Overview of Zelda Franchise and TotK

Nov 30, 2024

Notes on the Zelda Franchise and Tears of the Kingdom

Introduction to Zelda

  • The Zelda series is highly regarded and has a magical quality that connects with many, including neurodivergent individuals.
  • Considered one of the most influential franchises in gaming history.
  • Major gameplay elements introduced in Zelda have become industry standards (e.g., open world, day/night cycle).
  • The series has a strong, recognizable logo that serves as a community identifier among gamers.

Breath of the Wild (BotW)

  • Release Impact:
    • Despite a massive fanbase, the transition to 3D games initially hurt sales, nearly leading to the series being discontinued.
    • BotW became a monumental success, tripling the sales of the previous bestseller and generating $2 billion in revenue.
  • Critical Reception:
    • While critically acclaimed, some players noted flaws, particularly in dungeon design and weapon degradation.
    • Fans expressed frustration over the lack of substantial cities, bosses, and exploration in BotW.

Tears of the Kingdom (TotK)

  • Teaser and Expectations:
    • Anticipation grew for TotK, with concerns about it being merely a DLC for BotW.
    • The game aimed to build on BotW's mechanics while introducing new features.
  • Gameplay Mechanics:
    • Game introduces intuitive building mechanics and a fuse mechanic for weapon customization, addressing previous criticisms about weapon durability.
    • Improved storytelling and character development in TotK, featuring a compelling narrative.
  • Visual and Technical Aspects:
    • The game visually impresses despite running on older hardware.
    • The new abilities allow for more dynamic gameplay and exploration.

Exploration and World Design

  • The Overworld and Sky Islands:
    • Players can freely explore the world, but some Sky Islands felt repetitive.
    • The Depths, a new underground area, provided a fresh exploration experience but also faced criticism for lack of variety.
  • Side Quests and Gameplay Structure:
    • Engaging side quests and fun distractions help keep players involved, yet story padding can detract from the main quest.
    • The game structure often repeats tasks, creating a sense of tedium in some areas.

Dungeons and Shrines

  • Dungeons:
    • TotK's dungeons show improvement over BotW but still feel disjointed and less cohesive compared to traditional Zelda dungeons.
    • Players noted the importance of unique dungeon designs and how they contribute to the overall experience.
  • Shrines:
    • While shrines are back and improved, there were too many in the game, detracting from their uniqueness.

Music and Atmosphere

  • The soundtrack is considered a letdown compared to previous Zelda games, lacking the epic feel that characterizes the series.
  • Music often feels generic, contrasting with the bold themes fans expect from Zelda.

Conclusion

  • Overall, despite multiple criticisms, Tears of the Kingdom offers a remarkable gaming experience that can appeal to many, retaining the essence of adventure and exploration in the Zelda franchise.
  • The review reflects on the highs and lows of the game and the importance of player feedback in shaping future titles in the series.