Transcript for:
Minecraft 1.21 Update: Automating with the Crafter

I am a lazy bastard anytime I play a video game I always try and see how much of it I can automate I just hate grinding for resources and I love building and watching machines run so with Minecraft's new 1.21 update and the new autoc crafter I know it's technically just called the crafter but I like calling it The autoc crafter because it sounds so much cooler so shut up I decided to indulge my automation addiction and try and automate every item in the game but first I have to actually figure out how this thing works I've seen a couple of mumbo jumbo videos on it and I have a basic idea but I need some hands-on experience all right so if I place this comparator here I believe as I enable or disable slots the power level increases and then if I put something in one of these slots it goes up again yep there it goes if I do this it should be all the way up to a nine Perfect all right so with this rudimentary setup I believe if I have all the slots filled with something there it goes but I don't really want to have to just do nine long Redstone line let's see if we can't come up with something a bit more sophisticated let's see Google how to compare Redstone signals all right so with this setup now this should only let a signal through to the crafter if all nine slots are ready to go so if I do this this eight slots and nine slots there it goes all right perfect now I suppose just having a hopper on top would work for certain recipes like the crafting table where it's all just one ingredient but I might run into complications with other recipes that require multiple different ingredients for example the enchanting table doesn't really work because if I put all three ingredients in there then it just fills up all the spaces with books and then it tries crafting but it can't so I have to figure out a way to only put these ingredients in one at a time all right so I've come up with this rudimentary system for now that just has nine different barrels for the nine different slots with all their Hoppers locked right now and I'll just have a sequence that goes down and unlocks them one at a time somehow by inputting a signal whenever we need the next item of course there's nothing in these first two but then the next one if I send that through that'll let a book through and okay I didn't think about that is this what a pulse generator is supposed to look like oh I guess so all right so if I put an item in here and this locks it good all right so now I just need a way of making sure that it only ever accept one item all right so this is the design that I've come up with hopefully this circuit will only ever allow one item to go through this Hopper so we'll test it out we'll put in 28 planks and it looks like there's 27 in here and one in the hopper and then if I take one out there we go it only ever lets one in at a time perfect now I've just got to figure out a way to get this to only send one item down that chain at a time all right so I think I've got it figured out if I just send a two tick long pulse through this pulse generator that should be long enough to deactivate this torch just long enough for it to send one item through and pick up another item from the top using this previously built circuit so let's test that out we've got 25 planks in here one plank in the hopper and nothing in this Barrel so here we go all right let's see how it did one plank in the barrel one in the hopper and 24 in the barrel on top perfect so I've gone ahead and stacked up nine of them next to each other all with the appropriate ingredients for an enchanting table so now if I just go back here and press these buttons in sequence then we should get an enchanting table there it is right there perfect so now that the sequence is working I just need to automate that so I've come up with the sequencing system on the back side we're using item frames and electron at the End plus a bunch of comparators sticking out the back it should only send a signal to whichever slot the crafter is ready for cuz we're getting the comparator strength from from the crafter itself right here so let's go ahead and test it out by adding a redstone dust here let that signal go through and okay so it looks like it only enabled these first two which I guess makes sense because we've only got a strength of two coming out of the crafter right here but we need it to be a strength of three so we need to figure out how to add one to this signal strength so this is a redstone Adder that I found online it's going to take our incoming signal which at the moment is two and then with this redstone torch in the first position it'll add one to that signal and using some fancy math with subtraction and some Redstone torches here we should have an output signal of three perfect so now whenever I add this Redstone Dust right here the whole thing should work as planned all right there's the first slot and let's watch the [Music] rest all right so there's our last slot and here in just a moment our last ingredient should be coming through and we get an enchanting table awesome another thing I noticed while testing is that whenever one crafting recipe is completed it just immediately starts a next one and this would be good if we just wanted the machine to consistently spit out items but that's not really what I'm picturing so in order to do that I think I'm going to make use of some sticky pistons and the new copper bulb let's do it so with this system all I have to do to start arrest recipe is press the button on this copper bulb which will activate that piston allowing comparator signals through and then the same signal that activates this crafter will also deactivate the copper bulb preventing any further signals from going through and repeating the loop until I start it again let's go ahead and give it a shot and see what [Music] happens now the last item should be coming through in just a second and if I've done everything correctly there we go perfect so it spit out the enchanting table and also turned off this copper bulb one thing that I did notice though while doing some testing is that if this Barrel up here doesn't have any ingredients but the hopper does it'll send the item through like this but then it won't have any available for the next recipe which of course is a problem so I need to figure that out so what I'm thinking is some sort of a check that would verify that there are items in the top Barrel before allowing any signal through let's work on that so I've gone ahead and made some tweaks and adjustments to the system mainly this new circuitry here which will only let crafting signals through to enable this Hopper only whenever the barrel and the hopper both have an item inside of them as you can see down here on this end the barrel and Hopper here both have an item inside of them which means that this piston is being pushed down allowing crafting signals to go through on this side and this torch is shut on which will push a signal through whenever this piston gets pushed up by this redstone torch let's go ahead and give this new system a try here we go we've requested a craft and now we can watch these Pistons quickly activate well not quickly but all right here comes our last item and hopefully we should get a stone cutter in just a moment and there it is the system has been disabled It sped out a stone cutter and we're ready to request another one if we want all righty so the basics of this module are essentially complete now I want to add some additional functionality so that it can interact with other modules in the system and do things such as request missing ingredients and use