Interactions with other weapons and abilities
Various gameplay mechanics involving Vice's abilities
Vice's Ultimate Ability
Jamming Weapons
Dropping Weapons:
If you drop your primary weapon to dodge Vice's ultimate, your primary weapon becomes jammed for 8 seconds after being hit.
Picking up other weapons (e.g., pistols) is allowed; however, primary weapons remain unusable.
Ultimate Weapons:
Characters like Chamber can still use their ultimate abilities even if their primary weapon is jammed.
Vice's Wall Ability
Jump Peeking
Activating Wall:
Jump peeking past Vice's wall can bait the ability out while remaining safe.
Attempting to walk out may trigger the wall, blocking movement.
Visibility and Breakability
Visibility of Arrows:
Arrows placed by Vice’s ability can be seen and heard from approximately 10m away.
They can be destroyed, leading to longer cooldowns (45 seconds if destroyed vs 20 seconds normally).
Destruction During Windup:
Cannot be destroyed during the 5-second windup before activation.
Information Gathering and Sound Cues
Flash and Damage Mechanics
Audio Cues:
If an enemy is blinded by Vice's flash, there is a distinctive audio cue indicating a successful hit.
Razor Vines:
Moving through Razor Vines produces sound cues even if shift-walking.
Standing still on Razor Vines will not incur damage; movement is required for damage to occur.
Ability Interactions
Activating Vice's Wall with Other Abilities:
Abilities like Gecko's Wingman and Sky's dog do not activate Vice's wall.
Yoru's clone does not currently activate the wall due to a bug, but this is expected to be fixed.
Countering and Resisting Vice's Abilities
Damage Resistance
Shock Dart Interaction:
Shock Darts can break the flash and Razor Vines but do not affect the wall itself.
Health of Razor Vines:
Razor Vines have approximately 50 health, requiring more than one shot to break.
Jam Status Effect and Resurrection Mechanics
Interactions with ISO Ultimate:
ISO ultimate clears the jam status effect from Vice's ultimate when used afterward.
Resurrection Effects:
Resurrections (like Sage's or Phoenix's) clear the jam effect from weapons.
KO Suppression
KO's Ultimate:
KO's knife does not cancel Vice's abilities; even while suppressed, the effects persist.
Height Limit of Arrows
Placement Height:
Vice's arrows can be placed at a height similar to Cipher's camera, allowing for creative placement strategies.
Conclusion
The video presents a variety of mechanics surrounding Vice's abilities, demonstrating numerous interactions and potential strategies.
Suggestions for further testing of interactions are welcomed.
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Full transcript