let's learn Revit it all started the day I had to learn Revit at this company I work for they gave me this written document it is a very detailed document about the software and look it even has a list of all the tools inside Revit so isn't that the best I could possibly hope for let's actually learn Revit do you know why you don't just wake up in the middle of the night and search for how does railing work in rivit context your brain needs contexts to make you search that from an evolutionary standpoint it turns out that our brains evolved to remember things that were tied to our survival which is to say to remember things in the context in which they occurred you cannot remember what you ate 3 days ago or what you wore as clothes but if you go on vacation for 3 months and you come back you still remember how to go to the supermarket and all the intricate streets and path you need to go through in short linking Revit skills to a real life project is the most effective way to learn and I made it so that you get all of that in this video guide now how can you properly learn rivits when all you have is a bunch of tutorials that explain out of context short answer you don't can you learn rivit way faster 100% so I often ask myself if I had to start from zero with Revit knowing what I know now how would I go about it that's exactly what this video is about I'll give you the fastest way to become a Revit expert and throughout this complete beginner guide I'll give you the top 27 hidden tips that beginners just can't know so stay tuned for these welcome to digit aligned I'm Naim and I think that you've made an excellent choice there will be five parts module one beam configuration and check module two structure module three architecture module four quantities and exports module five class detection by the end of this guide you will Master Revit and be the best in the building we'll be using Revit 2024 and there will be a link in the description down below to download a zip file containing all the resources you need let's start with the first step which is checking the resources this step is most important so in this folder that you're going to have if you download the resources in the description down below we have four files and two folder of resources the first file we have is the instruction so it's very straightforward it's just instructions that we're going to follow all along so that we are never lost in our training second file is the beam protocol a beam protocol is a guideline so that every actor in The Beam project knows how things are done and the overall organization so this is really simple to understand imagine you are looking for a glass or a fork in someone else's house you need to check everything of how they are organizing things in the house the beam protocol is about having the same house for everybody here's an example so that you can have a better idea of what I'm talking about this is the folder Tree on this project and this is how we should organize the file so that every actor in the project knows what to expect when he's searching for a document so then we have the Mundi skateboard shortcuts this is a refined keyboard shortcuts layouts that I have built so I make it available for you so that you don't waste time on rivit and so that you enjoy using Revit and the last document is a dictionary of building and civil engineering so why is this here it is because I have translated all the documents you can see here to English for you and in case I have forgotten award you can check this dictionary of building of civil engineering and you can do uh quick contrl F and you can search for the world maybe you can search for a slab you know this is French to English so you can check for D in French and you can check here okay pre-cast you know D and you can see here it's a slab concrete slab then we have two folders here that we're going to check later resource for modeling this is when we're going to model resource for clash detection obviously when we're going to do the Clash detection now let's just see what our building looks like in the drawing so resource for modeling drawings here we have the architectural and the structural I'm going to check using the architectural because the structural is derived from the architectural so architectural and I like to see the elevation and I like to see the ground level so in the elevation we can see what our building is supposed to look like and see we have a three stories high building ground level drawing so we can see here a little bit of how it's going to look like you can see this round thing in the middle okay you can see it's a little bit of a symmetrical building right here you know kind of and we have all of this offices large offices on the extremities you know right and left okay so we know what what is going to look like okay obviously I don't own these files these are owned by World skills and uh this is for educational purposes only okay so let's go ahead and start with the module one beam configuration this module we're are going to discard everything because it requires Autodesk construction cloud and this is a paid service the only thing we can do is create the project tree structure so let's open the beam protocol okay beam protocol let's go ahead and look at the table of contents here we can see folder three okay we can see here how it's supposed to be organized let's go ahead and do a double window and we're going to create our folder new folder project files enter new folder 00 for revision new folder 01 beam deliverables new folder 02 non beam deliverables let's check that we don't have any mistakes because we need to look professional okay then we go into non- beam deliverables new folder prints new folder schedules and then new folder and Clash reports so that's all for module one let's go ahead and start module two which is about structural modeling okay module two structural modeling let's go ahead and start by looking at the instruction instruction number one create a new Revit project using the structural template provided in resource folder which name is this let's go ahead and check what we have resource for modeling so resources for modeling and we can see here this is the file we have Str Str R22 this is it now now let's go ahead and start Revit so this is what Revit looks like I'm not going to spend too much time explaining the interface you're going to learn by using it and in context so let's open a new model new here prompted to choose a template file so we can choose between the default templates that Revit provides us and we can also choose a custom template let's go ahead and choose that then first tip of the day let's go ahead and get to our directory where we have our file if you plan to have a job in beam industry you need to know this trick so if I go ahead and click on the path right here I can contrl C to copy so all the shortcuts I'm going to use are going to appear on the bottom left corner as you can see so here contrl C to copy let's go ahead inter rev it under file name let's play control+ V enter and here we can select our Str strr R22 so a project template is usually used within a company so that all employees have the same tools the same way of doing things so here we don't want that we want to create a simple projects press okay okay so that's it you are now inside the Beast inside Revit so Revit might seem overwhelming at first for a beginner this is a beginner guide so I'm not going to spend too much time as I said explaining everything just you're going to learn in context so just to clarify in Revit you have many tabs like this every tab has its own uses and every tool has its own use don't be overwhelmed by this this is very simple very straightforward and we are going to use many many of these tools in this guide by the end of this guide you're going to master Revit okay so let's go ahead and see what we have next save and name the model be be stands for beam execution plan and this is the beam protocol that we have right there so let's go ahead and look at the table of contents uh model naming that's what we have here so we have the project name then the three the first three letter of the of the person and then the lot which is the discipline so here we we have an example project name name discipline so let's go straight and copy this now press file save as project now let's go ahead and go into the project tree we created beam deliverable and just paste this remove the space we have here and here put your own name so for me it's mandis okay now it's like any other software you just save a file but there's a little option right here where you can choose the maximum file that you want so in previous Revit versions by default it had 20 files so every time you do a project you have 19 backup files plus the original project file so 20 files but I just want one simple file okay press okay press save now if we go ahead and look at our beam deliverable we now have the project saved now let's go ahead and go a little bit faster you can you can put a slower speed on YouTube if you want to follow as an absolute beginner three create structural work sets be so let's go ahead and go to the table of contents and let's check if we find the work sets work sets Okay for the St Str model so this is what we're doing we need to create these work sets what are work sets again you're going to see just follow along let's go to the collaborate tab so you have a little little hint here this is for collaboration okay now you click work sets Okay okay we are in the work sets window it's a little bit bigger and we are going to create these work sets let's press new s hyphen 00 _ grids and levels press okay we can see here visible by default it's yes so we need to check this box now new s hyphen 01 underscore work set one okay new s hyphen 02 underscore definition Zone okay visible by default no let's uncheck s 10or be okay is by yes s 10 uncore posts posts I'm pretty sure it's columns okay this is a bad translation my bad this is for columns okay now now press okay so colums visible by default yes okay s 10or slabs okay new s 10or words okay and last s 90 linkcore full link name okay so let's press okay and okay do you want to make the work set active work set no all right instruction number three is done instruction number four create the missing levels and rename them R key be levels okay let's go to the table of contents again in the beam execution plan and let's try to find levels levels correspond to architect levels which are finished floors okay we have to create the architectural levels okay this is what we are asked so let's just take these and create new levels let's go to Revit how does Revit work in levels let's go to an elevation view close this let's go to the North View and as we can see here we have two levels okay we have n0 N1 is the base level that we have in the template that we that we've opened so we need to create two more levels now I'm not going to talk about all the different ways of doing things this is not my way this is not the way I think Revit should should be learned we have a purpose here is to complete a full beam project in the minimal amount of time and the best quality possible so the way I'm going to approach this is just by telling you the best the most efficient way I've found in the past year of training let's go ahead and click on this level and put this at the right uh units first so let's press un n for units again you can check bottom left for the shortcut so let's go ahead and look at this we want M meters okay two decimals I think one of the light died so length we want meters two decimals press okay okay now we can see we're in meters let's go ahead and check it's 3.94 3.94 double click 3.94 okay now let's click this level one and press copy so how the copy system works in Revit it's really straightforward you select an element that you want to copy first you need to select an element that you want to copy you have no choice and then you press the copy right here or you press Co okay you can see shortcut now Revit asks you where do you want me to grab this from so do you want me to grab this from the head from the from the hand where do you want me to grab this from let's say this is the head if I want to grab to grab this from the head it's going to grab it from the head and then and it asks me where do you want me to place this and let's say I want to place this in the middle as you can see it placed exactly from where I I took it so let's say now I want to have the exact same uh position I grab it anywhere and I just place it straight up okay you can see here it's locked it's magnet and you can just straight up put it like this 7.25 let's put 72 35 and then NT it's 1045 let's go ahead and copy this again if it asks me where do I want to pick it from where do I want to grab it from so let's just go straight up and 1045 and let's rename this NT we have blue symbols and black symbols black symbols just mean that we don't have a view associated with the with these with these levels okay and blue it means that we have a view like here now let's go ahead and go back to the instructions link the following files provided in resource folder origin to origin and we have two files St Str AFC and DWG DWG to display link models you may need to modify view parameter okay let's go ahead and go to insert link Revit and here we're going to go back and back and resource for modeling and we need this one and we need to import this one the WG rvt let's go ahead and check that we have origin to origin okay and then and then click open okay second file let's link the EFC the IFC so let's go ahead and Link the IFC open so now let's go ahead and click on the little house right here to open a 3D view to display the IFC first we need to change something in the phasing right here so let's go ahead and change the phasing yes so here is our IFC model so most likely you're going to be able to select it like this how does Revit work if you want to navigate around Revit um the middle click of the mouse the wheel the wheel click is serves to position like this it's for 2D positioning as you can see here and then if you press the shift button and then if you press the shift key on your keyboard and press the wheel button you're going to be able to turn around like this important trick in Revit let's say I want to orbit around this column right here if I press the the shift button and I orbit around it's really difficult to see you know I would have to really struggle to get around how do you address how do you address this you just select this little column right here and then you press shift and you can just orbit around really nicely and you can check your elements okay so this is the bases of Revit six display DWG backgrounds and create grids okay so let's go ahead in the uh ground level plan okay we cannot see anything that's where we're going to open VV this is the visual graphic window very important window in Revit so this is related to anything visual on your project so let's say I want for example to make all the walls in Revit red I will go W and then I will look at walls and here I would be able to put all the walls in red or all the walls 50% transparent Etc now let's go to Revit links I want to show the DWG let's go to display settings right here okay and then by linked View and let's select our floor plan right here for the ground level and press apply press apply now we can see we have our Flor plan which is really nice okay so let's create the grids now so to create the grids just go to structure and grid and now we can go ahead and click on this and then on this and then we're going to go ahead and click on the elements remember press copy C shortcut and then we're going to just select we want to take it from here and place it straight down and just continue if you cannot continue like me you just check here multiple so you can do multiple copying and then just go down again and again and again and again okay now again grid let's do the vertical ones okay like this now let's press ask to to get out of this tool so Escape now two times now select the the grid and let's name this a okay select it copy let's go ahead and paste it right here okay okay okay okay okay and last one okay so now let's say we want to see what we are doing right here so we're going to select this uh plan and press HH HH is a shortcut to hide any elements let's say you want to hide this grid I press h h and then to to show anything hidden let's press HR okay really fast really nice to use so HH now we can see we have our grid right here so as you can see we have our elevation views these are elevations and they are not placed correctly so let's go ahead and just move them like this move them like this and then we are just going to align them really nice and neatly you know digital alignment this is what I like so the middle one is the G so let's go ahead and press the Align tool which shortcut is Al just before I forget on your Revit let's press KS okay to open the keyboard shortcut and import the keyboard shortcut that I have given you right here Mendes keyboard shortcuts okay then override press okay now you have a lot of shortcuts that I'm going to use in this guide this is the exact same as mine let's say I want to me measure you know this is the exact same align by pressing the shortcut a l so how the Align tool Works in Revit it's very very straightforward you select what is the reference of alignment so let's say this is the G this is the reference and then what you want to align I want to align this a right here and as you can see it's perfectly digitally aligned now again G digitally aligned now again we have the four is the middle one let's take the reference align then again for a line okay and be careful when you select your line you have multiple lines here some will not do anything you need to select the the right line here okay so now everything is nice and line we have created the grids but as you can see here HR again we can see we have the head on both side on both side okay so we want to do the same thing here so let's select one of the grids let's go to edit type right here and check end one press apply okay so now it's nice instruction number seven model The Columns the beams interior and exterior walls and opening from the plans provided in the plans folder model up to expansion joint files GG 17g L the spal heights indicated in the plan positioning for resources are to be considered from the finished architectural level okay name objects type according to beam execution plan okay so let's go ahead and see what the Exe The Beam execution plan ask us to do regarding the naming of the elements so let's see if we can uh common models division expor common data model homage Okay naming of the family type let's go ahead and look at this system family types use the following prefix followed by space and dimensions in centimeters MBA reinforced concrete concrete wall DBA reinforced concrete slabs ISO for insulation Mr for curtain Ralls pan curtain wall panels men for curtain wall Millions okay CLS for partitions and FPL for false stealing okay NG GC for railing now let's go ahead and go to structure and column okay now as you can see if we go to the to the available columns that we have we don't have much right here so we'll need to import some so let's go ahead and load a family this is a something a lot of people struggle on Revit at first especially beginners when you load family it's going to ask you prompt you to go inside a folder most of the time if you install if you install the fresh Revit you don't have access to any content you know what you need to do first is to install this this is the Revit cont package so how does it work there's a web page which name is Autodesk Revit Revit version and then content and they give you depending on your language they give you different kind of content uh that you can download okay so in this case I've downloaded the English so in this case I'll go ahead and download with you the US English Imperial and Metric so this is the big the biggest one because they are metric and Imperial content okay so it has finished downloading so I have it here this double click run press yes when you are prompted for the for the admin rights okay so now just press install and it's going to install everything you need to continue the guide okay so install complete just click finish now we'll be able to go ahead and click on column and click on load family and here by default it's going to be on c for me it's on D because I changed it then you go into programs and then you go into libraries and here you're going to have access to English us and here we're going to have everything we need right here Str columns steel and here we're going to have all kinds of concrete columns right here let's say we want this one let's open just for the sake of it okay we have we have it right here in metric okay let's say we want this in Imperial you just go to English Imperial okay so now you have both of it if you want to follow just as I do in metric you can do it if you want to do your own your own thing in Imperial you can do it okay now I use metric okay so I'm just going to go ahead and drag and drop the English one into the right into the left right here and let's close this would you like to save the changes yes now anytime anytime I want to go and load any any kind of family I just go to load family and I have this right here I don't have to search anything I can just go to us and I have anything I want right here structural column concrete and I can take my concrete column right here okay so let's close this because we have already imported it now let's go ahead and check what we have 30 30 20 45 I like to start on the right left and go down even though so let's start let's go to column edit type and in Revit you always this is how it works now we can check we have the right column right here okay now we can check we have the the column that we want let's click duplicate and name this as in the B the beam exection plan 20 45 okay then we want 0 20 and H 045 let's press apply okay and here you can see we can place it really important in Revit when you place columns they ask you you want it in depth or in height and it's the same thing for walls so just to explain to you really quickly this is your level so this is level one okay first floor so you can you can walk on this first flow this is a column okay if you put depth ravit is going to put is going to place the column starting from the level and down okay so depth starting from the Lev level and down if you put in Heights starting from the level and up okay so since we are looking from up like this you know we are looking like this on our plan we want this in height okay so let's go ahead put this in height we are in ground level so we want level one to be the top constraint okay so this is the top constraint and room bounding is just if you want want to create rooms later uh you can check this is not relevant here so let's just place this okay so you can place it a little bit uh randomly okay and now you can just align this check the reference and align take the reference and align now it is nice and align now you can see we can't we can't see anything because of the DWG here so let's go ahead and try to change uh VV and try to change the okay so now we can see now we can see and uh as you can see I have this little shortcut right here if you use my shortcuts you can press FW or WF to change uh to change the displaying settings so we have our first one here let's go ahead and press CS for copy similar and we're going to go and place it right here now it's 3030 so let's take it edit type duplicate and name this 303 again this is just the name so we need to change the actual Dimension 30 30 apply apply so now let's just save the project the first time that the project has been Sav since work sharing has was enabled this is because we've enabled work sets work sets automatically creates a central model for collaboration in rivit so when we create work sets it automatically asks us to create a central model so let's just press yes for this now in the meantime I'm going to take a bit drink water it's very important to register the information really really important so now let's just align this right here and make sure this is aligned okay this is digitally aligned perfect so let's go ahead and copy this one so press copy take you know you can see here if I have a cross like this this is just some place and if I have a triangle like this this is the middle this is the actual middle and if I have a square this is a corner okay it means that I have I have Corner in my selection so let's go ahead