Getting Started with Godot Game Development

Sep 7, 2024

Introduction to Godot

  • Godot is a popular game engine, beginner-friendly, open-source, and free.
  • The speaker has over 14 years of experience in game development and recently fell in love with Godot.

Getting Started with Godot

  • Installation Process

    1. Go to GodotEngine.org
    2. Click "Download Latest"
    3. Unzip and save it to a memorable folder.
  • Creating a New Project

    1. Open Godot and choose to create a new project.
    2. Name your project (e.g., "First Game") and create a new folder for it.

Learning Resources

  • The video is sponsored by Zenwa Academy, which offers courses on Godot and other game development tools.
  • Zenwa also provides a free introductory course and various resources for learning.

Basic Game Structure

  • Start with a very basic game structure including:
    • Player
    • Enemies
    • Moving platforms
    • Collectible coins
  • Focus will be on 2D, but concepts can transfer to 3D.

Getting Familiar with Godot

  • Asset Management:

    • Use assets like sprites, models, textures, and sounds.
    • Download provided assets from the speaker as well as create your own.
    • Ensure proper licensing for external assets.
  • Importing Assets:

    1. Create folders in Godot for organization (e.g., assets, scripts, scenes).
    2. Drag and drop assets into the appropriate folder.

Understanding Nodes and Scenes

  • Nodes: The fundamental building blocks of a game.

    • Types include: display images, play sounds, add physics, etc.
    • Nodes are combined to create functionality.
  • Scenes:

    • Bundles of nodes that can be reused.
    • Examples include: characters, weapons, menus.
  • Scene Tree:

    • Visual representation of all nodes and their hierarchy.
    • Root node is the starting point of the tree.

Creating the Player Character

  • Create a new scene for the player.
  • Use a CharacterBody2D node as the root.
  • Implement an AnimatedSprite2D for player graphics.

Adding Physics

  • Define collision shapes to enable interaction with other objects (e.g., ground).

Building the World

  • Use TileMap node for creating levels.
  • Setup a TileSet to define tiles used in the map.

Creating Moving Platforms and Collectibles

  • Platforms: Use AnimatableBody2D for moving platforms.
  • Coins: Use Area2D for collecting coins.
    • Implement a script to handle collection and scoring.

Handling Death and Restarting

  • Create a Kill Zone with Area2D to restart the game upon player death.
  • Use a Timer node for delay before restart.

Game Manager and Score System

  • Create a GameManager node to manage score and game state.
  • Implement score tracking in response to coin collection.

Adding Audio

  • Incorporate background music and sound effects.
  • Use AudioStreamPlayer2D for audio management.

Exporting the Game

  • Download export templates via Godot to enable builds.
  • Use the Project -> Export feature to create a final build of the game.

Conclusion

  • The process of creating a game in Godot is iterative and creative.
  • Encourage further exploration and experimentation with game elements.
  • Take advantage of the resources available for continued learning.