complex recipes but a lot of the functionality that I want to add to this machine is quite a bit more complicated than what we've currently got set up here and it's going to take some time so I'm going to move the project to a bit more of an open area and spend a little bit of time working on that H the building Montage bro get the freck out of here no why the heck are you still switched on oh here it comes yeah so many thing comparators all righty and then if I just do this oo nice right if I click this aha holy crap that's not what I want to happen step three Craft duh how the actual heck did you get up here shut up all righty the module is finally finished so without further Ado ladies and gentlemen may I present to you the omn Crafter Mark 2 I did actually have a different design but I kind of had to scrap it after some logistical issues anyways this is the finished product guys I'll do a little bit of a demonstration here in a moment but this is what it looks like now obviously with this design there's some added functionality that I didn't have over there while working on it a few notable things that I won't go over in too much detail is these wires on the front we've got a couple of different incoming and also outgoing signals on the back side for different functions of the machine we've also got a memory sale here to store certain data coming into the machine valve system here which can control whether or not items flow into the machine or just pass on by it to the others nearby a couple of comparing modules here and down here to compare incoming signals to some stored data a system here in the back right on top of our previously built sequencing system to determine when ingredients are missing from their slots as well as a couple other smaller features but for now let's move on to the big demonstration with all of these stacked on top of each other with a top-of-the-line sleek and modern themed control panel a state-of-the-art intermediary system and an absolutely colossal Processing Unit I give you all my masterpiece now to be totally upfront with all of you this machine technically doesn't automate every item in the game it does a lot but not everyone if I wanted to I could just continue stacking more of these Crafters at the end of the machine and continue to code in all of the recipes but I kind of got bored and exhausted after about a hundred of them anyways moving on all right so like I said it's essentially just a bunch of these omnicrafter modules stacked on top of each other with a big old control panel and a little intermediary work directly behind me let's go ahead and show off how it works so for this demonstration I'm going to be crafting an autoc crafter how fitting to start all I have to do is press this button or note block and then and I'll chase the signal down here to see what's going on and you can see here the signal is now pulsing through the system right away now let's quickly teleport to the crafter module to see the incoming signal the signal will make its way through and we can see that crafting has now started however I've left out crafting tables and droppers from their barrels purposefully so that we can see the system send out other requests let's head back to the control panel to see that incoming request from the crafter module all right to be honest I think the signal may have been a little faster than I was in anticipating cuz I'm pretty sure we missed it let's go ahead and zip back down to the crafting table module to see if it's crafting it all right and this signal is in fact turned on meaning it is attempting to craft oh and it just finished looks like it's sending the crafting table through the system let's see if we can chase it down and here it comes right there our finished crafting table going down the item stream to its destination you'll also see if I go into the crafting module right here and we wait for a moment we'll have the item stream signal flowing down this wire and here it comes and now this bulb has turned on initiating this valve and allowing items to flow into this machine all right here comes the crafting table diverting into this system right here and eventually falling into its designated slot then this system should switch up and we'll catch the next outgoing signal here in just a moment there he goes the next signal going out should be for a dropper which I've programmed Amed as 264 and then if we wait here just for a moment we should see this request received signal coming in from The Dropper module indicating that the request for a craft to send to this module has been received we'll just wait a moment for that signal to come in and there it was all right so the dropper has now received the request and knows to send it to this module when it's done here in a moment we should get a signal coming through on this item stream wire indicating that the dropper has put its finished product into the item stream and is intending to send it to this crafter module so we'll just wait a minute for that to happen oh there goes the item right there a little ahead of the signal it would appear and there's the signal right there soon enough this master valve switch to turn on like so and now we just have to wait for the dropper to make its long journey around the system back to this module oh finally here comes the dropper into this module and into this slot right there then the whole system should turn into crafting mode there we go Master valve shut off crafting bulb is turned on our sequencing system seems to be working and items are flowing into the crafter so now if we just wait for a moment for this crafter to fill up all right so it looks like this module is nearly done one thing I want to mention before it finishes up is this storage signal right here is 888 which is the address I've designated for the control panel itself if you recall that's where we request Ed the crafter from so here in a moment oh there goes the signal right now we'll Chase it down I don't think we're going to beat it to be honest let me just go ahead and use this command block over here but down here at the intermediary you can see the signal is just being received sent out and the control panel is recognizing its own signal and has now opened up its own valve so the finished crafter can make its way down here and down a line of Hoppers to the front of the machine all right here comes the crafter now down the shoot and then if if we just weasle our way to the front eventually we'll see this column light up indicating that something has arrived in the barrel and indeed our crafter is here perfect so there you have it this is the machine the autoc crafter you'll never have to manually craft an item ever again I did spend a couple of weeks on this thing but it is definitely far from perfect for starters the machine is fairly slow in multiple ways the signals going through the system are pretty slow the items moving through the item streams are pretty slow and the items in the modules themselves moving towards the crafter are pretty slow I know there are definitely some ways that this system can be approved outside of the speed and I'm curious to see what you guys can think of the World download and schematic files will be in my description so check those out and tell me in the comments what you've been using the new autoc crafter block for anyways thank you all so much for watching and we'll see you all next time subscribe all right all right all right all right all right all right all right all right all right all right all right all right right all righty right all right all right all right all right all right all right all right all right all right all right all right