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Unity: Make Your Own Flappy Bird Game in Unity
Jul 16, 2024
Unity: Make Your Own Flappy Bird Game in Unity
Introduction
Presenter
: Mark
Objective
: To teach users how to develop a Flappy Bird game using Unity.
Background
Unity is a powerful game engine
Used in games like Cuphead, Outer Wilds, Hearthstone, etc.
Personalized learning solution over traditional lengthy tutorials
Learn basics
Simple exercises
Figuring out the rest independently
Mark's personal success and product development
Tutorial Breakdown
Step 1: Getting Started with Unity
Download Unity Hub
: Free account required
Install Unity Editor
: Version 2021.3 used
Setup Visual Studio
: Choose Game Development with Unity module
New Project Creation
Create New Project
: 2D Core template
Interface Familiarization
: Unity's default screen layout
Project Panel
: Holds game assets (sprites, sounds, scripts, etc.)
Hierarchy Panel
: Contains game objects in the current scene
Inspector Panel
: Modify game objects
Scene View
: Visualize the current scene
Making the Bird Appear
Create GameObject
: Named 'Bird'
Add Components
: Sprite Renderer to display bird image
Scene Adjustments
: Adjust camera, renderer, background, etc.
Step 2: Adding Physics and Programming
Components
:
Rigidbody 2D: Allows bird to be affected by gravity
Circle Collider 2D: Handles collisions
Scripting
: Create and edit scripts in C#
Add Rigidbody2D reference
Update method for real-time actions
Use 'if' statements for conditions (e.g., spacebar press)
Make variables changeable via Unity's inspector
Step 3: Spawning and Managing Pipes
Prefab Creation
: GameObject 'Pipe' that includes top and bottom pipes
Script
: Script to move pipes across the screen
Adjust movement with
Time.deltaTime
Instantiate method to continually spawn new pipes
Timer for pipe spawning intervals
Random heights for pipes using
Random.Range
Memory Management
: Destroy pipes once they move out of the screen
Debugging
: Use Debug.Log for tracking in the console
Step 4: Scoring System
UI Creation
: Text element for displaying the score
Adjust canvas and resolution settings
Logic Script
: Manage and update player's score
Use triggers for score increment events
Reference scripts using GameObject tags and GetComponent
Step 5: Game Over Mechanics
Fail State
: Bird collides with pipes or goes off-screen
UI
: Create Game Over screen with retry button
Button triggers script function to restart the game
Enable/Disable Game Over UI appropriately
Booleans
: Track bird's alive status for logical operations
Building the Game
Build Settings
: Set up and build the game project
Recap and Review
Unity fundamentals covered (character movement, spawning objects, UI management, game over)
Encouragement to explore additional Unity features and improve the game
Advanced Next Steps & Challenges
Implement off-screen game over logic
Fix score increment issues post-game over
Add sound effects and particle systems
Create animations and multi-scene structure
Save high scores using PlayerPrefs
Conclusion and Encouragement
Hands-on learning and further exploration
Invitation to share creations and join community discussion
Additional Resources
Unity documentation
Community tutorials and forums
Patreon: Support GMTK
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Full transcript