and try and try to get a corner for now and let's place this inside another corner and as you can see digitally align okay so let's go ahead and try to find another column okay we have a 30 by 30 here let's take this one and copy it again okay okay now we have different ones 25 70 so let's go ahead and copy this one again like this and then like this so as you can see it's not the same size so let's take this edit type I think now you start to understand so now let's name this um first duplicate and then 25 x70 and we need to 25 70 apply okay nice now we can just press space if you want to rotate it as you can see let's just move this in a random place so that we can digitally align it so reference and we want to align this take the reference align this so here really nice and align so then we have the 20 by 50 so let's go ahead and copy this one here okay never mind how it is placed we're going to align this later edit type duplicate 20x 50 20 50 apply okay just press space then take reference align this reference align this nice okay so this starting to to have a a few let's just check so it's just so as you can see this is very annoying because anytime I move it select the link we don't want any link so we can either disable the select links here so we cannot select links anymore so this is a grid this is the grid that we've created before we can also do one thing that is important is just go ahead and select any of the grids you know in the 3D view you can select these grids right right click select all instance in entire project so this will select all the grids in in the project and now let's just press here for pin okay so this is pinned so what does it do now we cannot move it accidentally okay and furthermore and furthermore and furthermore we can just disable the selection of pin elements so now as you can see it is really nice I can only select the the the the columns that I have created before okay really nice really really nice so I kind of I kind of start to like it now so again you can just use if you're using my shortcuts you can just go ahead and have different views just with a shortcut or we can also change the visual style to Hidden line right here I like hidden line so let's go ahead and just uh disable select link just to hide the IFC real quick HH okay so we can see here that we have the columns that we've just created okay in the 3D View and they are going from this level so let's just align the levels real quick as you can see the levels are little bit far away so let's go to the north elevation View and let's take our levels so this are levels and let's just bring them until the end until the L which is our last um our last thing and now let's just take this one as you can see here we have another type of level and this is due to the um this is due to the IFC that we've added okay this is the IFC so let's just select this linked Revit model Str Str okay so make sure you selected Str Str linked model and HH so we can hide this and now we just select this and bring it back so now if you go to the 3D view it's nice and align in this manner you know because we have the North View now let's just align in the East okay so let's go ahead and align this in the east okay now if we going to 3D view you can see we have everything nice and line what is this this is most likely has to do with the link model yes so let's just let's just leave it like this for the for the linked model because we we're going to hide it anyways in the end of the of the project close the unnecessary views that we don't need okay now let's go ahead and keep placing The Columns that we need to place so I'm going to try to show you techniques all along the way so that there is nothing repetitive in this in this guide so let's go ahead and duplicate and let's put 25x 25 okay and now let's also change the actual Dimension to 25 25 okay so let's this nice now there are little thing that we can that I can show you now so let's take this one and put it the there so let's say I have I need to change all the all the so now let's say this is the wrong one and I am I don't want to go ahead and change this even though so now let's say I've played this and I want to change to the right type and I don't want to go ahead and check this I want to to win time I want to gain time so let's go ahead and press ma ma for match type and then just press the reference again it's always the same in Revit reference and then the the actual thing you want to modify and then let's align so this is for the match type okay then we have two 2525 okay so let's copy this one let's copy this one from here to here okay to there and what we have here okay let's check what what didn't what did did we forget what did we forget what did we forget I don't think we forget any columns so we have just this one right here there is no Dimension so let's just press the shortcut I've just pressed and and 30 by 20 okay so let's go ahead and copy one from Corner Place this here 30 by 40 do we have one we don't so let's edit type create 30 30 by 20 and let's do that okay now let's align this nicely like that okay so we've placed all the columns that we want I think we have one here okay okay we have one left here we have one left here so I guess this is the same as this one and I'm going to show you a new thing again if you're on a beginner so let's just check um okay so just align this like that really nice now let's say you don't have anything to align to so this can happen quite often so let's say I'm right here and I don't have anything to align to I don't have this this is a I don't have a DWG in the background so you're going to select this and you're going to press rotate the rotate tool which is an important tool how does the rotate tool in Revit works so I'm going to just show you for this case so always Revit is asking you for from where you want to GR rubit from where you want to rotate it you know you want to write it so look at this pen sell me this pen let's say you want to rotate this spin if you rotate it as Revit is asking you where do you want me to rotate it rotate it from here you know I'll rotate it from here you can see here the difference in this case when it's nicely placed in the corner so we want to rotate it from the corner so let's take place the center of rotation okay let's make sure I selected a corner by looking at the square and then what is the line of reference what is the line of reference so this is asking you just look so let's take another corner right here and now we can put this line of reference where we want it actually so we have a line of reference on our element and where do we want this line to be in the end so we want it to be in this line we want it to be uh along this line right here okay let's press and now as you can see as you can see this is a line right here okay and just look at this this is the actual way it was drawn on the drawing okay nice we went through the most basic tools on rivit for positioning elements now we did the column let's go ahead and close the unnecessary things okay columns now beams okay beams beams are really important in structural so beams anything where you see it's written p o or BN it's a beam or where there is HT a height it's a beam okay so let's go ahead and start from the same place we can see we have 30 by 70 so let's go ahead structure um I do have some shortcuts you know as you can see if you have installed my shortcuts you have BM for beams okay so let's save the project really quickly so as we can see here we have a 30X 70 so let's go ahead and select a beam right here then edit type duplicate and let's call this one 70 HD and let's change this to 70 apply okay now when you are using the when we are using the beam now we now when we are placing the beams in Revit we have to choose a placement plane right here so it's uh really easy to understand let's say we have two planes so we have the level one right here you can walk on level one and this is grounds okay ground level so level one we are just asked where do we want to place the beam because they are going to plac they're going to be placed right on the placement plane you know and don't worry when it's placed we're going to choose um if we want to just offset it a little bit but first we need to change the placement plane because because let's say in the future we want to have quantities of all beams in level one we need to reference them to the right level okay so let's go ahead and place the 30 by 70 right here so let's start with the first and last okay so now we have our first beam let's just look at how it looks like as we can see here it's not on the level one so it's always nice to look at the 3D view you know because as we can see here it's not on this on on the right plane okay so let's go ahead and delete this one and go to beam and let's choose the right level so level one right here now let's place it again okay none of the created elements are visible in floor plan this is a very recurrent problem in Revit it's not a real problem but for beginner it is so as as you can see we have created an element so if we go into 3D view it's created right here but we can't see it right here why is that this is because of the view range okay so we have the view range right here so if we can't see it there are two two main reason either the view range is not right or the elements are hidden in the view the elements are not hidden in the view because we could see the beam when it was placed under level zero this has to do with the view range so the view range you can see here a little bit about what it is you can kind of understand but you can't understand if you don't use it with me now so this is the top level so top level is the the first you know so you we are looking like this you know down on the plane and the top level is the the starting point on let's say so the top level is two 2.3 okay let's that's that's not great that's not right because let's look at our elevation East not East let's take North okay West okay let's look at the west elevation so for some reason in my East Elevation I can't Okay so the reason is that the the plane the cut cutting plane is not in the right place okay let's take this let's look at other okay let's Place The Cutting plane right on the nice okay let's take the cutting plane and again The Cutting plane okay so now if you go to East Elevation we can see nicely okay so we can see here on the elevation that our beam is at 394 okay so if we go back to our plan if we want to see our beam we need to be at least on the top we need to be at least at 394 okay now this is the top level okay but obviously this is just the primary range this is not where we cut where we cut is the here the two number two is the most important one so the cut plane needs to be 9 392 let's say and now as you can see we can see here the the plane because we have so this is you can see here number one and number two we memorize this let's go back to the view so right now what we've done is that we put level one um the number one the top range here you know on this line and the number two at 9 3 92 so about about here so just below so theoretically we could even put it at 324 you know this is the limit where we can see the beam so let's try this view range 3 24 we can't see it so let's put 325 we we can see it this is this is exactly how it works you know so as you can see here this is really important that's why I keep a little bit of time for this because if you don't understand this you're going to have really hard time on in Revit especially in structural Revit so now you can understand a little bit so bottom is basically the the the lower level and uh we can put this to z z okay this is okay now okay this is okay now and uh that's all I want to say for this so let's stay at 3.5 okay that will be that will be all right it's 3.7 okay so even 3.8 will be better okay so 3.8 okay so now we can see our elements nicely you can see it goes nicely into everything now let's go ahead and copy this one from the uh from the corner right here so let's copy from the from the middle now from the middle and then let's put this in the middle right here okay so now we can just align this no so now we're going to so a little bit of uh of a tip if you press SD you know from the the the thing I've I've given you you can just go ahead and cut cut and cut an element for example the beam as you can see I've just cut the beam right here so the beam is all of this but if I press SD and then I cut it here as you can see I can now remove this part and I can just do that this is very useful when we have uh very long elements for walls and beam and we want to cut them okay so again it's the same one let's just copy copy it like this okay so it kind of it's kind of difficult to see where it ends okay so let's open the actual plan actual drawing so we can have a second source of understanding so this is for this okay okay okay okay so this is we are placing this one right now as you can see the beam is going until here okay so it's going like this okay so let's look at what we have real quickly so we can understand okay you can see here we starting to have something let's go back and try to find a a new a new thing to learn so P so P metal metal is a steel you know steel so we have to use an IP uh so we can go ahead and go to structure or we can just use my BM shortcut so here we have the IP so we have exactly what is asked here okay so let's choose it and let's just place it like this first uh just before we place it just verify okay it's on the right level let's place this right here okay let's make sure we have the okay so right here what what what you just seen is me pressing tab tab tabulation is just a tool so that's you know you don't move you don't move your mouse and sometimes in RIT is difficult to select the exact thing you want because you know things are overlapping each other and sometimes it difficult so you press Tab and it's going to select something else you know in uh in this space in this little space area so now we'll just verify something and just place this right here okay and let's say you don't want to do this all the time you also have a shortcuts right here which is zzy so let's just use it to to just go really fast in um in zooming you know so let's say we want to zoom here and we want to digitally align you know so I just press tab here you know and as you can see when I go here I can't I can't select this line so I press Tab and I select this nice now let's look at what the metal one looks like you can see here it's a really basic beam basic steel beam you know nothing fancy so let's go ahead and just copy this from the middle and again you can also in Revit when you have uh a function that is actually um so we have when you have a function that is current that you are currently using the copy you can also use the zoom you know just to make sure this is a nice and let's align this as you can see I can't select this so let's press tab let's press first uh WF to make it wireframe select this and then select tab and this and now it's all and digitally align now let's go ahead and uh try to go a little bit faster so um new tip again so let's say we want to take this one and we want to put it here um just with the rotation so let's go ahead and select this beam right here and press r o for rotation um let's click the place to place this right here then select the reference line and select where we want this line to actually be in the end so we want it here okay my bad I forgot one thing so let's press rotation again and let's check copy right here place then Place select this reference line and place it like here okay so now we have this let's just um align this right here wireframe and align this right here okay nice now we can see here this is a 40 by 70 this is not what we have here so edit type duplicate and now we're going to press 40 rename the type and change the actual dimensions always always always and now as you can see this is not a line I don't like that so let's just align this okay nice it is aligned let's also move this back here so now since this is the same material you know Revit automatically joins all of these because these are the same materials okay nice now 20 by 20 BN so BN is a beam you know as this one but this one will be inside the slab you know it will be inside the slab so let's just copy this one and put it here and just change the type so 20 by 20 HD and press okay um I don't think this is caps so HD okay 20 by 20 okay okay nice let's just align this like that and let's just align this right here mhm let's look at what it what it looks like okay it's starting to have a little bit of a structure of a framing so again let's to let's take this one let's go ahead and copy you know remember rotation copy let's take this one right here and 90 uh new tip so if you want to copy and you want this to be my bad you don't want this to be my bad but new tip so let's say you want to take this beam you know you have the copy checked and you want to make sure it is 90° you know you don't want to guess it like that even though it can snap like this but let's say you want something that is not 90 you can just open it a little bit uh where you want just the direction you know let's say I want this this way or this way and I just enter 90 for 90° okay now new tip let's say you want to move this you can press the shortcut MV that I have given you it's also the default shortcut and you can just just similarly to this tool the MV tool Works similarly to copy tool so you just select an element that you want to move you press MV and then it asks you RIT asks you where do you want me to grab this from so we want this to grab this from here and then we want to put it right here okay so now let's just extend this it's 50 by 20 HD 50 by 20 HD do we have it no we don't so 50 by 20 HD okay play okay and as you can see this is something I really hate it's not digitally align so let's align this okay now now now now so this is done now this is basically just revising what we already know so let's go ahead and press copy no we don't want this one um another way we can just create beams is just by going again on beams and we don't have to copy each time we can just go to beams take the 20 by 50 do we have it we don't have it so let's create a new type 20 by 50 75 apply okay so let's just create this one here okay let's align this okay let's align this press tab okay nice now we can see here it's not for some reason it's not okay so it is what it is okay so now we can just go ahead and quickly make these ones okay this is basically just repeating what we already know so so now let's go ahead and quickly add these ones right here okay so I want to take it to copy it from the corner okay okay so 25 by 50 do we have it we do not so okay 25 25 okay let just okay now let's align this and that now let's move this and I want to show you a new tip okay so let's go ahead and create an array so let's do it really quickly just for this one so we want three in total we want to copy it from here and we want it to start from here okay and then you can just okay align it okay and of course when you do that it's going to create a group so when you create an array okay you can then check group and Associate so you have elements that are that are just elements but if you want this in group so that you can take a group you know and just move it like that you know a group is relevant when uh sometimes okay but here we don't want to group so just press and group and group and group okay so let's just do it for the purpose of this video Let's press three okay group and Associate we don't want that here and let's just take this from here okay and let's place it here okay and now it's nice and aligned let's look at what we have here okay nice and aligned here what happened here okay so here it's not aligned so let's align this like that okay reference align and then let's take this one and align let's take this one and try to align it okay and let's take this one and align it okay so now we have the beams here 20 by 50 do we have one of this size somewhere okay we have one this here let's just take it and place it here and just rotate this 90° of course we don't want to copy it I forgot to uncheck so now it's 20 by 50 HD and at 25 so 20 okay we don't have this one so let's create it and now we're going to place 20 okay HD and 20 apply okay now let's just like that okay and align it right here align it right here okay nice and align we have the same one here so let's just take it like that and copy it and let's just align it you know you should you know it's really important to use short cut shortcuts because otherwise you cannot enjoy using rivits and if you don't enjoy it's going to be you're not going to like it you're not going to want to do this job so here we have a 30 by so here we have 30 by 50 let's go ahead and create 30X 50 do we have this 30 50 no we don't have that one so let's create it okay 50 rename and change the actual dimensions always all right so now let's just y frame and line and now we need to also sometimes I just move it out of the way to align it nicely so here as you can see okay nice now okay let's give it like this so now now we have this one here we have another beam right here which is 20 by 20 so let's just copy this one move it right here and just move it like that 20 by 20 do we have this we have this nice okay 30 okay this is the same one let's just copy it really quickly and here we go okay so we have most of our beams so it's nice now rounded beams let's go ahead and create the round the rounded beams so let's go to our BM and then let's try to take the square one okay square one nice by pressing tab you know and here again we need the square one I had okay the square one let's go now that we have selected the two ends of the beam we can just select the the bend you know the bend of the beam you know like this let's go ahead and select the band band like this so this is the 30 by 70 so do we have that 30 we have that okay nice we do have that so now we could even just expand this one you know but it's not exactly the same so let's go ahead and select this one and press CS for create similar and do the same things the same thing here here let's get the square by pressing tab okay we have the square and now uh it's ending let's just look at the at the actual drawing okay so we have one then we have two then you have Wall then we have three okay so so this one is ending right here okay can we have a middle one there's no Square here because we have no columns so let's just take this one no this is not the one let's take the square again and let's try to find the middle one okay I think this is the middle nice middle okay this will be difficult to I'm not going to lie to you this will be real difficult can keep element join just unjoin elements and now okay you see here so now it's not perfect but we can use our digital align tool so just take the you know wireframe we can see here the nice line that we have and we're going to select our beam and can keeps element join this is normal just unjoin element and now we can see we have a really nicely aligned beam right here so let's just try and you know leave it right here and just leave it right here don't worry about that it's we're going to fix it when we're going to do the walls and then select once again copy similar and just go in the middle you can see the triangle here okay and here again the middle triangle my bad my bad my bad okay so let's go ahead and take the beam and take so now let's go ahead and take the start to end Rus again and just select triangle and here triangle again just approximately approxima just move it like that and then 2470 do we have that we do not so let's create this one 24 2470 24 apply okay and now let's just align this like I like to like I like it to be aligned okay and it's nice and aligned so now I think we have all the beams that we need okay we just need this one right here this is uh let's copy in the middle and let's put in the middle right here do we have a middle we do not so that's 20 by 63 I'm positive that we don't have it I don't remember creating one so 63 20 and then 20 60 63 of height apply okay and just align take the reference and align the objects take the reference L it's already aligned and then let's say it's too long and we don't want to go until there let's press the sd1 and cut it right here and then we can remove this one and just align this one because sometimes we lazy you know and this we can just align this right here okay what is that okay so we should be able to okay okay we don't have any choice because if we want to keep it here we need the wall so we're