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Games for Change Festival Insights
May 1, 2025
Lecture Notes on Games for Change Festival and Related Topics
Welcome and Introduction
Hosted by Assi Barack, chairman of the Games for Change board.
Celebrating the 20th anniversary of the Games for Change Festival.
Reflection on the evolution and growth of games since the festival started in 2004.
Assi Barack's Key Reflections
Evolution of the Medium
Comparison to early TV; early games were like interactive documentaries.
Evolution into broader impacts such as FDA-approved games for neurological impacts, citizen science games, etc.
Acceptance and Maturity
Early skepticism about 'serious games' addressing issues like poverty, human rights.
Overcoming narrow-minded views of games as only escapism.
Games can now address a wide range of topics and emotions, showing diversity of impact.
Partnership Announcement: Games for Change and Verizon
Aimed at providing resources for using gaming and esports in K-12 education.
Focus on empowering teachers and school leaders to integrate games in classrooms.
Development of professional development courses and curriculum with Verizon Innovative Learning HQ.
Panel: Queer Games and the Apocalypse
Discussion on the intersection of queerness and apocalyptic themes in games.
Emphasize on building and destroying worlds, community, and personal growth through games.
Presentations by game designers and educators on their work and personal experiences with games and queerness.
Talk by Nandini Chatterjee Singh (UNESCO)
The role of kindness and emotional competencies in education.
Games as platforms for developing empathy, mindfulness, and compassion.
Examples of game-based courses that intertwine narrative games with learning experiences.
Riot Games Social Impact Strategy
Utilization of UN Sustainable Development Goals to guide social impact strategies.
An example of global player engagement to identify causes they care about.
Discussion of the impact of mental health awareness and regional differences in player concerns.
Dungeons & Dragons in Schools
Shelly Mazzanoble and Dan Rawson discussed curriculum integration of D&D in schools.
Benefits of D&D include reading, math, empathy, social skills.
Educators like Cade Wells shared success stories of using D&D for engagement and growth in educational settings.
Closing Remarks
Importance of community and creativity in gaming.
Encouragement to explore innovative uses of games in education and social impact.
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Full transcript