modern day education is constantly changing with virtual learning being more prominent than ever gamification is being used to help students better connect with their learning let me take you through the top 5 ways that gamification is being used in the classroom educational games have been around for some time now math blaster and treasure mountain are some of the earliest examples of popular games in education but one of the most recent examples of game-based learning is minecraft education edition this game offers lesson plans and downloadable worlds to help teachers integrate the game design into the classroom there's also a minecraft professional learning community here you can connect with other educators for lesson plans and teacher resources you can even use the game to learn about history through having students explore places like the roman coliseum number two google's read along a strong example of app based learning is read along by google utilizing google speech technology to encourage elementary school students to read and follow along with stories the app includes a built-in reading assistant named diya as kids read aloud diya detects if a child is struggling with a passage and can provide help. At any time the child can ask dia to help them read a sentence or pronounce a word as children progress in the app they're presented with word games that can earn them prizes for skill improvement number three kahoot kahoot allows teachers to quickly create multiple choice quizzes through a website with an easily shareable link this allows for students to use their phones for learning objectives entering their answers to in-class questions in real time kahoot is one of the most straightforward examples of applying game mechanics to learning to motivate people in the classroom number four archie learning archie learning is a simple and intuitive gamified e-learning platform teachers can cut and paste youtube links and classroom notes into a learning pathway where archie strongly uses gamification strategy is in its class quizzes educational video games mixed media exams and awarded certificates upon completed courses number five ellucidat elusive makes it easier for work teams to produce digital learning and training staff access and product training is created with digital learning on any device additionally elusive comes loaded with an extensive library of templates to help authors create great looking courses this platform allows for speed and efficiency when educating employees at scale elucidate has a central asset library meaning colleagues can share assets across departments translations are easy too as the software also has a simple import export feature even with our five examples there are many other examples of gamification within education if you know any other examples of gamified education feel free to leave them in the comments below thanks so much for tuning in