going to we're going to fix it later with the wall okay so everything is nice and installed from G to L and from one to seven so now let's go ahead and put the walls okay let's have a quick look at the walls so here we can see we have same walls everywhere so there is no Legend So it's the same walls everywhere so it's the structural wall okay and it's a wall of let's go ahead and measure the wall so you can press my MSR MSR so we can press my MSR shortcut and look at this it's a 20 wall of 20 so let's go ahead and press the shortcut of okay the shortcuts for structural wall because just so you know we have different kind of wall we have architectural walls and we have structural walls here obviously we need a structural wall so let's go ahead and take a structural wall we don't want any of these walls we just want a generic one and we want to name it as in the B you know so let's open the beam execution plan again beam prot okay beam protocol okay so let's go ahead and try to find the clarification on the clarification of naming of the families now for the MBA reinforced concrete wall that's why we have that's what we have so it's called MBA and then we need the size in centimeter so let's rename this let's duplicate this MBA 20 cm okay edit and just let's choose okay 20 cm apply all right now let's go ahead and create all the walls that we need so just so be sure that we what we are doing most of it is wall and the little things here are openings so let's go ahead okay so Revit walls really important to understand Revit walls shortcuts for structural walls because we have different kind of walls we have architectural walls and structural walls obviously we are here in structural modeling so let's take a structural walls let's go in uh in the in the right order so here again like columns we have depth of or height obviously we don't want uh from level and down we want from level and up so let's take height and not deep keep def settings will be changed okay so now up con straight will be level one all right so that's it now location line is an important thing to understand so it's really simple to understand we have Wall center lines so basically you can place the wall from the axis as you can see here so let's go ahead and take the generic one and as you can see we can place from the axis from the middle but we can also place it my bad we can also place it from the Finish face exterior so we choose the exterior face of the wall and we just place this as you can see it's not placed in the race so let's play back space bar and as you can see it just jumps uh from side to side so let's place it like that and as you can see here I've placed the wall by his by its exterior face okay so we can do the same thing using interior face you know so make sure you take the interior the the right uh you know the interior so if you if I do it like that here it's not it's not right because the interior is used as the exterior and we don't want that we want like this okay so this will be the interior and this will be the exterior face this is relevant for when you place insulation and all of that and of course now we have core Center Line and wall Center Line what is the difference as you can see here really quickly it's really easy to understand here if I place a wall it has no no difference between wall Center Line and Co Center Line you can see here it does the same thing just Center but if I take some architectural walls you know architectural walls with insulation and all of that the core of the wall you know the structural wall here in Gray and the insulation in Pink as you can see there is many layers and let's say we want the overall middle of all of this we're going to choose wall Center Line and as you can see here it's just going to put in the middle of all of this mess okay but let's say we want only to take in consideration the structural wall the bearing wall so there we're going to use go ahead and just take cor Center Line and you will see something really nice that it's not really in the center why because the core the bearing wall is just the gray one it's not the insulation and all of that okay this is for interior only and this is for interior only okay so now that you understood how walls work let's go ahead and create so I've created here let's just delete it so that it does not bother you so I didn't Let's ignore this one I I had only generic here that's what you're going to have so let's go ahead and edit type and now we need to create a new wall so the new wall is MSR MSR so let's just create a new wall of 20 cm as you can see here so let's go ahead and create a new type and let's uh duplicate so first of all let's go to the be okay so the be beam execution plan and let's go ahead and look at the clarification of the naming of the family types and here use the following prefixes follow so for reinforced concrete wall what we have here actually is MBA followed by the di menion in centimeter by the thickness so let's go ahead and duplicate that and press MBA and this is a wall of 20 cm now let's go ahead and edit because this is just the name remember and we need to change the actual Dimension actual thickness to 20 cm and then click apply okay now what I like to do is uh Place The Walls by finish face exterior but since since we're here on a full guide for beginners I'm going to show you a really nice technique really neat it's called Peck lines Peck lines save the project of course I have a bad habit of uh not saving the project every five minutes but I should so now pick lines is really nice because now we can just um make sure we are in height top conate is level one okay now we can just pick a line here you know let's say this one and you can see it created a wall all over the place all along the the line right here so let's do that again just pick line finish face exterior and select the exterior right here so as you can see there's a little dashed line above or here below and it just shows where the wall is going to go if I go with my mouse just below the line is going to place it above if I go above it's going to place it below as you can see here look okay it's above we don't want above we don't want below so let's place it below like this okay now it's nice let's go ahead and go to Y frame press SD and let's just cut where we want to cut so that we don't we don't create 100,000 walls you know so let's just cut here and here um and here so let's just cut like this I think it's better and let's just cut right here okay so now we can just delete at G you know right here you can delete from from G okay let's just do that here we're going to just so here what we can do is just go ahead and cut this one you know we can just align things so let's digitally align the things that we have here so we can't select it why why can't we select [Music] [Music] it so let's go ahead and align this and that okay so now let's go ahead and try to align so let's go ahead and line that right here okay align that so now uh I forgot to split here okay and can we align this okay we can't align this so let's just align like that and align like that and okay it automatically just create a new one when you it joins the wall when you modify them that's why you have to cut it cut it again so now let's just verify that everything is like that in the actual plan so here yes we have this like that so this is good and now let's just move that here okay just align this one here okay let's align this one here and up this one here okay and let's just cut this one here it really quickly okay so really quickly we've created all the walls here now let's go ahead and CS for create similar and let's do a new technique so let's do finish face exterior and select this face right here make sure it's on the right side okay and now we're going to press T okay it's already done it's already done we don't have to do anything so let's go ahead and look at this we have an opening here so what we can do now what I want to show you is the TR TR so now select this wall and press pick lines and just pick the line here okay so now okay it's a wall of 24 because obviously it's not it's a wrong number so it's 24 so let's go ahead and create uh duplicate a new new type mba4 edit and change the actual Dimension because we just change the name and then press apply okay and as you can see it's nice [Music] and aligned now let's go ahead and check the pl so we have Wall here wall here wall here wall here okay so now let's just look at this as we can see here our be is only here and it's not there it's not there so let's get it by pressing SD okay get it here and get it here okay let's get this one let's get this one don't worry we are going to fix it once we have the wall in place okay so what we can do now is also we can just take a wall and just continue it like that you can see here we've continued it and we can cut right here and right there we can just cut this as you can see we have a wall here without going into all the uh the the wall tool so now take this this wall Cs and just pick line again and pick line here okay so here obviously it's not the same size it's 20 okay nice now CS again pick lines and let's just pick line pick line okay and let's just pick pretty much all the lines we can pick so we have this one we have this one so here we're just going to trim and extend we have this one one element is completely inside another so this most likely is about the yes this is about this one this beam but we know this is what we call here a drown beam so let's just uh press okay and keep it like that no worries so leave it like that for here now let's just trim and extend the things so this one and this one this one and this one and jooin elements this one and this one no my bad this one and this one okay and uh as you can see we have created a lot of walls in a really short amount of times let's make sure we have nice the right size here okay now create CS for new walls and let's create a new wall here new wall here okay so let's say you you forgot you made the wrong choice here you don't have to delete it you can just select it and press this or you can also press space bar okay so let's go ahead and create lines and create one here this one we can just extend until until there okay so here we have one here okay have one here okay no no worries uh just make sure we have a wall here okay yes we do have a wall here we do have a wall here so let's go ahead and create a wall okay and then escape and just okay okay I forgot one thing I mean I made a little bit of mistake this is not just a wall that is cut this is an opening so obviously I'm going to leave the wall like here like that okay I'm going to leave one one single wall and we're going to put the openings later so let's go let's just go ahead and look at what we have here as you can see it's starting to look like something you know let's go ahead and keep doing the walls so here we're going to extend these walls okay now we're going to extend this wall until here okay now CS pick a line and just do that and do that now let's take the right l Dimensions let's just get it into here okay nice so what do we have here we do have a wall like this and a wall like that okay so like take let's take the actual right dimension of wall and let's create a wall here okay and now let's press TR just to trim an extent until here okay how does it work again you press TR you select the wall a reference or you select an element which is a line and you just um extend it until the other line extend it until the other line and so now we have this pretty nice so now let's go ahead and do this last one here okay so here as you can see here it's it's uh obviously too long okay so let's just TR and just you know trim an extend here so it's not too long and here you can see the wall is only until this right here it stops here so let's go ahead and cut that right here okay nice I think something disappeared here when I created the wall or maybe I didn't do it I don't remember so let's not lose time on this and just get a new one here okay now it's here so let's look this is a wall and this is the this right here this right here is a wall and this right here is the drown beam as we call it so obviously we want this to be here so en jooin elements and just nicely align this right here okay nice and now let's create similar and just put a wall right here okay I think we're starting to have something now nice as you can see everything is neat everything is how it's supposed to be in real life and we can derive real plans real drawings from this this is why we digitally align everything you know okay [Music] so so now there is a wall right here and a wall here okay so let's go ahead and create this wall right here okay and let's go ahead and create a wall exterior finish face okay and I think it goes until here let's look no it stops here okay it stops here nice and I think we do we do we did finish the we did finish this okay so we did finish this stage okay so let's look at this model The Columns exter worlds and opening from the plant provided in the plant folder OKAY model structural slabs okay so now we've made the first uh story for the ground ground plane but we do have something what's going on here we do have something in the the other levels so let's first before we start doing anything let's first uh see if there is anything like wait I don't think it stops like this doesn't make any sense and I think we do have some kind of a curtain wall or something right here okay anyways going to see later now what we need okay so now let's go ahead and look at the other levels so one way we can look at the other levels is just to get an overview so this is the level above so I think it's quite the same it's quite the same a little bit different here and otherwise most of it is the same so let's go ahead and we save as much time as possible take this things right here this is okay let's disable the select links and now as you can see we cannot select links we can only select our elements we can't even select the grids because we have disabled select pin elements so now let's just take all of this okay let's just make sure just to make sure we can go to wireframe and make sure we have everything in the view and select right here now we can press copy to clipboard and we can go here into paste and align to selected levels let's press this and now let's press level one okay one element is completely inside another let's press okay because we have we have a drowned beam as we call it okay so as you can see when we have copied we have made uh a mistake that often happens so let's go ahead and go back here and you can see here we can't see the beams that's because the view range is not high enough so let's put 3.1 and here three and it's not even high enough so 3.5 3.4 and here you can see the beams so to make sure we have everything just um measure like this this is 3. 8 3.8 is nice and the top is 3. 94 okay so view range 3.94 and 3.8 is nice okay we can see all the beams now okay so let's select all of it and just remove it and now if you go back there is nothing above let's go back to the ground plane select everything now ground plane now everything is selected but to make sure let's go to wireframe and select it in wireframe it's better let's go to East and now let's press copy to clipboard and paste align to pick level so make sure you click that and now let's press okay as you can see we don't have any problems because we have picked our levels now we don't have to mess with the beams and that is really nice that is actually really really nice so what we can do now in the level one view right here let's just um wireframe select everything and then let's use new tip let's use the filter filter is really important in Revit so let's use filter and here we can just we have selected everything but we can just select only one element that we want so let's just keep the wall so check none just check the walls and click apply okay now in all the wall we can see we have an offset we can just press zero for the offset and here we go there's no offsets in the walls and the walls are nice so only thing we need to do now is again select everything filter Check N structural columns apply okay and again zero in the base offset and here we go now we have everything nice and tidy okay so can just go ahead and check why this is like that you know sometimes we just have to fix a little bit of something so now everything is nice and tidy and uh we can see that all is ending well now as we know we have some elements right here so unjoin elements we have some elements that are different in this level so let's go ahead and uh do these modifications so now we can just so now it seems like I don't know it just seems like this one is not the same as the others okay this is a 18 18 of thickness so let's go ahead just to make sure yes it is 18 of thickness so let's go ahead and change the thickness of this wall to M duplicate 18 all right edit and change the actual dimensions okay apply nice now let's go ahead and press Cs and let's just do Follow The Line Follow The Line okay it seems like this one is a 24 can keep Jo and join and seem like this one is a 24 as well okay and here we go it seems like there is an opening here yes oh no it's just that it's not a wall so it seems like this is a wall okay so let's end the wall right here and let's extend this beam until here okay and now we have exactly what we were looking for before um there is something right here so this is okay this is not the same one okay so this is the the good one so we can see here we have a full wall here let's let's say this is a wall okay let's go ahead and say this is a wall and not bother with that now we can have you can see we have a reservation here so we have an opening in the slab okay we have this is the same here okay I think most of the rest we can just use the the plants right here and just put it back in MBE half tone and now just put it back in apply right here like this okay and here we can see here that we have no you know let's use this one RIT link and underlay okay okay so here we can see when we finish we go back to normal mode and we can just fix some things okay you can just see more clearly what's going on and here let's do the same right here and here you can just remove this one what is this this is a wall and this is a beam and this is a wall but we okay okay okay so this is the this is right this is right here okay so let's just make sure that we have let's just make sure that we have a wall that goes until the actual wall needs to go okay and the beam is just right here okay and then the wall is right here okay nice just end up this end this here okay all right now it seems like it is not the same thickness as below if I'm not mistaken so let's look okay now it's just that okay now I'm right this is not the same thickness as below so let's go ahead and change this wall measure MSR this is a 20 so let's go ahead and use a wall of if you will okay no no it's just that this is not beams like below okay so below is beams all all along and here it's not beams it's just a wall so let's remove the beams okay okay I don't it doesn't look like we have a like we have a steel things right here okay okay now we do have a wall now let's use the trim and extend tool so that we don't bother okay one element is completely inside another okay let's keep it that way um wait why is that let's go back here and here and join Elements which element is inside another which element is completely inside another I think this has to do with the [Music] okay let's go into 3D View and try to address this issue right now okay so this is for this is about the column that we have right here so obviously we don't want this column because it is not in the drawing and now we can go ahead and close this Gap and we have no warnings you know 40 okay we have the same one let's copy from the middle to the middle and now let's just align this right here okay nice okay so what is that okay okay okay okay that is nice what we have here it's a wall it's a wall okay we have an a beam that also is used for teras so so this is the this kind of beam right here and so we know that this right here so this is a wall and there's something here as you can see and we can check in the 3D View it's about this you know it's an Acro AC call that an AC all right so let's create this beam obviously so now let's go ahead and create this really quickly and rotate this place place be B and and just extend this around there okay let's go until the end and here okay this is 22 by 72 so let's look I'm pretty sure we don't have this so 72 22 22 72 we need to change the actual dimensions and not just the name okay so here we are obviously we need to make sure this is digitally aligned you know so just cancel just make sure this is aligned to the wall if if you cannot select it just press tab okay and something is wrong because 22 something is wrong because it should not uh go inside the wall so I think this is here this is more more likely to be here okay and now we can just extend this and we can just uh create rotate Place let's play this here let's take this line and the actual line is here copy is checked and now we can just do that beam or is slightly off axis because of inaccuracies okay no problem we need to a digitally align this okay now no warning no warning no imprecisions okay so let's go ahead and go until the end of the wall can we digitally align that yes we can okay so now it seems like this is not the same this is a 22 this is a 22 wall so let's go ahead and create a new wall of 22 let's change the actual Dimension actual thickness and not just the name and I'm doing I'm saying that again and again so that you don't make the same mistakes as I did when I was an absolute beginner okay so what we have here it seems like we have a t 20 by 40 so 20 by 40 do we have that we do not so let's go ahead select this one duplicate and let's create a 40 20 by 40 apply all right nice and the line like like we like we love it okay so we do have a small reservation in the slab here small space now it seems like this is a 25 by 30 so do we have that 25 by 30 we do not so let's create a 25 by 30 okay so now let's align this and this is the 25 by 30 right here okay so now we can check in 3D what it looks like you can see we have this small things right here and we do have the same below that I did not um I did not figure it before so let's actually let's actually look at the 3D view yes we do have it right here and we have it right here and it doesn't look it doesn't seem as though they've talked about it they did not talk about it so yes yes they did so this is right here and this is for the one right here okay and so this is a 20 by 50 no no no because this is for this so they did not talk about it they showed it but they did not talk about it 42 by 60 HC maybe I think it's about that this is about that so let's make a 42 no it's not you but do okay so we do have one here so let's make sure so this is a 22 pretty much this is the same as this one so 22 by 72 so let's go ahead and choose the same 72 72 okay and align this digitally okay now let's go ahead and cut this and cut this and remove that remove that oh my bad remove that and get this and now why why it's not aligned why is this not aligned please please align this okay oh no why is not aligned why is this not a line bro anyways so let's go ahead and rotate this place and take this and this and okay and now as you can see when you have same elements of the same material it's just join each other like this like it's the same material like it's the same beam you know and this is perfectly aligned so now let's go ahead and just extend this right here all right extend this like that now it's not the same material so obviously going to have some troubles aligning it but what we want to see is this nice you know this nice AC right here like we wanted it like the 3D view like the 3D view we have here okay okay so this is kind of it right here now let's just quickly verify that everything is nice and as it should be okay it seems like everything is good okay here again FW WF you know if you have my shortcuts okay everything is good here okay it seems like we have one missing here seems like we do have one missing here and it doesn't seem like we have any walls here or here and join okay so now when we have these kind of things most likely we can just go ahead and you know just go here join and switch all the joints and you can go here and you can just know what takes the priority you know and here I can make sure this one takes the priority okay over this this little one right here okay so now everything here is nice it's nice