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Hide and Seek on an Island Lecture Notes

Jul 11, 2024

Hide and Seek on an Island - Lecture Notes

Introduction

  • Event: Hide and Seek game organized by Sidemen on a massive island.
  • Participants: Contestants hide, and the Sidemen seek.
  • Prize: £20,000 for the last person found or the last person left.
  • Island Size: Equivalent to 350 football pitches.
  • Time to Hide: 20 minutes to hide and 1 hour before Zone closes in.
  • Mystery Boxes: Upgrades and supplies hidden across the island.

Initial Phase

  • Contestants scramble to find hiding spots using various means: bikes, running, etc.
  • Challenges: Heat, physical strain (e.g., quicksand fears), and broken bikes.
  • Deliberation: Strategic locations considered (uncomfortable spots might be best).
  • Predictions: Smaller individuals are more likely to win.
  • Mystery Boxes Examples: Supplies like Monster Munch and cash envelope.
  • Hiding Tactics: From hiding in bushes, climbing, to just lying low.

Seeker Tools and Strategy

  • Vehicles & Gadgets: Bikes, golf buggies, boat, and helicopter for seeking.
  • Sectors: Island divided into sectors 1-7 to coordinate searching.
  • Early Search: Focus on low-effort spots first, pushing towards thorough checking later.
  • Thermal Cameras: Mention of checking for contestants using advanced tech.

Contestant Experiences & Encounters

  • Evading Tactics: Running away from seekers, hiding in obscure places like pub bar, high grass, and behind structures.
  • Murphy's Law: Instances where luck failed (e.g., bike chains breaking, being spotted while moving, quicksand encounters).
  • Unforeseen Help: Encounter with local fauna creating challenges, e.g., bees mistaken for drones.
  • Self-Revelations: Contestants realizing physical limitations and strategies not holding up under pressure.
  • Caught Moments: Multiple instances of close calls and actual captures by seekers.

Strategic Updates

  • Zone Close: Announcement when zones are closing, indicated by red smoke signals.
  • Movements Required: Contestants must reallocate themselves to stay in bounds.
  • Use of High Visibility Gear: Some contestants attempt to blend in with staff.

Later Stages - Intense Searches

  • Advanced Hiding: Use of ghillie suits, hidden and camouflaged spots, deep bushes, and even disguising as staff.
  • Dog Assistance: Sidemen introduce a dog to aid in scent tracking for the final round.
  • Contestant Resilience: Staying hidden despite physical discomfort, maintaining prolonged stillness.

Final Round: Contestants Move to Center of Island

  • Buzzer Mechanism: Need to press a buzzer to be among the final ten; buzzer can only be pressed once.
  • Race to Buzzer: Contestants rush to reach the center, pressing buzzers to secure spots.
  • Eliminations: Those who fail to press buzzers get eliminated.

Conclusion: Final Hide

  • Time Limit Added: Last short hiding phase to determine the ultimate winner.
  • Seeker Exhaustion: Discussion of grid searches becoming ineffective, suggesting splitting the prize.
  • Winners Announced: Final two contestants successfully evade until the end - Amber and Syndicate.
  • Split Prize: Both receive £20,000 each.

Learnings and Reflections

  • Mental and Physical Fortitude: Both crucial for endurance in such contests.
  • Adaptability: Adjusting tactics dynamically in response to seekers' strategies.
  • Luck and Strategy Balance: Effective hiding involves both thorough planning and a bit of good fortune.