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Call of Duty: The Board Game Preview
Jul 17, 2024
Lecture Notes: Call of Duty - The Board Game Preview
Introduction
Presenter: Professor Mag
Topic: Preview of Call of Duty - The Board Game
Developed by Arcane Wonders, based on Activision's video game
Play at a table with friends, unlike the video game format
Demo provided, components subject to change
Rust map included in demo, unique to demo versions
Kickstarter project linked for support
Game Overview
Basic setup: 2-player match demo
Modes available: 2v2, Free for All, Team Deathmatch
Core gameplay involves planning and executing phases to outscore opponent with kills
Game Components
Hidden screens to protect player actions
Players pick an operative and a weapon
Weapons determine dice pools for combat
Dice Mechanics
Dice types: Red (aggression), Blue (aim), Green (agility)
Players choose 7 dice for combat, example spread given by Mag
Action Mechanics
Action markers for movement, ordered 1 to 4
Mini map shows miniature placement and action sequences
Line of sight is crucial for combat bonuses
Combat Mechanics
Entering combat initiates dice rolls and card plays
Tactical meter tracks bonuses and hit calculations
Winning combat involves highest damage dealt
Wounds tracked and can lead to mutual damage in close combat
Kills tracked on a kill tracker board
Advanced Gameplay
Operatives have advanced abilities and kill streak bonuses
Items like the magnum pistol and grenades introduced
Mines stay on board post-death, adding strategy
Reload action to regain cards
Kill streak bonuses like RCXD car and ADS (aim down sight)
Capture the flag mode for additional point scoring
Presenter’s Feedback
Personal background with Call of Duty video games
Positive impression of the board game
Emphasizes the tactical and quick nature of the game
Strength in learning opponent’s strategies and patterns
Closing
Encouragement to check out the Kickstarter link
Overall, the game captures the essence of Call of Duty in board game form
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Full transcript