nice nice nice I like everything here I think the only thing we have left okay this one is 18 nice and the only thing we have left is this 20 by 55 that we're going to copy here and it's 20 by 55 please do we have this 20 by 55 we do not let's create it duplicate 20 by 55 apply and now let's just extend it until until the infinity beyond okay so that is it for this you can see here that we've done the level uh the first level and we saved a lot of time by just duplicating and with a smart little tricks that I've showed you along the way so I hope so far you've learned a lot if you didn't maybe watch this again and make sure you have it in times 25 you set the speed at times 25 so this is 20 so make sure we have 20 20 by 50 it's written in big okay okay that's all I need to do now I don't need anything more okay that's all I need now just I just need to look at this to understand what it is to me it looks like an opening mhm so let's let's just leave it as an opening okay so now we are able [Music] to okay so now we are almost finished we just need to do the second floor so the second floor looks like this it's really similar to the first floor except that we have this right here you know have this things right this thing right here and this right here these are just walls going up and this is just beams okay beams so now we can just make sure that this is you can see here sometimes we forgot forget things you know so just let's just look at this yes because we left it like it was below but it's not the same okay I like it like that so now let's just we can see here that we have only two plan view so new thing to learn we go to we are going to view to create a new plan view you know plan view floor plan and let's create and two so as you can see here we don't have any plan so let's just VV to open the visual graphics and let's go to by host by link and we need the second floor okay apply okay so now we have the second floor right here let's go ahead on the East View you know and let's just select quick tip that you need to know in Revit this is really important this is the selection tool so the selection tool Works in two different ways you can either select from here to left or from here to right what is the difference you can see here from here to left it's a dashed Square rectangle you know and if I go to the right it's a full line you know it's a full line here dashed Left Right full line difference is if I go with left anything that is encompassed anything that encompasses this selection is going to be selected anything you know as long as it has any part of it like let's say I have only the the tip of my finger in this Square I'm going to be selected however if I go to the right as you can see here nothing is selected why because when you go to the right it has to select an entire thing so if I want to be selected me with this tool I need to be my entire body you know even one little hair everything needs to be inside the rectangle so why is this relevant because let's say we want to select this we don't we don't want to select also you know the small level right here and let's say we want to select like that we don't want to have everything that encompasses that touches the the the rectangle to be selected you can see here I have the levels I have everything I don't want that what I want is everything in the level so make sure you are in wire first because in wireframe you can select everything and in other views you cannot so let's select in wireframe and make sure we go above the level and then we go down so we can do this way or we can also go back to the first flow and you can select everything in this first flow in here you can see it has selected everything in this first flow you know and you can just press copy to clipboard align to P level and let's align this right here now can keep the joint and join and here as you can see we still have this little offsets that we have sometimes so let's just it's okay because the beams the beams everything that is up has no offset so it's just the walls and the columns obviously so let's just go ahead and select everything we have here and make sure that we we use the filter check none just the walls apply okay and remove any offset down below so now let's just make another selection filter check non structural column apply okay and remove any of sets that we may have now as you can see here if you are as you can now as you may have seen here there is a problem because we've selected everything and there is no beam in our selection why is that again this is the view rench we need to put the view rench uh correctly so let's just look here you have 3.2 so let's put view range 3.2 and then 3.1 0 0 apply okay so now if we select everything we're going to check we have everything uh every structural framing like the beams so let's just make sure now that we have everything let's create apply we have no offset here and let's just make sure that the columns is the same and as you can see we have no offset here so now if we check our 3D view we're starting to have a real structural building that looks like an actual thing that's going to be built and we can just go ahead and make sure that we remove anything that is not necessary okay like for example this right here this right here this right here this right here doesn't look like we have something here neither here and okay everything is nice here nice nice nice okay we can remove that nice nice nice nice nice here we can see we have some space okay here we have the same problem here so make sure that here we don't need to have two but just one so make sure you press TR you know and here select only one of the two let's remove this one TR and let's just connect this and this this and that and now you can see we have only one wall and let's do the same here okay now save the project of course now there are some things that I don't want to cut in the you know in the editing process because these are beneficial you know as you can see here I remove the wall and this is because I am too high in my view in the first floor view you can see here in the first floor if I select this wall I'm in the first floor here you know here one and if I go here it's selected for the second floor I don't want that so why is that let's go ahead to the East and let's just measure the maximum height this is from here to Here There is 2.31 2.31 just make sure you know it doesn't hurt to verify that we've put the right levels in the beam execution plan okay so let's go ahead in the table of contents levels 725 so this is nice this is okay so now we can see the maximum height that we want is 3.31 so let's put 3.31 right here in the view range okay you can see here we clearly two4 up 3.31 and 3.2 five 3.2 it's going to be okay okay and now if we try to select here we have no walls you can see here we have only this wall and this wall and nothing in between and this is accurate you can see this wall this wall and nothing in between now we can go ahead and press TR okay and as you can see here everything is nice is nice and align so now let's go ahead and uh remove what we don't need in this level okay so this is good this is good this is good all of that is good it doesn't look like we have something here and join elements okay it seems like we have a Acro right here so 20 by 90 HD so let's duplicate this let's go ahead 2090 and move the actual Dimension 2090 apply okay okay and let's just align this here and align this here it seems like we have a a small column right here which is a 20 by 20 so let's go ahead and press our shortcuts CL and do we have a 20 by 20 we do not have 20 by 20 let's create one okay 20 by 20 okay apply all right okay so make sure we have height and connected we are connected to an n and then the actual level that we want to place this in why don't we see this okay seems like we needed to place it to see it so let's go ahead and let's go ahead and align first here on the S side okay and and then line it here okay if we look in the 3D view we have this small column right here like we want it and we have the acro okay so this is nice all of this is nice all of of this is nice we may have been more it it would have been smarter for us to just um put the doors before we duplicate the the views of course because now we have to to add the doors for every um for every floor but however we have only a few a few doors and I'm not sure uh it's the same on every level as you can see it's different on every level so it's also as smart to to do it this way because you have only a few doors if we had a lot of doors and we had uh mostly the same the same placements of the doors I I would have do it differently so this is just as smart to do it this way even smarter because it's not so this is just as relevant to do it this way so do doing it this way so doing it this way is just as relevant because so doing it this way is just as relevant so now let's go ahead and check check more check again check again and check again so here as we can see we do not have the same column as we had here so let's just go ahead this is a weird column right here let's just cheat let's check the yes let's check this okay it seems like there is a double column right here look at the 3D view this is here this is here okay doesn't seem like there's a double column this might have been a a mistake 25 by 30 okay let's put a 25 by 30 right here okay let's line this first on the left okay and then here okay this is nice now seems like we have another Acro here so let's remove all of this we don't have this we don't need this No Need No need no need and it seems like this is cut so let's not waste time and just get it like this okay remove and just press CS to create similar and just put it like that okay nice now let's create a similar as this one to create similar and just put it like here okay none of the view created in the floor okay seems like we forgot something okay create similar level two okay okay origin 0 0 Let's placement plane placement plane is going to be nt Okay it's NT so let's create n right here okay and this is 25 so let's create a25 right here and let's change the actual Dimension and let's change the actual dimensions and not just the name and I'm not sure this is digitally aligned so let's just align this okay okay starting to look really really nice starting to look really really nice let's just verify this is verified so okay this is as you can see here we have only one beam and this is not supposed to be like that in real life construction so we're not going to leave it like that so we're just going to go to join here the little arrow and switch join order and this is really important tool because as you can see this is how it's going to be in real life you know obviously the structural column is going to hold the the weight of this beam so this seems to be really accurate you may have seen a few mistakes of mine you know this happens so just you know you don't have to you don't have to scream at me in the comment you have to to be really angry you can just tell that I've made a mistake if I did if I did not then you can just enjoy the show so here 25 by 40 so so let's go ahead 2540 we do not have it let's create one 2540 for the name and 25 40 for the game okay let's just actually okay if you can't select it press Tab and now as you can see we have this right here and now as you can see you have this right here let's just try to understand what's going on here okay just look at this below so this is accurate this is accurate okay let's just look at this below this is accurate this is not so let's just move this right here and move that right there okay and now let's look at this t view okay and this is going to hold on the slap okay okay everything is nice here okay okay so now we've done the columns the beams the interior and exterior walls that's what we've done so far openings from the plans are provided in the plans folder so now we just need to do the openings okay here you can see we have the openings so can we see more of the openings maybe in the Dr GRS as [Music] here can we see more of these openings mhm not really can we see more of these openings maybe using the elevations maybe we can use the elevation to see the openings okay so most likely this is H what we're going to do now I'm going to use this to make make the openings so here we have the dimensions of the of the openings so 90 by 29 time uh 260 you know and this is the same for all the for all this floor you know the only thing that changes is the the thing that we can see from the elev from the plan view so this is what we're going to change this is the the width but for the other dimensions we have them okay so now we're going to go ahead and create the openings so let's create a wall opening right here okay very quickly now we have this opening Now new TIP new tool of Revit so what you need now to understand is the section the section is really important in Revit we're going to use it now because it is is really relevant and the section is pretty much like an elevation except that you can put it anywhere you want and it is uh it is better it is a better practice to use the section for practical uses and not change not mess with the elevations okay so here we want to see this from the front you know we want to see this from the front like this so we're going to make an elevation from here uh section from here to here and then we're going to select this and we're going to invert and we're going to make sure this is only for this wall now let's double click on this Arrow right here and as you can see and as you can see we have our wall and our wall is this wall okay so it seems like we've done this on level one um and um you know as you can see this wall is that wall so this is for level one just to make sure we have the section here as you can see we can also bring the section up a little bit and now we're going to see the section in level two as well and I think we're going to start by level two because this is what I like to start with I like to start from top so now now let's start with level two let's go ahead and create the opening wall opening right here select the wall opening wall opening and just you know create this wall opening right here you know and as you can see here we have this wall opening that we can just make sure that we and then we can make sure that we have digitally aligned this wall opening here as you can see and now this wall opening is perfect so let's go ahead and go right here and make sure that this wall opening is also perfect here and can we grab it no we can't so make sure this is perfect also here okay now we're going to check what size it's done what size it's like so it is9 and 28 here so no that's not what we want neutri NP Nutri Revit nutric so here as you can see we have this Dimension so this Dimension is nice as you can see here it's good we need to know this point n this is what we have here we have 0 n but uh for the heights we have two 260 so we need to have this 260 okay so now let's go ahead and make sure that we have um here just measure this this is three 3.2 and we need to subtract 2.6 to that so this is six so make sure we have go here and we go to minus 6 and so now we have an opening that is 2.6 let's just measure measure it okay 2.6 we can also create a new dimension here and take this and this and create this Dimension and now we can just go ahead and change the actual Dimension okay and now we have this opening so now that this opening is the right size and that we know that all of them are the exact same size we can just go ahead and take so let's change this view range okay so look at this cut plane you know this cut plane this is where the the view actually Cuts this is number two right here memorize this cut plane actually this cut plane if you have the if you have memorized instead of being in the middle it's really up there you know so we can only see the wall we cannot see this opening so let's go ahead change the view range and put it to like 2.5 just below the 2.6 and now we're going to go ahead and see and be able to take this opening right here so just for the sake of making it easier so let's put it in half tone let's see half tone is it nice okay half tone is kind of nice and here let's just take this first opening that we have and let's just copy it right here and right here and right here and right here again okay so now if you look at this we have all our openings just like we have uh somewhere not not in this VI this is no we need is to look at the North elevation so so right here from G left so this is 1 2 3 4 5 and 1 2 3 4 5 this is the exact same all right and now let's just do uh a new a new section and let's just take this section and put it right here and again we're just going to do the same thing now is create the wall opening and I'm going to go fast so that so that we make sure we have and I'm going to go fast so that it's also trains you you know and just align this and now now you understand how it's done so let's go ahead and open this section right here as you can see it's not the the right size so here let's go down and again Min -.6 so this is elevation East let's look at elevation East Elevation East okay this is 2.6 everything is 2.6 every opening is 2.6 so this is nice so let's go ahead nice okay this is good now let's go back here and create a copy and copy it right here and now make sure that's this is aligned to this okay let's copy this make sure line okay now copy again if you can't copy multiple like me make sure multiple is checked right here okay my buds okay just copy this copy this okay now this one is this the right size right size this one is not the right size let's just okay let's just line this okay let's just align this right here let's just line that as well okay this seems to be nice okay now let's look at this okay and let's look at that one two 3 4 5 6 okay let's look at this okay 1 2 3 4 5 6 and this is exactly the same layout so it seems like we have not the same below and here we don't have the same below so let's go ahead and create the other ones do we have openings down below we do not have openings on the other facade so this is nice this is good to know now let's create the openings for this one wall opening okay let's just align this all right align this now section zero let's put this down here quick tip in Revit if you are like me and you don't want to make small calculation because you don't want to lose to lose time you can just measure like this you have 3.31 and you can go ahead and put the formula here minus 331 uh 3.31 and minus 2.6 so it's going to give you the difference the difference you know the Delta between the two so this is the difference it's going to give you the difference between the two and this is minus because this is an offset that we want uh below and we don't want above okay and here as you can see if we measure this this is perfect 2.6 you can see it um on the screen here but you can also see it left here you can see when you measure you have the measurement here okay so you can see 2.6 perfect now let's go ahead and make sure that we also here change the view range and we cut this at 2.5 apply okay and now let's just copy this okay you didn't see the square square square uh here okay and okay now let's just do the same thing right here okay I'm going to go fast so that you try to follow okay and this is the exercise when I do when I just repeat the same thing again this is just an exercise so that you can see if you can follow okay it is an exercise to follow so try to follow fast now again let's measure this 3.31 one so we need so we need the same offset as before so this is minus 71 minus 71 okay and now let's just go ahead and copy this right here from Square to Square to Square to Square to Square okay okay it's nice nice and we have one two openings here so let's go ahead and create these openings later now let's just look at this you know I can just go back to um shaded shaded View and just make sure that we okay that we align this okay then make sure that we align this and make sure that we align so obviously if you wondering what shortcut I use again also bottom left you can see all the shortcut I use and okay nice nice nice let's look at this now as you can see we most likely have the same uh East View where is the East View the East View is here okay this is the same just a little bit of differences here okay and here we have we have a few more okay let's look at this perfect perfect okay that's good that's good it's really good it's going smoothly so let's just now create a last section and let's just create this section here okay and take this wall and create an opening here you know just align this opening here okay nice let's just look at this from different angle and now what we need to do is open the South elevation so let's go to North where is the north one north south South elevation is this one so this is 2.6 so this is 2.6 okay now let's go ahead and put the same base offset zero minus 71 same base offet and now let's go ahead and copy this one one because we saw that this is okay let's save this really nice idea and let's make sure that we okay okay so as we can see here this is uh an opening like the same opening okay so this is good this is really good and now only thing we need so here you can see we have this little thing right here and only thing we need is the the one below here for the openings so let's look at the 3D view real quickly you can see the 3D view is starting to look like a real building being built um let's go ahead and go right here and create okay seems like we don't have the right one this is a 22 so let's put 22 right here okay opening wall opening okay okay let's create boom let's create this okay and if you have let's say you are very experienced user okay let's say you are an experienced user and you have any kind of tip any kind of tip that can help increase my productivity I will glad I will gladly take it I will gladly take it I'm not here to be arrogant I will gladly take any tip that you can okay I will gladly take any tip that you may have to improve my productivity and my speed and my efficiency so if you have any kind of tip that is useful that you use please put it in the comments down below okay so now okay we need these five openings so let's go ahead and create these openings okay so this is cut number okay this one so let's put zero and now let's measure this three okay so first of all let's see if we have East Elevation East Elevation okay so eation we can see here this is a 330 330 okay so let's measure this okay let's copy this and now Let's Escape and put equal minus and then between brackets minus this uh 3.0 three just three okay and now we have the perfect perfect offset okay this is good this is good now just make sure that this is digitally align okay again let's go to the view range and cut this at 3.9 to make sure we are below the the 3 m Mark and now just copy this like that and again and again okay and now let just make sure digitally align okay nice let's look at this 3D view this is not supposed to be here so let's look at this from the section two so let's let's go ahead and put this to zero and this to zero and let's just take the offset that we have here and put it right here let's take the two windows and put them right here okay nice now let's just measure to sure to make sure it's 3.0 perfect now we have all the openings that we need okay we have all the openings all the columns all the beams everything we've created all the things so now let's just see uh Ground Zero we can see that we have something here that I forgot to to add before so this is this this thing right here as you can see just above the slab so let's go ahead and make sure that we add this so this is the [Music] same so this is the same as this one can we have this will we be able to see this okay let's go to the 3D view so this is the same as this one so let's select this and then go back to the keep the selection go back to this view create similar and now let's just create a similar one but let's put it on the plane the ground plane okay like that and again like this and now let's change the view range um what is it okay seems like it's below so let's take the height of 72 and let's put a 72 offset right here so that is just above the level right here 72 72 72 not here okay all right seems very nice seems nice um doesn't look like we have [Music] any any kind of dimensions for this ones so let's just keep it this way okay and now everything is is is ready um okay you just need to to make sure there there is something here something here okay and here as you can see we have an opening here that is slanted like that so we