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Unity: Make Your Own Flappy Bird Game in Unity

Jul 16, 2024

Unity: Make Your Own Flappy Bird Game in Unity

Introduction

  • Presenter: Mark
  • Objective: To teach users how to develop a Flappy Bird game using Unity.

Background

  • Unity is a powerful game engine
    • Used in games like Cuphead, Outer Wilds, Hearthstone, etc.
  • Personalized learning solution over traditional lengthy tutorials
    • Learn basics
    • Simple exercises
    • Figuring out the rest independently
  • Mark's personal success and product development

Tutorial Breakdown

Step 1: Getting Started with Unity

  • Download Unity Hub: Free account required
  • Install Unity Editor: Version 2021.3 used
  • Setup Visual Studio: Choose Game Development with Unity module

New Project Creation

  • Create New Project: 2D Core template
  • Interface Familiarization: Unity's default screen layout
    • Project Panel: Holds game assets (sprites, sounds, scripts, etc.)
    • Hierarchy Panel: Contains game objects in the current scene
    • Inspector Panel: Modify game objects
    • Scene View: Visualize the current scene

Making the Bird Appear

  • Create GameObject: Named 'Bird'
  • Add Components: Sprite Renderer to display bird image
  • Scene Adjustments: Adjust camera, renderer, background, etc.

Step 2: Adding Physics and Programming

  • Components:
    • Rigidbody 2D: Allows bird to be affected by gravity
    • Circle Collider 2D: Handles collisions
  • Scripting: Create and edit scripts in C#
    • Add Rigidbody2D reference
    • Update method for real-time actions
    • Use 'if' statements for conditions (e.g., spacebar press)
    • Make variables changeable via Unity's inspector

Step 3: Spawning and Managing Pipes

  • Prefab Creation: GameObject 'Pipe' that includes top and bottom pipes
  • Script: Script to move pipes across the screen
    • Adjust movement with Time.deltaTime
    • Instantiate method to continually spawn new pipes
    • Timer for pipe spawning intervals
    • Random heights for pipes using Random.Range
  • Memory Management: Destroy pipes once they move out of the screen
  • Debugging: Use Debug.Log for tracking in the console

Step 4: Scoring System

  • UI Creation: Text element for displaying the score
    • Adjust canvas and resolution settings
  • Logic Script: Manage and update player's score
    • Use triggers for score increment events
    • Reference scripts using GameObject tags and GetComponent

Step 5: Game Over Mechanics

  • Fail State: Bird collides with pipes or goes off-screen
  • UI: Create Game Over screen with retry button
    • Button triggers script function to restart the game
    • Enable/Disable Game Over UI appropriately
  • Booleans: Track bird's alive status for logical operations

Building the Game

  • Build Settings: Set up and build the game project

Recap and Review

  • Unity fundamentals covered (character movement, spawning objects, UI management, game over)
  • Encouragement to explore additional Unity features and improve the game

Advanced Next Steps & Challenges

  • Implement off-screen game over logic
  • Fix score increment issues post-game over
  • Add sound effects and particle systems
  • Create animations and multi-scene structure
  • Save high scores using PlayerPrefs

Conclusion and Encouragement

  • Hands-on learning and further exploration
  • Invitation to share creations and join community discussion

Additional Resources

  • Unity documentation
  • Community tutorials and forums

YouTube Video Patreon: Support GMTK