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Hide and Seek on an Island Lecture Notes
Jul 11, 2024
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Hide and Seek on an Island - Lecture Notes
Introduction
Event
: Hide and Seek game organized by Sidemen on a massive island.
Participants
: Contestants hide, and the Sidemen seek.
Prize
: £20,000 for the last person found or the last person left.
Island Size
: Equivalent to 350 football pitches.
Time to Hide
: 20 minutes to hide and 1 hour before Zone closes in.
Mystery Boxes
: Upgrades and supplies hidden across the island.
Initial Phase
Contestants scramble to find hiding spots using various means: bikes, running, etc.
Challenges
: Heat, physical strain (e.g., quicksand fears), and broken bikes.
Deliberation
: Strategic locations considered (uncomfortable spots might be best).
Predictions
: Smaller individuals are more likely to win.
Mystery Boxes Examples
: Supplies like Monster Munch and cash envelope.
Hiding Tactics
: From hiding in bushes, climbing, to just lying low.
Seeker Tools and Strategy
Vehicles & Gadgets
: Bikes, golf buggies, boat, and helicopter for seeking.
Sectors
: Island divided into sectors 1-7 to coordinate searching.
Early Search
: Focus on low-effort spots first, pushing towards thorough checking later.
Thermal Cameras
: Mention of checking for contestants using advanced tech.
Contestant Experiences & Encounters
Evading Tactics
: Running away from seekers, hiding in obscure places like pub bar, high grass, and behind structures.
Murphy's Law
: Instances where luck failed (e.g., bike chains breaking, being spotted while moving, quicksand encounters).
Unforeseen Help
: Encounter with local fauna creating challenges, e.g., bees mistaken for drones.
Self-Revelations
: Contestants realizing physical limitations and strategies not holding up under pressure.
Caught Moments
: Multiple instances of close calls and actual captures by seekers.
Strategic Updates
Zone Close
: Announcement when zones are closing, indicated by red smoke signals.
Movements Required
: Contestants must reallocate themselves to stay in bounds.
Use of High Visibility Gear
: Some contestants attempt to blend in with staff.
Later Stages - Intense Searches
Advanced Hiding
: Use of ghillie suits, hidden and camouflaged spots, deep bushes, and even disguising as staff.
Dog Assistance
: Sidemen introduce a dog to aid in scent tracking for the final round.
Contestant Resilience
: Staying hidden despite physical discomfort, maintaining prolonged stillness.
Final Round: Contestants Move to Center of Island
Buzzer Mechanism
: Need to press a buzzer to be among the final ten; buzzer can only be pressed once.
Race to Buzzer
: Contestants rush to reach the center, pressing buzzers to secure spots.
Eliminations
: Those who fail to press buzzers get eliminated.
Conclusion: Final Hide
Time Limit Added
: Last short hiding phase to determine the ultimate winner.
Seeker Exhaustion
: Discussion of grid searches becoming ineffective, suggesting splitting the prize.
Winners Announced
: Final two contestants successfully evade until the end - Amber and Syndicate.
Split Prize
: Both receive £20,000 each.
Learnings and Reflections
Mental and Physical Fortitude
: Both crucial for endurance in such contests.
Adaptability
: Adjusting tactics dynamically in response to seekers' strategies.
Luck and Strategy Balance
: Effective hiding involves both thorough planning and a bit of good fortune.
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