need to make it here okay all right my bad this is below the levels that's why okay that was right before this is below the level so it seems like we have a foundation plan that I discarded yes 22 by 80 HT okay this is 22 by8 so let's create a new one 22 by 80 and 80 all right now let's create let's use uh something that we learned before this is ma shortcut Ma a take the reference and paste the reference now let's remove let's take both of these elements and just 0 0 okay nice now let's let's look at the 3D View and it seems like this is continua all way all all along like this you know this is not asked to do the foundations okay so now we just have to do this because this has been asked so make sure we need to make sure that we do that so let's go ahead and check the this is this part this is here so we need to do it we don't have any kind of Dimensions as I remember so here we have this but no Dimensions so we can't do it perfectly obviously except if we have this here do we have it do we have something here okay seems like we have something here to work with it okay so let's create let's extend the worldall here and let's create a edit profile and then we're going to go to section one okay and here we're just going to cut this from here to here and and then press TR for tri extent and select this line this line and this line now my bad select this line and that line now let's look at the 3D view okay seems yes we can see here it's just ending just before you know so now we're going to go ahead and press okay so here you can see just I want to check something it seems like there's a column right here okay seems like there are column right here that has not been placed so it's because they most likely have no Dimension so it's 50 by 2050 okay so let's take a 20/50 somewhere okay 2050 let's copy this from the corner and let's put this here okay nice okay so now now it's better because we can just end it at the you know here we can just end this here modify okay and now we can just okay so let's do by hand now TR TR okay and validate one element is complete inside another yes we know that this is the column right here so it's perfectly fine and now we have this that we can just um join like that let's join one and the other okay it's completely fine for me this is a drown column so it seems like we've done most of the job here model The Columns beams interior walls and openings from the pl provided model GG span on the planes are to be considered from the finished architectural level so okay name objects according to B so that's what we've done no worries about that and this is a a pretty good uh project that we have here for the structural part so now we're going to finish uh this instruction 8 module structural slabs module up to expansion G G and name type according to B so let's go ahead and check reinforce concrete slabs it's GBA GBA with the thickness okay let's go ahead and use the right thickness so let's VV rivit link and here we're going to put it in underlay all right okay so now here we're going to join this and that okay nice nice nice nice so this is really neat now let's create the slabs let's create the slabs as you can see here we have different kind of slabs okay here here we have the levels obviously here as you can see in the instructions they ask us to module the structural slabs structural slabs are not finished floor okay so they are different from the actual levels that we have so this level is 3.94 but the slab on the first on the first floor is is 3 point 93 and thickness of 20 so let's go ahead and do this first slab here okay let's go and create a new slab so just change the view range so we can see now let's not change the view range we don't need that okay so let's go ahead and go to structure floor and here we can create structural floor so now whenever I create slabs I either use pick walls or pick lines that's the two main tool I use tools I use to create slabs so let's use pick wall for this one when we have walls so let's go ahead and pick this wall that wall that this and this so let's change that and now escape and now as you can see this is a little bit messed up so how slabs work in rivit you create a shape like this and then you validate the shape of course I can't validate because lines cannot intersect each other okay here it does intersect each other as you can see and here it does not it does not close the shape so so for slabs we can only have closed shapes so let's go ahead and press TR and just trim and extends all of that okay and this one and this one if you want to verify we can just hover one line and press Tab and here we can see it has it means that everything is chained up when the blue it goes like this it means that everything is Chained you know and if there's something Miss Missing we can see there's a chain missing in the in the actual stuff so here as we can see let's make an example here as we can see here the chain is going good until this line right here it means it's missing okay now everything is good let's verify let's check okay and let's press uh check the level is right and press finish now let's go ahead and check as we can see we have we have this good slab now we need to go to the North View okay North View and here we can see the slab is actually too high because it is at Ground Zero and this is the AR architectural level but we are doing the structural level and as we know this has to be at three 93 so we need to have enough off set of uh let's open the ground floor so here we need to get an offset of minus 10 okay minus 10 so here you can see we have to get enough set of minus of minus 10 for the structural slabs here okay and the thickness is 24 okay so minus 10 thickness thickness 24 let's look at the most common one for this SL right here this is minus1 and for the other ones and for the other ones it's going to be minus .1 Okay so let's go ahead and look for this one right here it's minus here minus 10 okay and of course going to edit boundary and we are going to make this outside outside outside because it needs to um the floor topos it overlaps the highlighted walls would like to join no I don't want to join so I forgot to make minus it's a minus right here and now we can see we have this uh space here okay this space and this is exactly what we need to do okay now let's do the same thing here let's just check okay nice of course we're going to fix this later don't worry so now let's uh you know if you want to select a slab from this place you can either check the the lines you know the outline of the slab or you can enable this select element by face and you can select the slab right here so now we can select it by this place so let's select this and place and press CS so now let's go ahead and pick this wall this wall inverse that and pick this wall inverse that okay now select line and let's select um this line right here this line right here okay no need we have align this there already now this is a problem so okay okay now it's fine now it's fine okay so press TR to trim and extends and trim and extend again okay and now the offsets minus .1 as we can see here we have the slab nice okay so the slab is 24 for this part seems like it's the same all along here until the end and this one is a different one so this is 24 23 thickness and 20 of thickness so let's go ahead and create a new duplicate DBA as in the b as in the beam exaction plan and this is a 20 for this one so let's go ahead and change the actual dimensions the actual thickness apply all right and now let's go ahead here and change and add uh this is a whole slab here so let's go ahead and select the wall here here and here and let's go ahead and trim and extend TR okay like that like that like this and then TR from up to here okay and just take this down all right so we can validate this and then we can create a new one which is 23 and now we can just go ahead and choose 23 okay apply all right and look at the results and here we have two we have made the most important slabs okay don't worry we're going to fix this later as I told you okay and now let's look at other slabs what do we have we have a minus for this uh round part we have a minus8 and 23 for the round part so let's create this okay okay let's go ahead and create this slab uh let's select can we select one please okay Cs and now we are just going to select this and pick line and now we can just make TR from this and TR from can we do that seems like we need to extend this a little bit and we can do TR from that all right seems fair enough let's put a 23 and a minus8 and now highlighted floors overlap all right so what's going on here this seems to be okay let's just press tab here okay nice okay highlighted flows overlap okay it seems like this one okay this one is outside okay that's that's normal that's normal um let's look at this real quickly how would it be seems like uh it will be better to okay it stops here while this one stops here okay you can see here this long line represents where the slab goes and here it seems to stop here and here it seems to go at least right here um okay so I guess we're going to give priority to the round one like that okay now no floors overlap okay let's try to identify what is this slab about so sf1 at least we have this one so it's the 23 for this part and it's going like here like that okay so let's go ahead and create this slab SL 23 and it's going like this okay let's create a line right here so here as you can see I just pick one wall like I like I showed you before and I just take the walls like here like that so now can just TR and I can just uh bring all the things together like that and here as you can see I cannot trim and extend here because I cannot just trim and extend two parallel lines so I need to create a perpendicular line here so okay and then then I can trim extends like that okay seems good 23 minus point1 01 okay let's look at this we have most most of the slabs okay as you can see I have most of the slabs here so this one is good here okay now let's check what is this slab about so so let's assume that uh this one is the same as this one it's not the same slab but it's the same dimensions so let's create this slab and then this slab okay and most likely the slab of the ground floor is the the trickiest one but then it's going to be way easier for the other one so let's create a new slab oh you can see here they giv us um this is for above okay so let's just see if we have okay we don't have the foundation plan too bad okay so let's create a new slab here using the walls inside the walls and inside ws and here inside WS okay TR to extent okay all right just take this like that and take that like this and okay and here this is a 23 minus 10 minus8 it's okay and family was automatically resolved but many review but make okay and two shots let's look at this okay this is just about The annotation so this is just about this this small annotation because it's not the the right uh span duration okay so we can just remove this one we don't need it and now we have this one this is the last one and uh we know that okay okay so we have this one we have we have this right here so let's just do that and do that okay and now let's just go ahead and pick line here and pick line here now we can just TR everything okay this tool is really smart tool okay TR okay all right let's line must be closed loop okay we forgot to tr this one verify with tab okay and now this is 24 is8 as we can see here okay and we have forgotten we need to put this right here okay okay seems nice so now what we can do we have multiple possibilities to make sure that uh slabs and the walls are according to each other so just to make sure I'm just going to take this one here like this okay I leted floors overlap I know so let's just align that okay so now no highlighted flows of up this one's there's a space right here that I don't like so either this slabs or the other one needs to go up so let's press tab okay and validate okay now it's good now it's nice this is real construction real neat so now we need to make sure that the walls there is no space like this in the walls as you can see here so let's just make sure there's no space right here okay let's put this outside okay let's put this outside but this inside okay okay so here as we can see we have enough enough sets of of Min -.1 so we're just going to take this wall and make sure we have a base offset of minus .1 and as we can see here it's nice it's nice and tight okay and let's do the same here minus .1 okay and here it's obviously minus8 and here as you can see we have this thing right here so how do you fix this well you have to change the junction the joints the wall joints so let's choose the joint so let's select the joint tool here so what is the joint Tool The Joint tool is about how here you can see the the picture is about Revit giving you possibilities of joint between walls of joints between walls and so you just take this tool and you select a joint between two walls and then you click next to have different kind of joints and here we have the perfect joint where this one have the priority over the other one okay so this one this one this one and I guess this one this one this one mhm all of them have minus 18 like this minus 18 okay so all of them are good to go now and just so we go a little bit faster we're going to go ahead and use the selection tool that we had before we can either go to the right to the left to select remember everything that touches the the rectangle is selected and to the right we need to Encompass everything so now we can go ahead and select everything that is so just just make sure this laab is minus1 okay let's just select this and delete the annotations okay so this one it's about minus okay so let's go ahead and select everything that is in this above the slab so first let's do the walls and let's make sure we have minus point one okay now let's do the same things same thing with the columns we have minus 01 okay okay now we do the same thing for minus1 here select everything that is about this slab okay but let's filter this and take only the walls okay and let's put minus .1 here now let's do that again and don't select this and select only the structural columns and again minus .1 okay and now if we check everything is directly okay we could we didn't select this wall because obviously our selection tool when we do that it does not take the whole wall so that's why it didn't take it so let's just go ahead and cut it like that and make sure this one is 0.1 one element is complete okay no worries and this one is point 01 okay so now we have everything nice let's just do this side so for this side what do we have we have this wall right here this hole right here is about my is 01 okay so now what do we have we have the the whole slab right here which is minus8 so let's go ahead and select all of this right here let's select all the columns that we can check that we can have and minus 108 okay let's look at this okay it's [Music] fine this is [Music] fine okay and now let's do the walls let's end with the walls so just to just to check this slab is the inside so this wall and this wall and this wall should be minus okay and all these walls in the inside should be minus 18 okay let's save the project and now let's go ahead and choose and select all the walls we can select okay not this one though and now let's check non walls apply okay and let's put the walls to minus10 right here okay now if we check new trick in Revit when you want to cut something in the 3D view you can and you can choose the section box right here so the the section box is a box that you can just drag the dimension around with the little sliders and you can just cut things like that and here we can check that everything is neat and in place and there is no space in between the walls here as you can see it didn't do this wall so minus 8 okay now let's just go ahead and okay seems fair enough okay seems okay for me okay so we finished the slabs for the ground floor let's go ahead create the slabs for [Music] the first floor so let's go ahead and look at this first floor drawing and as we can see it's the same slab everywhere except for this part right here okay so this part right here so let's just go ahead and uh and just disable enable the select link and let's try to go and hide this okay uh so now as we can see uh there is no way to see the the actual uh so now let's just move the view range little bits just so we can see what's going on so let's put it to 3.3 okay we can see everything right now so let's just go ahead and create a new structural flow and select this and this and this right here and that and now it's just TR for trian extend and trian extend all these lines okay and okay let's just press okay don't attach and delete this so now we know this is a 21 the 21 uh like this and now just just change the actual dimensions and not just the name okay press okay and now we have this and it has a enough set of 0.01 so it should be let's look at this uh let's take this section that we've created before and let's move this around here okay and now let's go into this section View and now this laab if we select this it should have 1 cm and it should also be 3.93 it's exactly what we have here okay so we can also go ahead and annotate and spot elevation and we can take this spot and we can put an elevation here and we can find that this is 3.93 so again annotate spot elevation and you can just select what you need if you are not sure what you are selecting press z z and just zoom in and let make sure you have the right line selected so okay now this is good now let's go ahead and create CS create similar and just create a new slab now like this so what we're going to do now is just save some time okay so let just go ahead so this is a slab this is a slab this is a slab and this is another slab right here cutting like this so now we need to change the view range so that we can see uh the walls below so let's go ahead and change the view range to minus one minus one and the cut plane to 2.5 okay press okay and now we can see the same thing as here and we're going to make a slab uh like that okay so this is not best practice of course this not a real structural uh View and that is because that is how the subject is made and that is because this is how the subject is made it is made difficult for this reason and so that way you can understand all about view range so there's something good about that and now let's just create the slab uh around this wall and that wall and then let's do let's look at this then let's do this line and that line and okay let's go ahead and do this wall okay now let let's go out of this tool put this inside uh um let's do also this wall and let's do this line okay now TR extend take this one take this one take this one and this one this one and this one and now let's press don't attach the flows rups no no thanks and now as you can see we have this right here okay the slab which is inside really nice really nice slab now let's just attach uh is to join this and that okay and also join this column and this slab and now let's just go ahead and invert the joint and Joints okay really nice really nice everything is nice here at least so now we know that we have a different offset okay like this so now we can also go ahead and look at this slab and we can go ahead and annotate spot elevation and we can have here a spot elevation here okay so we don't want any leader here and we can see that we have this uh right this elevation is right okay and now we can just go ahead and check this is a 20 20 cm so let's take this 20 okay now let's do this slab right here okay so structural slab floor now let's go ahead and do this and this and this and that and that's let's look at this this is this is the same slab here okay so now let just go ahead and just trim and extend everything okay so here we're going to need this little G right here and now select that with that that with that and this with that okay let's just check with tab okay everything is nice let's just press let's just change for first to 0.1 this is a 20 okay and let's just press okay don't attach it all right so now we can have this slab right here slab is really good okay and have this slab here right now we have this done now we can create this small slab right here so let's go ahead and press create similar now let's take this let's do with the walls I always prefer to do with the walls when I can so of course we need this one okay and okay so now let's just trim and extend everything together okay nice okay good don't attach remove this remove this okay now there is no slab here there is a slab here okay slab here and another slab here so let's do this um let's do the same slab for all of this and then one for this because I think you understand the idea of it and there's no need in making it longer than necessary okay and okay no need for this one now let's just uh invert that one okay trim and extend trim and extend this trim and extend that with that trim and extend that with that that with that that with that okay and that with that I think that's what we need don't attach don't attach okay and the last slab is right here let's create this one okay now okay and okay now let's just trim and extend this okay okay and okay and validate that don't attach no and here we can see we have all slabs except for this for this one and I guess this one is the same so it should go up to this point right here so let's remove this one and just create that okay validate don't attach no okay so this slab is done so let's look at the upper slab to check if it is exactly the same or not yes it seems like it's exactly the same everywhere so it's the the same as architectural but 1 cm down and then there is a little bit of a lower slab here and here we have finished and in here lower two so this is for the teras okay for the Pao so let's go ahead just make this one so let's just make this one and then the other one we're going to copy and paste from the other level so let's go ahead to N2 um let's hide let's hide this HH let's change the view range to minus one one and minus one and apply and here we go and now as we can see the slab is going along this until the first thing here so let's go ahead and create structural slab okay okay okay let's change this thing right here okay and pick line let's pick this line and this line or maybe this line remove this one okay TR let's do that and remove this one and TR again and okay let's do that and just pick line let's pick this small line right here okay and I think everything is nice let's just check with tab okay and then this is minus uh minus 20 like that I guess don't attach so let's just check using let's just check the actual 3D view okay this needs to be on the end two okay nice and here we can go ahead and annotate spot elevation and we can check this it is s.0 just as mentioned so just put a slab of 22 so duplicate make it 22 and change the actual Dimension okay apply okay so the slab is done now let's just copy the other slabs okay and you know just copy this and this and this one I just remove that just copy this one this one this one this one this one not that and copy and paste to selected levels to N2 let's go on N2 and here we can see this one is not nicely bounded so let's bound it nicely and validate that don't attach no and here we can see this one is weird so let's just make it nice okay so okay okay let's just remove okay let's just remove these ones and this me small one let's just trim and extend trim and extend okay continue continue and tri and uh we need to select this line first let's just trim and extend this two and this two and apply thenine must be closed loop okay I guess this is the wrong trim extend trim and extend this and validate don't attach okay and here we have all the slabs so just make sure that all the slabs here you know select all the slabs here as you can see they all are minus one and this one is minus 25 and this is minus 01 so let's just take a small annotate spot elevation and it is 7.34 it needs to be 7.34 7.34 everywhere that's nice that's good we have everything we need now so this is the actual uh model that we have Okay so let's just go ahead and press HR it's going to bring back these things this thing right here you know the IFC that we've imported and we can see here it is actually really Co we can see if this is coherent or not and you know know it is not asked to I think it is asked to create this uh these things that are on the top so it's not asked to create the roofs model structure slabs this not asked to create the roofs so we are not going to do it okay so let's just save control s real quickly and