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Fruit Factory Lecture Notes
Jun 27, 2024
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Lecture: Fruit Factory
Introduction
Speaker:
Matt
Game:
Fruit Factory (not to be confused with Fruit Factory Idle)
Background:
Played a game called Fruit Factory Idle, but mistakenly promoted it as Fruit Factory.
Resulted in unexpected sales and profits ($500-$1,000) for the developer of Fruit Factory.
Game Overview
Objective:
Sort different types of fruit using various mechanisms.
Initial Setup:
Apples dropping down a pipe; need to sort apples into a box.
Mechanics:
Utilize conveyor belts, shakers, ramps, walls, and bouncers.
Key Gameplay Elements
Sorting Apples
Apples drop from a pipe into a box initially.
Use of conveyor belts to direct apples.
Level with Apples and Strawberries
Shaker Mechanism:
Sorts fruits by size (apples stay on top, strawberries fall below).
Challenge: Managing budget while sorting effectively.
Optimal use of conveyors to reduce cost.
Repairing the Machine
Cannot build on black floor tiles.
Use of bouncers and rotation to guide fruits to the destination.
Specific levels require cost-effective solutions.
Using Walls
Walls help with accuracy and are cheap to build.
Example: Guide fruits along a path to designated areas.
Golden Stickers
Golden stickers give extra points/apple.
Ensure fruits pass through golden sections.
Advanced Levels
Handling Different Fruits
Use of funnels and large fruit conveyors for fragile fruits like melons and heavy fruits like pineapples.
Budget management: Switching to cheaper conveyor types when possible.
Levels with Multiple Challenges
Examples:
Combining various fruits and obstacles like restricted building areas.
Creative use of bouncers and walls to guide fruits while adhering to budget constraints.
Handling fragile fruits by managing their fall distance to prevent smashing.
Strategy for Mixed Fruits
Sorting fruits from a single source using mechanisms like sorters and bouncers.
Maintaining efficiency and budget while ensuring all fruits go to their designated areas.
Achievements and Bonuses
Maxing out level completions by managing budget and efficient sorting.
Unlocking new sets of levels by spending earned apples.
Exploring secret levels for additional challenges.
Conclusion
Reflection:
The accidental promotion turned out to be beneficial for the game developer.
Recommendation:
The game is enjoyable and worth checking out for its engaging mechanics and challenges.
Final Notes
Summary of advanced strategies learned and applied in various levels.
Emphasis on budget management and creative problem-solving in sorting mechanics.
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