in this episode we are going to take a look on the fear tears and especially how to create the bloom filter so I have the same scene here where I left off in last episode and I'm just going to add to this light a bloom of theatre so if you want to know more just go to google and search for panda 3d filters and open up the common image filters so here you can see that you can create all sorts of filters like a bloom filter which creates a glowing halo around bright objects you can create a carton inker theatre which draws the black line around 3d objects you can create a volumetric lighting so screen space metal for casting godrays inverted filters invert colors blur or sharpen filter applies a generic blur or a sharpen filter and also ambient occlusion filter so it applies the screen space ambient occlusion so just read through it have to use those I'm just going to show you how to create bloom filters or this one so the first thing you have to do is import the common filters class from direct filters or filter that common filters import the common filters class so from direct that filter that common filters import common filters [Music] here let's say after this line I'm going to instantiate an object from this so filter seekers common filters and these needs two arguments one is the windows of self a twin and the second is the cameras ourselves at cam and let's create or set these in this filters object a blue filter you can do that by calling the filters that set blue and with these two lines or free lines with the importing you created a simple bloom filter so as you can see now it has this bloom effect the light which is going to comment out this orbiting code and set the lights position to here it is due for X and negative for y so as you can see everything which has this bright white or white color everything gets this halo effect and also these cubes they are blooming and you can also just create your own theatres but for that you need to learn actually shade our programming so panda uses CG shaders and also GLSL shaders so if you want to create your own effects you have to learn first those CG or GLSL shaders programming when you set the bloom filter you have several options you can also read about these options here in the documentation so blending in trigger minimum brightness at which the halo is generated and so on I'm just going to set the size and by default air size is set to medium I'm going to set it to large so here in this set bloom I'm going to set the size equal to and this is a string large and now this halo is a little bit larger than it was previously so just play with these filters and don't go into at least not now and I'm going to make more videos about the filters but it's good to know that it is it is in the pan that we have these nice filters we can use in our programs and also you can wrote your own filters if you want