hide that let's just check visually quickly so okay don't see anything that's shocking we we've applied a a nice methodology nice you know some rigor we've applies we've applied nice techniques to avoid most mistakes so most things here are going to be right and at the right place and that's important thing is to create this reservation right here this hole in the slab so we need to do that it's really important so let's go ahead and do a line pick line and then TR and just trim and extend this and validate don't attach nope and let's just go ahead and join this and that okay and that's that's it that's it so regarding the the doors I'm not sure if the doors uh needs to be done let's just look at the the work sets so work sets Okay so we have columns slabs beams okay we don't have anything regarding those so let's not do this all right so there's if you want to go further you can do the actual uh roof slab you know here okay so now we are done for this so create a sheet and complete it using this file okay so create a sheet and complete it using file okay so let's go ahead and create View and a new sheet so let's create a new sheet and then we can load what we are asked to load so this is car car view okay so let's go ahead and use the little trick we had before so take the path and press enter and here we can view uh this this is car view Demar so car view demage so let's go ahead and open this press okay and here we can complete this okay so author this is meim and here file name we can use this F project name okay okay now it's good this is the the view now we can use we can change also the name so it is more professional can go ahead and rename this to presentation or better yet starting View Press okay and now we're going to set this as the starting view so let's go ahead and manage and press starting view here and let's here select the view that we've just created starting view okay now let's control s to just save it and now we can Define the created sheet as the t view so we've done it and Purge the model and place it so let's Purge the model this is a way to make it uh lighter so purging the model is to make it lighter it just gets rid of anything that's not used in the project so let's go ahead and manage and Purge and useed right here press that and we have 500 things that are not used so we can just for the sake of it go to Project files being deliverable and here you can see it is five megabytes for this file let's press okay and now Purge and use always do it three times for purging a project because it always leaves some things after the first Purge so let's go ahead twice and Thrice and now if you look we have zero let's save that save that okay and now we can just go ahead and now we can just go ahead and close this do you want save yes I want to save now we can just see that the file size is 3.8 megabytes so let's just open this by opening C Mod you create local copy press okay and now you you're going to see this is really and as you can see this is clean this is professional this is the starting View and you just can go ahead and go into a 3D View and you can see what we've modeled you can hide this you know you can see what we've modeled right here good projects so we can close this okay uh here it's going to ask you this what you're going to do is synchronize with Central if you're walking working if you are the main actor in this project as we are now let's synchronize with Central press okay and here it's going to synchronize with the the Central File now I really hope this has increased your level in Revit and beam modeling but let me tell you one thing if you think this was really helpful just wait until we get to the architectural module because this will be even more interesting module 3 architectural modeling let's go and open the instructions again let's scroll down to architectural modeling all right number one create a new Revit project using the architectural template provided in the resource okay you need to drink water it helps register the informations okay so let's go and open rivits again I'm using revitz 2024 so let's press new now let's browse for the template they've given us all right I don't feel like searching the file using the Revit system here Revit window so let's go ahead and just use the trick we've used before let's take the path right here and go back into the file name and control V and just press enter okay so here we can see we have Arc R22 let's click and Open Press okay okay so here we are we have opened this new project now save and name the model using the beam execution plan so let's go ahead and open the beam protocol and let's go to uh model naming okay so it's pretty straightforward just like before we're going to go ahead and click on save save as project and now we're going to go ahead and go up one folder project file beam deliverables and let's just paste this right here remove the spaces and let's just enter my name name here and in the file save option I always choose one I just want one simple project sometimes I do two to have a backup but one here is fine number three create architectural work sets using the be so let's go ahead and search for the work sets inside table of contents here we have the for the arc models so let's go ahead and make a dual window like this let's go to collaborate work sets and now press okay now let's just create the work sets like before a hyphen 00 underscore grids and levels so in this module we are actually going to use these work sets this time not like before so you're going to understand what the work sets are four so let's create them new ayen 00 01 uncore work set one okay a now again a hyphen 02 underscore definition Zone there's no caps right here let's just go along with the let's just go go along with the beam execution plan uh visible by default no all the other yes new a hyphen 10or s o e okay visible by defaults ayen 20 uncore now ceilings okay new a hyphen 13 underscore facad and envelope envelope and then a hyphen 90 uncore so let's just put link this is a bad truction from me just just put link and full link name you're going to do that um later press okay and press okay do you want to make the work set active nope number four link D structure file produced at the end of part 3A origin to origin okay so let's go ahead and go into insert Revit link and now we can see here we have the St strr rvt that we've created in the previous module so let's make sure we are origin to Origins so in this case internal origin to internal Origins the same thing and let's open the following listed okay no worries so here as we can see we have our same model that we've created in the previous module we have our levels here and we have all our structure which is nice pretty nice here okay number five copy and check levels and grids from the link to the added structural model so let's see here there is a trick key trick so you need to know this if you have some links that you want to copy levels from you can just go ahead and collaborate here and you can press copy Monitor and select link and now you're going to select this link that we've just inserted and here we can go ahead and click option in option we can see levels grids columns walls and Floors these are the elements that we can copy from uh Revit link so now let's press copy right here select multiple and let's press on control and select all our levels make sure we have the four levels selected and press finish now we can go ahead and copy Monitor and click finish here let's select our link press HH to hide it and now we can see this these levels are in our actual architectural project so so let's just check what they've asked us copy and check levels and grids we need also the grids so let's open a floor plan view here now here you can see the grids so let's go ahead and do copy monitor again so let's go ahead and do copy monitor again select link now select link let's select the link and now copy multiple let's just select everything filters check none grids apply okay now we have only the grids selected and let's just verify this okay only grids and just press finish has renamed okay no no worries now we can just um finish and we just go ahead and HH to hide this and we can see now uh that we have our grids in the in the plan view right here so let's just go ahead and make sure we select grid edit type and we just do check this end one here apply okay and now we have the grids and as you can see when we select one of the of our copied element we have this small icon here which means that we have used the copy monitor tool and when we make a change in our other projects we will be notified here which is really useful when you work with uh other peoples number six create plan and sealing views from for missing levels okay so what we're going to do now is just go to view plan view Flor plan and then let's just select everything here and press okay now we can see we have every plant do the same same thing that we've done on the other projects you know by moving these elevations right here like that okay very nice very nice so for G right here let's press Al L to align select the reference and select what we want to move nice and digitally align let's do the same thing for North North one North one and now for for the West okay and for the East one okay and now everything is nice and align let's just make sure that we okay so let's save our file now contrl s this is the first time that the project has been saved since work sharing was enabled so this is we are prompted with this because we've created work work sets and work sets automatically enables work sharing so let's just press yes it's going to create a central model okay good and it has created a central model now and we don't really need it since we are working alone but it has created a central model and it will be helpful if we need and this will be helpful when uh we're going to send this to someone this will be helpful when we're going to send this 3D model to someone okay so create plan and ceiling views for missing levels so we are missing the the ceiling views so let's go to view plan views reflected ceiling plan and now let's do let's do it for every level here except for this uh one that we had in the beginning let's press okay and now we have floor plans and ceiling plans okay for every level now why don't I delete seven link the following files provided in the resource folder origin to origin okay so we need Str Str IFC Arc IFC STM IFC CNT WGC okay air rvt I mean so let's go ahead and go to insert let's do the IFC link first because these are the fast tests so let's go ahead and open the resource for modeling take the directory and the file name let's press enter and now we're going to import this Arc IFC link IFC again and let's import this STM 6 and a half hours later yeah okay don't worry if it takes some time this is normal so link IFC again s strr open so the Str strr one was actually really fast so now what we need IFC IFC IFC and DWG so let's go ahead and Link Revit and we have the the WG right here and origin to origin so in this case internal origin to internal origin press open so everything is imported now let's go ahead and open the floor plan n zero right here this is the ground level so for some okay so I figured for better understanding of what we're doing so let's just hide this link select this link HH select this link what is this HH okay just to make things a little bit easier because this is ultimately a guide for beginners let's rename the levels to ground floor would like to rename the corresponding views of course we want to rename these views because this is for easier reading okay so this N1 is going to be the first floor yes we want now this is the second floor yes and now this is the roof level yes okay so another thing that can make it a little bit easier so let's just rename this to 0 0 and change this to G and D for ground flow so it's little bit shorter yes and then 01 and then one one St for first floor yes and 02 and two ND for second floor yes and roof level is going to be 03 RF yes and now as you can see it's going to be better for us because it's in a numerical order and you know it's easier for us to to actually see what's going on here now let's go open the ground floor right here and as you can see we have a lot of links I don't want this so let's just press VV and Revit links and and check we can just select all here and and check also check or and check and here we're going to check only the the WG and then we're going to go to by host view by link View and this is for Arc n zero apply okay apply okay and here as we can see this is beautiful we have the DWG in the background and we'll be able to model using this DWG let's do the the same thing for the first floor okay VV Revit links select all andcheck the WG only by host view by link View and then number one here okay okay apply okay nice second floor VV Revit links select all uncheck the WG check by host view by link view number two apply okay apply okay and now we have all we need here so number eight model the interior partitioning and interior doors okay of the NZ Zero from the plans supplied in the plans folder and using the link view from the supply WCN it is not necessary to integral doors attached to structural walls okay it may be necessary to load a component family into the basic Library please observe the following instructions model up to expansion okay so we're going to model only this part okay just be just like in the previous module do not model Furnitures okay use the arual wall tool to model partitions and name them according to B do not show the vertical layout Eng glazed okay inconsistencies between structural and Architectural drawings may be present and can be indicated by candidates with a simple revision Cloud on the level drawing okay I'm going to show you all of that and you're going to learn all of that in context don't worry again if this seems overwhelming just like previous Parts you're going to learn this in context it's going to be really smooth so let's go ahead and open the actual plans that we can have another overview it's nice to have two sources of of drinks so let's open the ground level here okay so it's a really high quality PDFs so it might be a little bit laggy on the computer okay so we can see here we can have a view what they asking us to do is to model everything that is not structural so this this okay this this right here and it's pretty much it don't have much to model here so one way we can approach this is to display the structural modeling that we that we've done before so that we can see all the structural walls then we're going to go ahead and model what is not visible let's go and try this technique and see how it does okay so let's press VV Revit links we're going to show the Str Str that we've created okay and we're going to show the WG in underl mode apply okay and here as you can see we can't see much so of course in black is our well let's go ahead and uncheck underlay here and now we can see everything let's just check the half tone so we know a little bit what we are doing okay in halfon it's pretty nice so we can can see here everything that is pink is kind of what we need to model okay all right so let's go ahead and actually model the wall press wa for the shortcut edit type duplicate and let's just go ahead and open the beam protocol and here in the beam protocol let's check the clarification of the naming types and here we can see partitions uh the correct translation will be interior walls this is about translation and the name should be CLS so let's go ahead and press and write CLS and the actual thickness in centimeters so okay edit and change the actual Dimension because we've just changed the name let's apply okay now let's Place using the pick line and just before we place the pick line let's just make sure we place this in height remember we are looking at our level right here like that and if we place in depth it's going to be from the level and down for the walls and we want this in height which is from the level and up and towards us so the wall is going to be like here so let's go ahead and check and select height now for the top constraint we want to constrain it to the first floor and we want the location L to be finish face exterior and all the rest is fine let's press pick lines and let's just select this line right here so as you can see we have placed the wall but we can't see it we can't see anything if we hide it using HH it doesn't change anything the reason is pretty simple is just that we have a drawing above it so if we if we check here uncheck the wwg in Revit links apply we can see the wall now okay so let's put it back so now obviously we don't want to remove the the WG because it's going to help us to model really faster so we want to keep it and we want to also see the walls so how can we do that we can just go from y frame to shaded okay so let's view range and now let's just change the bottom to be the same as the cut plane so we are sure to actually cut only uh 10 cm so let's put 1.4 now we have only 10 cm of cut and we cannot see the slab and now if we press as you can see we can now see the wall if we go to shaded um what we can do also is to go to VV Revit links and just put the DWG to undertone underlay and here we can see the wall pretty nicely and if you check both okay let's check both now we can just move from as you can see you can move from shaded to Y frame and this is working pretty nicely place the rest of the let's just make sure this wall is Until the End uh no my bad this is just stopping here so let's just go ahead and press our shortcut wa pick line and pick this line okay nice now let's see what walls do we have so this one is just let's press Escape so this one is just going down here okay now press CS create similar and we can just pick a line again and let's just do that and it seems like we have some extra walls let's just not see that and here we can just go ahead and do the same here okay there there are no Dimensions so yeah so the wall is like that okay just go let's just align this nice we like when it's aligned and CS again pick lines let just align this just make sure this one goes aligned with this and now this one aligned okay it's going to be difficult to grab it so let's just do that okay okay so we have this we have another wall here so pick lines uh let's just inverse that and again it's just a line here okay nice okay okay so these are to be modeled because they've put it here in uh in in purple so we need to model this so let's go ahead and place this here okay now let's just invert and as we can see here let's put y frame the correct size is 15 so let's go ahead and add a wall of 15 we are not to actually model the complete layers of the walls so it's going to be okay right here so CLS 15 and let's change the actual Dimension and not just the name apply all right now it's nice so let's just go ahead and continue this right here and press Cs and press Cs and pick line pick line and now just pick this line okay and pick that line all right and pick and pick this line as well and let's just make sure that we align this nicely all right so here as you can see we have the walls nice you just see you have a wall of 10 here I guess yeah let's go ahead and CS just change the type to CLS and just select pick line and pick this line my bad no worries just align this like that okay so this is good this is all good I wonder one thing um no I think it's okay so this stops here so CS again now pick lines and let's just pick this line and that line and this this line right here and then this line and this line and this line and just let's check what kind of wall is that so this is a seven of thickness so just edit type duplicate and CLS 07 okay and let just change the actual thickness to 07 okay apply okay and here let's just match type ma a select the reference always like always like that in Revit we need to select the reference and apply to the thing to modify okay so now it seems like this wall is going to go up to here now just press CS to create similar pick line okay now let's just align this with that okay now we need to first like that okay good now we just go ahead and press TR so we can just join this and now let just go ahead and align this wall with this okay so now because we started the right way it's really easy to check if the walls are here or not so we can just go to underlay modes and you can check anything that is purple and gray at the same time it means that we the wall are nice uh mean it means that the wall are there so here we can see really easy this is not a wall this is a beam so let's not let's not touch that and here no walls all the walls are here okay good so we need to do the walls and we need to do the doors so let's see let's see here what we have we have BP 93 time 2004 CF do we have this okay so it seems like we have different types of doors we have the PS and the pp right here so let's just take this PP and edit type and duplicate and we want to name this uh according to the be so let's check what the be says us okay so on ctin walls ctin walls type of floodable families okay they don't say anything regarding the doors so let's just use what we can see on the plan so PP underscore 93 * 2 4 and underscore CF 93 204 CF okay so now the width of course we're going to change the actual dimensions and not just the name 93 204 apply this okay and here you can see it's actually the perfect size let's just align this press tab to select this okay seems like we can't select this okay we need to go to underlay and now we can select this reference and align the door so the door is aligned okay here we need to place this and this is a smaller one so this is this one so you just duplicate and rename with the nice actual uh 83204 press okay let's just check the actual dimension uh matching the name and press okay and now we can just see what we have here okay we have this one here the exact same one so this good so let's just place this here let's just modify the 40 here so let's select this edit type duplicate and change the name 50 to 40 and let's change the actual dimension of the door okay so it seems like this uh family door is not well made so let's just leave it like that okay all right so now it seems like we have something here okay because we can see the doors here so we can see it looks like they [Music] are doors with curtain wall so let's check the actual okay so this is some glass observe model expansion do not model Furniture bathroom Okay use to partition and name according to BP do not show veral layout in glazed office partition now it's say approach so let's not make glaz office partition okay inconsistencies between structural and okay maybe present so it seems okay uh about the in inconsistencies so let's make a small revision Cloud so I can show you how to do this this is a new tip so here you can see here let's say that this is an inconsistency so let's just go ahead and click annotate and here we can see revision Cloud so let's just go ahead and place a revision Cloud here and click again and now we can just click now we can just validate and now we can see this revision Cloud by clicking on it and we can add a comment and for example we can say let's say in incoherent door family okay and this is not our job to do the door family in this actual exercise so this is good now so let's go ahead and move to to the next instruction which is model the false ceiling in ground floor from PL supplied in the pl floor and using the link and using the link views okay please observe the following instructions model up to expansion okay do not model vertical uh cheeks do not show the false ceiling layer okay name the ceiling according to B so let's let's see the B good false ceing is FPL okay so let's go ahead and check the false ceiling plan that we have um let's just open the ceiling plan ground floor and let's go ahead save the project in Revit there's no possibility of showing the DWG here in the actual ceiling plan the one walk around would be to use the ground floor right here and just go ahead and Revit link and just disable this and let's disable all of that and let's just go to by link view ground level n zero for PL and just click apply all right apply okay and here we can see we have this so so you can see clear let's just go to Revit and remove the underlay okay and here as you can see we have this plan so let just hide this Cloud really quickly so now we can just see what we have what we need to create and so now we can go ahead and create architectural and here we have the ceiling so create specified ceiling so let's press this here let's check we just need a generic one here so