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Games for Change Festival Insights

May 1, 2025

Lecture Notes on Games for Change Festival and Related Topics

Welcome and Introduction

  • Hosted by Assi Barack, chairman of the Games for Change board.
  • Celebrating the 20th anniversary of the Games for Change Festival.
  • Reflection on the evolution and growth of games since the festival started in 2004.

Assi Barack's Key Reflections

Evolution of the Medium

  • Comparison to early TV; early games were like interactive documentaries.
  • Evolution into broader impacts such as FDA-approved games for neurological impacts, citizen science games, etc.

Acceptance and Maturity

  • Early skepticism about 'serious games' addressing issues like poverty, human rights.
  • Overcoming narrow-minded views of games as only escapism.
  • Games can now address a wide range of topics and emotions, showing diversity of impact.

Partnership Announcement: Games for Change and Verizon

  • Aimed at providing resources for using gaming and esports in K-12 education.
  • Focus on empowering teachers and school leaders to integrate games in classrooms.
  • Development of professional development courses and curriculum with Verizon Innovative Learning HQ.

Panel: Queer Games and the Apocalypse

  • Discussion on the intersection of queerness and apocalyptic themes in games.
  • Emphasize on building and destroying worlds, community, and personal growth through games.
  • Presentations by game designers and educators on their work and personal experiences with games and queerness.

Talk by Nandini Chatterjee Singh (UNESCO)

  • The role of kindness and emotional competencies in education.
  • Games as platforms for developing empathy, mindfulness, and compassion.
  • Examples of game-based courses that intertwine narrative games with learning experiences.

Riot Games Social Impact Strategy

  • Utilization of UN Sustainable Development Goals to guide social impact strategies.
  • An example of global player engagement to identify causes they care about.
  • Discussion of the impact of mental health awareness and regional differences in player concerns.

Dungeons & Dragons in Schools

  • Shelly Mazzanoble and Dan Rawson discussed curriculum integration of D&D in schools.
  • Benefits of D&D include reading, math, empathy, social skills.
  • Educators like Cade Wells shared success stories of using D&D for engagement and growth in educational settings.

Closing Remarks

  • Importance of community and creativity in gaming.
  • Encouragement to explore innovative uses of games in education and social impact.