let's just edit type okay duplicate and let's create uh FPL and we're going to start with this one so this one is a gyton Quadro so let's go ahead and press HS HS FP 325 HS FP 325 plus gyton quatro 40 gpon quro 40 okay let's press okay now let's just uh sketch the ceiling here and let's just pick lines okay now we can just pick this line and this line and I guess this line this line that one and that one is the last so now let's press TR for trim and extent and let's just trim everything together okay this one and this one okay let's just marry two lines together so okay let's marry these two lines and these two lines and this one with this one okay now we can just press validate and here we can't see the actual ceiling for some reason is because the view range is not according to the ceiling so let's go to the section view let's create a quick section view right here okay so right here is enough and let's just reduce this let's just invert and double click on the Arrow right here so now you know how to work with the section thanks to the structural module before and now we can see we have this ceiling here ground floor uh just below the first floor we can see we have this ground seting so now now what we what we need is to check what is the height of this actual ceiling so let's try to see try to see so we can see here this is 3.24 meter so let's go ahead and select this ceiling and let's put here 3.24 and now the ceiling is at the right height Okay so we can see here this is the actual ceiling it looks like that uh we could actually make the same pattern and everything but this is not asked so let's just go ahead and not waste time so ground floor again um let's just make sure the view range is right so that we can actually select our uh modules our ceilings so it's 3 2.4 so let's put three uh 225 and here 3 2.4 let's press apply and here as we can see we can get our ceiling let's just press CS for copy similar and just press sketching here okay so let's select this ceiling press CS to create similar sketch ceiling and now let's just take pick lines and pick this line this line that line that one this one and this last line here now press TR R for tri extent and let's just marry the lines this one this one and this one this one and this one this one and this one this one and this one and this one and this one and this one okay so now we can just press okay and you can see here the height of set is not the right one let's just check the height of set should be 300 so 3 m let's just press three okay good now let's just edit type duplicate and make sure we have have the right type so this is the blue one so hsfp 300 this one this big one is the same as this one so let's go ahead and take this one copy similar and let's just sketch ceiling pick line and just pick this line this line my bad this line this line this line this line okay all right and let's just end this at G so we need this at G as it has been asked so let's just marry the lines this one and this one this one and this one this one and this one this one and this one and this this one and this one this one and this one okay so let's just make sure we just do the whole ceiling right here okay and let's just get these lines together okay now let's press validate line must be in closed loop so it seems like we forgot one here so let's just make sure this one is okay so I just if spe 300 okay nice and three point 33 same as this one here okay that is great so we did this one this one this one now we can make so we don't do these things right here we just do this one which is 344 so let's do this let's do this really quickly CS sketch pick lines and then just make sure that's okay this is the line and this is the line and this one okay this is that nice and this with that now let's just trim and extend okay is just doing so here as you can see we can start to really utilize the tools and we can just validate and now 3.44 let's go to the okay this is nice this is really nice so we've almost finished now we just need to add so here we have this one this one this one we need to put this one here and this one here so let's go ahead ground floor okay sketching pick lines is just a rectangle here okay let just trim and extend line together okay this this is a ceiling of to water it seems to be um it seems to have no actual height so let's just use this 2.6 okay so let just validate that that and 2.6 okay leave it like that and let's do the last one oh my bad we need this one too so this one is the same as okay so let's make this one just make sure that okay there is no ceiling in this place so let's press CS right here sketch ceiling pick lines pick pick pick pick okay okay and just okay trim and extend the lines together okay validates and now this one is going to be 3223 okay and now again and the last one just big lines right here and just do that here okay let's pick this lines better and this line this line this line this line this line okay now let's just trim and extend this last these last lines all right and join okay okay okay and okay okay let's make this look professional so when you have something like that we can just make the nice one and just go ahead and Link these together like that okay you can see here now it's it's ending in the right place okay so let's just validate and put this at three 33 Okay and now we have all the ceilings so let's just go ahead and VV Revit links and hide all everything and press apply and okay and here you can see we have our full ceiling here okay according to what has been asked and we can just put our structure back we hid the things so if you want to see what is hidden you know we can see here it has a blue outline all around our screen here so the canva so if you want to see what is hidden just press the light here and you can see what we we've hidden here so we can just un check this and press HR show this again and just so I can show you there's a difference here between a blue and gray lines so gray lens is what is completely hidden so this is what we' have unchecked here so gray and in blue is the temporary hide when we have used HH to Temporary height so what is the difference well with temporary height with h HH shortcut we can just br bring back anything really fast without going to VV and checking stuff we can just press HR and here we have our structure so let's let's create the section box quickly and let's uh let's just cut this right here okay so now we cut we've cut this let's put this in shaded and now now we can see here our false ceilings so obviously there's going to be something here because because this is 300 CM so there's going to be some kind of um this is what's this is why they talked us not to model the vertical cheeks this is what they were talking about you see here we do not model this okay so this is good now model the East interior southwest corner of the building so I l257 from the plant supplied in the plants facade folder using the linked views from the supplied DWG see screenshot on next page okay so they've asked us to model this model the East inter interior southwest corner of the building so please observe the following instruction model the insulation and crittin wall facad okay the dimension of the glazing beads are simplified and taken from basic millions of the templates okay do not model the jewelry grids shown in plan okay uh this is bad translation from me uh this is but don't worry we don't we will discard it anyway all openings f windows are included in the architectural templates not that it may be necessary to modify families to optimize modeling OKAY model the roof terce railing it may be necessary to create the type of railing shown on the facade from basic profiles and components so a lot to cover here and then there will be only a few things quick things to do and it's going to be the end of the of the architectural modeling okay so let's do this instruction 10 let's go ahead and check this on the plan okay so seems like we can go ahead and hide the structural model that we have okay so now let's go ahead and go to the ground floor we can just put back the view range to something more standard like 1.5 and zero let's apply and now we can go ahead and press VV Revit links by link View and just go back to the ground floor right here okay apply okay so obviously we're going to do that for the from the elevation so let's open the facade okay so let's go ahead and open the facade so what do we have here we have so what do we have here in architectural we have the South elevation so we need East so South West so let's go open the South South View [Music] uh so this is what we're going to model okay so you can see here from I to L right here okay you can see here I to L and let's open the east and west east west okay okay so this is what we need from 6 to7 let's just open the other one to make sure from 6 to [Music] 7 from 6 to 7 nothing here okay so there's a little bit here also that we need to keep and they've asked us to model from 5 to7 so 5 to7 okay let me just see water start with what we need to start model the insulation so let's start with the insulation so this is the insulation which is uh 15 this is insallation of 15 okay and we have just this this and it goes until here okay so we have that so let's go ahead and create a wall a wall and now we can have [Music] here there is nothing useful here so let's go ahead and make sure so let's just see in the beam protocol if you are something here so for insulation we need to take ISO so we need to name this uh edit type duplicates and let let's name this ISO 15 for 15 cm and let's change the actual dimensions and let's Al let's also change the material here let's see what we have in terms of material so this is uh French template so it's going to be in French so let's just follow with me and press isolation this is how we call it and let's try in English nothing in English let's create a new material because this is a key tip and this is good thing to know really really good thing let's let's create a new material let's call that with the same name uh let's call it in insulation okay and let's apply now we have this installation here let's open the browser here okay and here we have the asset browser let's type insulation okay and now we have a lot of insulation most likely we can go ahead and take some gips okay so let's just go ahead and pick the cellulose the basic one cellulose insulation okay double click and now as you can see and when we double click it just applies the material from the library to the to the material that is selected here okay let just press apply now we can have you know all the information that we need here okay so let's just press okay and now you can see here this is okay and now you can see here we can change this to Thermal because this is an insulation layer and let's press okay apply now we have our 15 wall let's just pick lines say project again so let's just pick a line here all right pick a line here okay this line and that line okay so now let's just bring that back here and let's press SD and let's just not waste time and now let's uh put this in wireframe and just align this okay now again let's go down here and SD cut this and align the wall okay good all of this is really good now let's just take this wall and extend this until five okay we could have just line these two and now we have placed our now key tip let's just hide the Revit link for the wwg so I can show you that better I want to show you how to create this um you know what you've just seen for the insulation so the pattern okay let's just show this as you can see here we have this thing which is showing that we have installation here so let's just edit type let's just hide this so now we are going to create a small filter so this filter is in VV right here and we have here a tab called filters so you need to pay attention here because it's going to go fast and it's going to be really interesting for you so let's go ahead and create a new here new and let's call this ISO or insulation and press okay now so first we need to select a category so let's press walls okay now WS uh let's check this we need to go ahead and see the type name so type name and here uh contains i s o so what does this mean it mean so now we can go ahead and add this new insallation that we've created okay and we can go ahead and change this uh filter and we can go ahead and change this visuals so we have two kind of visuals that we can change we have the projection and surface so I'm not going to go into the details but you can understand here the cut as you may know in the view range here as you can see what we see in the view range depends on the cut here so we are cutting everything on the number two you see here number two and basically we can change this cut here what we can see on the graphic what what the visuals we can see on the the cut surface you know and so now let's just look for the actual pattern here so thermal isolation so isolation thermic here let just select that and color since the walls are black uh let's take this in Black okay let's look at the actual plans here um ground level okay and now let just press okay and apply now as you can see we have this applied here as we can see here but it's not how we want it so let's just modify this really quickly so isolation let's call this termal is insulation and import scale we can reduce the scale to half the size okay and we can Orient to view or align with elements let's just see what it does okay apply and here you can see we have this element showing us what we need to see okay so that's how you add um patterns and symbols to some walls and not others so as you can see this wall is CLS so it's interior walls and it does not contains the name ISO in the type name okay but this one does and that's why it's automatically applying uh throughout the whole Revit project and that is the the beauty of this tip all right so let's save that now let's go ahead and continue model insulation and C curtain wall facad okay we need to to do the facade so let's go ahead and open the west east west east right right here okay and the north south okay let's keep this view open let's keep this view open right here so here we can see this View and you see this facade right here it is basically this so this is the translation but let's open the other one which is in better quality as you can see okay so this is what we're going to do as you can see they've asked us to model this curtain wall right here so let's go ahead and do this curtain wall okay so let's press HR and let's go ahead and go to Revit link and put the WG again back on the plan so here we can have the we can see that we have this curtain wall that is going from here to here and how do we make a curs wall we go to our wall right here and wa shortcut and we go to curtain wall right here and then we can take uh simple uh simple panel right here now let's just take 1.2 1 * 2 here and then in the beam protocol we have to name this a certain way so curtain wall is Mr okay Mr so let's go ahead and edit type and rename this M and M this followed by the description we don't have much of a description for this one dimension of the cling beads are simplified facade okay so let's put this m f a for facade and function it's for exterior and press apply okay now we can just go ahead and pick lines okay so now we can just take this line and as we can see in the 3D view okay so now we need to remove this section box that we have right here and we can go ahead and see our cron wall here so obviously this is just the architectural wall and not the structural that's why there is a space here no worries and we can just go ahead and look at the instruction the dimension of the glazing beads are simplified and taken from the basic Millions from the to of the temp plates Okay so as per the instruction let's put this cuton wall to 1 by one Millions here and edit type and duplicate and let's name this m and let's give this uh basic name like one mr1 and this is exteror apply and now for the horizontal grid spacing let's just go ahead and count here it seems like we have no spacing and here we have 1 2 3 4 5 6 7 8 nine so we have so we have nine panels here so let's go ahead and put a fixed number of grids okay apply and the number of grid that we want is nine okay so here we have the nine grids and then edit type and here horizontal grid we want this to go to to we want this to go from base level [Music] to first floor right here which is to say 3 94 so let's go ahead let's go ahead and change this to 394 okay and now we have the basic panel that we are looking for here and it seems they give us the instruction to keep it uh from the base template okay so let's keep it like that and now what we need to do is just one two 3 four two here are for one glass and one door okay so one panel and one door so let's go ahead and look try to look at the dimensions so let's go ahead do we have any dimension for the door for the door for the door it doesn't look like we have any dimension for the door and here we have no Dimensions so let's go ahead and take typical door dimension of let's take 2.3 for example so let's go ahead and so let's go ahead and just go to curtain grid here and let's create one segment here and the same one at the same space here okay okay so just to create this in a good manner let's just go ahead and create a small section here okay let's reduce this open in a new view and here as you can see we have this curtain wall hidden line is better we can just go ahead and create a curtain grid so let's go ahead and curtain grid and one segment and let's put this segment at uh two like here and let's just select this and 2.3 okay so let's move to the 3D view as you can see here we can just select our line here and if we struggle we can just press tab to select the line and we can add segment here so let's add some segments just make sure that we enable select pin element because the panels that we have here are all pinned so let's just enable this save the project of course okay and now we can just go ahead and select these elements okay you can also select these elements here so let's just remove that you know you can just remove this add remove segments and we can just remove this segments now we have one single panel here let's do the same right here remove this one select this segment remove segment and remove this one now as you can see we have two little thing right here the project and let's go ahead and insert load family and we want this ctin wall single glass so let's just import it and now we should be able to go ahead select this one by pressing t and we should go we should see this okay we should see this door here and now we can just move this door so that it's pretty nice pretty nice curtain wall right here so let's go ahead and do the actual uh windows so we need the windows in the internal and external doors so let's go ahead and go to the elevation View and here what is this this is the curtain wall that we have behind so now we can go ahead and just hide this Revit link Str Str like okay so obviously to make the all the windows we need to take these walls you know installation walls and we need to keep them and we need to make sure they are going up up the ladder so let's just copy this and paste align to selected levels so this is a way of doing it and this is the best way to me so let's align to selected levels and align this to first and second floor and now as you can see we have the walls here so let's just there's a slight offset so let's just go ahead and open so just go ahead and close the unnecessary views and open the first floor right here okay so remove the rivit link here okay now let's go ahead let's select everything filter check none walls apply okay multiple family we don't want this let's just press shift shift we don't want this curtain wall That's only thing we don't want and now let's remove any top offset here okay okay good now let's go ahead and go to second floor again remove the rivit links okay select all the walls filter check none only the walls and here we have no CR wall good remove any kind of offset here 3D View and here you can see everything is neat everything is neat nice now we can go ahead and add the windows so let's go ahead and open the elevation this is elevation West there is no windows this is elevation South and there is four windows so let's open open elevation South let's select all and remove this apply okay so now elevation South we have two windows here on first and second on uh ground and first floor so let's go ahead and add a [Music] window seems like this one is a 90 and this one is a 60 okay let's go ahead and add 90 first let's look this is at 0 [Music] 0 okay do we have the actual uh seal I we call that seal in English so do we have the actual seal so let's go ahead and add this to the ground floor first so here we have this 90 here okay and here we have this 60 nice let's just align this okay and let's just align this and now we want to align this this way so we can measure we have a this amount of offset so let just go ahead and select this window seal height okay seal height we want this to zero okay so now let's just select these two windows and make sure the seal height is at zero and now let's just copy this and paste to selected levels um first floor now if you look this 3D view we have this nice let's check this 19 I think this is 903 90 330 so okay and this is also 90 330 okay so just so you know in Revit we could have just selected the two and just change to 9330 okay East Elevation windows so this this so let's go ahead and open the East Elevation beam project direct resource for modeling architecture so east east east we have the East here okay so from 5 to 7 so we have 1 2 3 four so we have eight door eight Windows let's go ahead and open our East elevation here and 5 to7 okay so here we are let's go ahead and ground floor you can see we have 90 30 330 so let's CS here uh no my bad let's CS this one okay and let's just place this grossly like that and now place this grossly like that and place this one grossly like that and where is the five okay we need to put this one also and this one grossly now this is the good one the good one the good one and this is a 60 save some time and select everything like that filter Check N windows we have five that's exactly what we need and seal height we want this to be at zero good now let's go to first floor let's go to Revit links DWG by link view uh no no no help no help I don't need help okay apply okay now we can just go ahead and now let's place this 90 260 90 260 okay let's Place grossly 180 okay and now it's 90 260 okay for some reason it seems like this one okay did okay nice so it also seems like okay I'm not mistaken so this is a 260 this is a 260 and this is a 260 as well nice now just go ahead and align now let's go ahead and align this and align that and that's all for the windows as you can see here okay so previously we finished the windows right here and let's just go ahead and model the last part of the architectural modeling right here and model the roof railing the roof Tera railing here so let's just look at what this roof Terrace is supposed to look like so let's open this North elevation and here we can see it in this North View okay and let's also open this west east and we can see it here okay and we also need the East elevation here so let's open this one and we can see it here so we have every part of it okay and let's go ahead and make sure so this uh we went a little too far here with the walls so let's just select the walls little trick little key trick so when you want to select walls as you can see if we select just if we hover this wall we can select this wall but if we press tab it just selects all the chained wall so as you can see here we have two chained wall but if we were to select uh let's say let's just give you a really quick example here because this is a very valuable trick so here let's just zoom in like that okay quick key tip very valuable one though uh let's say we want to select uh multiple walls we can hover one wall and press tab to just select every walls that are connected to each other it did not select this one because you can see they are not connected here so let's just take these ws and simply delete them and hover this one let's press tab click delete and click and delete and here we can see okay so now let's open the second floor right here let's hide the Revit links select all hide all apply okay now we can't see anything obviously we don't have anything in the second floor new key tip underlay so here as we can see there is nothing in this plan view but let's hide this very quickly but we can show an underlay of the level be below so the first floor so we are on the second floor right here let's just look at an elevation view here so right now we are looking at this floor and we can show an overview of what's beneath okay so let's go ahead and range here base let's just select first floor now we can see beneath we cannot select it and it is grayed out it is transparent but we can have a look at what it looks like back and let's say we want to create the railing we can go ahead and select these lines also that is really awesome so let's just cancel this let's just uh remove this really quickly and let's just go ahead and press VV Revit links check the WG by host view by link View and let's open the N2 right here apply okay okay now we can see we have the N2 right here so now architectural railing and now we can just pick a line and let's pick this blue line here just before we validate this we need to check that this is on the base level second floor so that's right and let's check this railing type uh let's take any of it it doesn't matter so we're going to create a brand new one anyways so let's just look this is nice okay and validate and now if you go into the 3D view you can see here this is what a railing looks like okay nice let's just um go ahead and East Elevation so East elevation here and let's just annotate and have an elevation spot spot elevation in here oh let's just select this is eight this is not the right elevation obviously we need to be at 8.36 so we need to go ahead and so how can we address this so let's just calculate how much we need to go from 7 25 to 8 36 so I so I like to use Google Chrome to for quick calculations 8 36 - 725 and we need 111 okay so let's go ahead and copy this 111 go back to Revit on Google Chrome you can just 9 minus 8 and you can just do a lot of calculation quick calculation here we have the results in every time here okay saves a lot of time so now let's just go ahead and insert the right we need to go to this height top rail height paste this 11 11 okay and now we can see we have 839 and this is not the right one but this is just because we have um a thickness on the actual railing here so now we have registered what we need to register and let's just create this actual railing so now again in Revit you may have seen we are using families you hear this term a lot families just to summarize what families are I mean at least how I use them for beam family is a component that can be modified customized and completely created from scratch in this case we can create a whole new railing from scratch and that's what we are going so for this actual railing we need to create a a profile so a profile is just a shape okay so a profile is just a shape and the shape is just extruded you know like this way so a profile is just a shape that we can extrude to have different kind of uh of shape don't worry you're going to understand in context just follow along and make sure you do exactly what I do now we are in the English just let's look at what we have we need to go to programs and libraries and family templates and then English you can do Imperial if you want Imperial I go to metric and here we need metric profile rail so this is what we need profile ra let's press double click and here we have two reference lines okay we have the rail Center Line and we have the rail top what we are going to do now is just create a profile so that rivit can use this shape so now let's just look at this line here let's press line just follow along you're going to understand later okay so now just go ahead and create a rectangle here and start it from the rail toop and down like that don't worry about the dimension for now and now let's just go ahead and create an align dimension and select this first line This middle line and this line now we just go ahead and press in empty space to validate and check this EQ right here to equalize so let's just go ahead and press one five let's go to medium here we if we increase one of the side it's just always centered okay this is equalized relative to the center line here okay now let's go ahead and create a new dimension take this line and this line and just validate again and now this will serve to actually change the the size the thickness of the glass that we're going to create so let's just create a parameter here new parameter and let's call this thickness bet yet glass thickness and press okay apply okay now let's click this Dimension and label and just check this glass thickness now we can go ahead and double click this glass thickness click once and click again once and we can change here the thickness and it's going to always be nice and everything aligned and centered like we like now for the thickness of the glass what I want is 15 15 M 15 mm so we can check here we are in millimet so that's what I want for the glass now this is exterior glass so let's put 20 actually nice and now we can go ahead and create a new dimension check this line here and this line here okay and now let's create a new parameter and let's go this rail railing Heights and press okay okay now let's take this Dimension and give give it the railing height and now we can just put the measurement that we that we measured before which is which was 1.11 m so 1.11 m in millimet is, and10 1,10 so 1110 okay 1110 1110 that's what that's what we need now we have our profile this is done this is actually done this is what the profile looks like let's just make it clear let's just make sure we are make it making it tip if we want to just make it more visible you know better visibility let's just take this like that and take this this like that and now we can see better okay so now let's just go ahead and file save as family we can go inside [Music] our project files beam deliverable and now let's just create a new folder and call this families okay double click to get inside take the path let's go in the file name enter and now we can create this profile glass railing let's just go to option I don't like to have many files so let's press maximum one file no backups and save now we can go ahead and load this into the project and we can take this uh railing here so click on it go to edit type and now there are a lot of parameters in the railing let's just actually use the parameters to get a result so that you can register and remember okay so the result we want you can understand by getting a result so the result we want is this so we want glass panels and in this on this side so what side are we so we are on actually uh this is like 2 m I know this is 2 m okay so let's go ahead ballister placement so let's go ahead delete so here we want none okay here we also want none none and none okay now that's good let validate this to see okay we have we still have these bars right here so we can go ahead and press okay and now we need to uncheck this to remove the top rail apply and we have removed the top rail let's go back to rail structure and here we can just delete this and just select this here right here okay I know this might seem confusing let's just follow along and at the end you will get the re rewards and I will explain you what we have done in every step okay so now as you can see in this profile right here I've selected profile glass railing and it's material I've just selected glass material you you can see here glass and now you can see we have this thing that we like and just click apply and apply and now you can see we have this big you know you can see we have this huge thing right here so obviously we want this we want a separation bar every 2 m so let's just do that by edit type and and ballist placement and here we want a new ballist family that we're going to create right now so let's go ahead and close this and let's create a new bister post right here so let's press open okay so inside this brand new family we're going to create a separation bar so now let's go ahead and create an extrusion and set this work plane to what we've just covered and Center Left Right press okay and now let's create this um this quick rectangle right here just click and move the mouse and now we can just go ahead and add some annotations just like before make the family clean okay and just click in empty space to validates and click this EQ right here make this one 15 and now let's go ahead and create another dimension like this okay check create a new parameter here let's call this thickness okay apply okay now let's select this Dimension thickness and now we can just double click and make this thickness 20 okay now let just go ahead and validate so now we can go to the um 3D view right here you can see we have a 20 by uh 250 which we don't want let's just put 20 by 20 it's going to be it's going to be enough okay and let's just validate now file save as family make sure we are in the family folder families and let's call this uh separation bar and option one maximum file no backups press save and now let's press loading the project this project okay and press okay press okay again now you can see we have this right here which is really nice and we have 1 2 3 4 five six however I'm not sure this goes until here okay this does not so let's just check so let's just edit path and SD to cut this right here and let's just remove this part and press validate and now we can see we have four panels so let's go and see we have 1 two three four perfect so now that we've created this railing this nice railing we can just take this second floor elevation select the railing press CS copy similar take this blue line here and this blue line here and just press validate now we can see we have okay let's actually not make this in one but let's make this one by one so we have one here CS again pick line and pick this blue line here and let's just see the 3D view okay okay so now we can see this is pretty nice so one thing I want to make you understand which is important in the railing so let's PR so let's press edit type one thing is about the justify justification so here we can see we have spread to fit pattern but we can we have four type so we have from the beginning so let's press apply and here press apply and we can see here it's just lining everything from the beginning of the line so in case of this one is starting here and it's just 2 m until the end for this line here it's starting here and 2 m and it doesn't care about the end whether or not it's cutting a panel in the middle and here we can have the same thing starting this way and it just you know the best way to understand is here it doesn't care if it cuts or not it's just justifying from the beginning so let's go and change this to end so it's the same thing you know just it's uh making sure that it's justifying from the end so it doesn't care if it cuts in the beginning or not from the end it's going to do 2 m every time whether or not uh it's it's going to cut so now you understand beginning and end very easy and center it's pretty much just taking the center of the line so the center of our thing right here which is here and it's going to create and it's going to populate the railing pattern that we have starting from the center right and left equally and you can see here it doesn't care whether or not it cuts at the ends it is just making sure that in the beginning in the middle it's equal as you can see the last one spread pattern to fit so it's just going to fit as best as it can with equal proportions for every pattern as you can see here so this is good but but but but we are missing these bars right here you know in the at the ends because it just spreading so let's just go ahead and edit type and make ballist placement here and let's take this column so this is the first uh bar right here and the last bar so let's just select this and take our separation bar and separation bar and again we're going to take this same offset here minus .1 let's just copy this and the top offset is going to be the same here and the space is going to be zero and zero and press apply okay and here in the top we want the glass and the glass let's press apply and here you can see we now have these bars right here let's press okay and okay and now it's the exact same thing except we have the Brows everywhere and we have nothing in the top we can also have something here if we if we want it to you know we can just use a top Rail and use this here and let's just check something that we can have let's say you know you can have the default one here so press okay apply and here you can see we have this top railing here we can have steel top you know we can choose the the actual material here and this is glass we can put steel or anything we want but in this case there is no top railing okay so that's pretty much it for this sub part of the architectural module now we need to arrange the items in the right work sets so let's do that now so how do we do that one way I like to do that is just save the project first go back to wireframe and then select everything here okay I select everything filter check none walls apply okay and now as you can see we have this work set when you have the same category selected in this case walls you have this work set line here so we can just click this line and we can select uh s OE which is for everything related to walls doors and windows so let's just select this and now everything related to this is in so if we select any kind of wall here for it its work set is going to be the the right one so let's do the same thing for the windows now now select everything filters check non Windows apply okay we have the same category so we can choose the work set right here so let's just choose s OE and now it's same thing for the filters doors apply okay let's do the same thing here uh where is seems like there's something wrong okay so it seems like the problem is about the curtain wall door so let's select doors again apply okay let's un select this one and now we can change the work sets here to s o e there is one thing that we need to make sure we change and this is about all these walls so select all instance visible in View and here we have all the installation walls that we've created and these are not in s soe but these are inside facade and envelope okay okay so let's take this uh ctin wall here and this is also in facad envelope this door right here we can't change the work set so it's it's obviously inside the curtain wall now the railings we can just select one and right click select all instance visible in view now this is something that you need to know how to use visible in view select all instance VIs view this is important okay so we can just select this work set here and again this is s o e okay going to do it here just select everything filters and ceilings just check n check ceilings apply okay and here work set it's going to be ceilings okay now everything you can check and now we know that anything is going to be inside a a work set because we have done this using the wireframe and selection and wireframe plus selection it selects everything inside the selection so now let's just take our levels right here and work sets here grids and levels okay let's just delete this zero this level zero here we don't need this okay and now we can just close a anything that we don't need okay let's just keep the second floor here and click on one of the grids right click select all instance in entire project and change the work sets here to grids and levels okay now let's go to 3D view again collaborates work sets and let's just check if we forgot anything so gr level we did it for sets one definition Zone we don't know have soe we did it ceilings we did it facad and envelope we did it all right so now what we can do so now what we can do with this work sets it's going to be really cool we can just click here in this little icon here of cubes and click work sets and now it's going to colorate everything according to its work sets you can see here now we can see that some of the ceiling here is too high so how to fix this click on the wall and click attach top base and select this now let's do again select all these walls here and let's do attach top base and ceiling okay let's do the same for this one so that it's nice okay and now we can just save and all the other ones are good so now everything gray is in s soe good and this is in in s soe good now let's just display of this thing 12 create and complete the sheet using the file car view Demar okay so let's go ahead and create a view new sheet let's load one now go inside the directory of resource for modeling copy paste and now view Dem marage here let's go ahead and press okay now we just just change here to on this and file name let's just take the the actual file name here which is going to be project file beam deliverables it's going to be this one okay so this is the file name good one thing one little thing that we need to do because we talked about it in the beginning is just go ahead and go to collaborate works sets and here we have links let's do work sets and here we're going to need to get something inside the link so let's say we want to see all the links let's say we want to see this Str Str link right here so this is beautiful this is our results right here okay but we are not here for that we are here to select this Revit link and check this work set and just just put this into link right here and Revit link and just rename and here we can just enter the actual name of the file here okay and press okay and press okay just for the other links let's say the the IFC that we have let's just go ahead and go to resource for modeling and STM IFC take this one let's go ahead and create a new work set new A90 uncore a hyphen 90 uncore link again underscore and just put this here and now we can just press okay do you want to make no go to VV Revit links show this STM link okay now we have this STM and we're going to put it inside the work set of the STM okay so that's what this work set of link is about and now we can just go ahead and remove any link that we don't want so let's press okay and now we're not going to see this work sets and that is only one of the use of work sets and that is a very powerful tool so now Define the created sheet as the start view now let's go ahead and rename this shet as as start view oh my bad start view okay now let's go to manage and starting view let's take this start view okay 14 Purge the model and place it into ACC so we're going to go ahead and do that um let's go to manage Purge unused we have 500 unused press okay once twice and Thrice always Thrice now we can go into collaborate and synchronize with Central and press okay it's going to synchronize with the central file and this is just for the beam purpose of the of the model and now everything is nice we can just close everything now you are prompted with this when you use works sets so let's just relinquish Elements by default if you don't know what to do just always relinquish and if you want to use the other one you'll actually know what it what it uses so all all the time if you don't know just relinquish and now if we open this again okay overwrite existing copy of the local file now there is one of the link that is in Revit 2022 that's why it's going an upgrade but nevertheless we are starting with a very clean view right here very professional okay so that's it for the architecture module let me tell you one thing in the next module we're going to go ahead and do the exports of quantities and schedules very important part in beam modeling so I see you in a few seconds okay module four quantities and file exports let's click on that number one open the architectural file produced in module 3 and let's open this architectural rvt that we've created in module 3 by opening this model you will create a local copy of it okay overwrite existing copy okay now as you can see here the model is upgrading from Revit 2022 to 24 now why is that it is because one of our links was made in Revit 22 so let's hit two birds with one stone and go ahead and fix that now and I will also show you another trick close this file save do not save the project relinquish open document beam project project files now resources for modeling and now what we will open is this CNT DWG now let's take this path and contrl C now open in Revit here control+ V enter and now we are inside the directory and we want CNT the WG open now this will upgrade the project and once and for all Revit will not find our read seven references this is due to the fact that some drawings have been linked to this project but this is not the same computer so of course Revit cannot find the references but no worries they are inside the project so we don't need the references Let's ignore now all we have to do is just control s to save and now anytime we we open the other project it will not have this upgrade every time okay so we we will save some time let's do one more thing and go to architectural n zero here and let's zoom in and as we can see here not in English Okay it's not in English but I have translated this drawing so let's learn how to import a plan inside Revit so now we're going to click this end pin and delete so now it is deleted let's delete this as well and now if we press Za shortcut za it's going to zoom in between these and that way we know there is nothing left in this view we have only this four thing now let's do a quick contrl Z so that you understand really nicely let's say we are here we have only this but if we press Za here you can see it has zoomed to fit and there is a little thing bottom right here so that's why I press Za to make sure there's nothing in my view so delete this delete this again insert here and we can either import card or link CAD Revit has named this really nicely so import card is just to import a drawing inside Revit it is imported it is inside the project but link is just a link so it's going to take it from your document but it's not inside the project and now let's take this resource for modeling here that I have given you and it is Arc n0o English so let's just check here really quickly what are the parameters colors straightforward just the colors okay so you can do black and white preserve or invert the colors okay layers we can take only the visibles we can take all or we can specify if we want for example only the walls or we want the walls and the pipes or the walls the pipes and the doors only the doors Etc import units I usually put it in autod detect every time uh except if it doesn't work so as long as it works I use this and it this works most of the time positioning origin to origin place at uh level base everything is nice Orient to view okay let's just keep everything that as it is and now you know a little bit what things are for let's just press open okay so now our plan is now imported so let's press Za and as you can see this plan is much cleaner than the other and if we zoom in pressing z z you can see here we have it cafeteria btp reception office office it's all in English now let's press contrl s and now we can just file close this let's open the architectural project Again by opening the central model OKAY overwrite existing copy and now we fixed it it did not upgrade anything it just went straight into the project so let's open the ground floor and now we have the ground floor here and it's all nice and in English for you nice nice nice I would even go as far as to say that this is digitally aligned meaning it's nice okay number two Place rooms on ground floor please observe the following instructions Place rooms up to the expansion okay same thing and name the rooms according to the ground level plan view provided in the plan linked okay so now let's just go to our 3D view real quickly little architectural model that we' made and we can go back to the ground floor and here let's say we we select our link here okay so this is the DWG selected and press HH we can see here we have the walls we have our walls so let's press h you know to throw it back and now and now we have to place the room so let's go to architecture and now there are several things and you will not be able to see this in any tutorials on YouTube so let me show you now you can see we have selected the room but we can't place them in order to see the rooms as we try to place them we need to have a view range that cuts the rooms right now let's go to the view range here and you can see it cuts at 350 but if we take the rooms the rooms just go as high as 340 343 okay so that is the problem so let's go and take this to 1.5 apply okay and now we take rooms you can see now we have the rooms here so we can see another problem now this is placing the room nice nice as it as it needs to be but in the other places it does not you can see we cannot place any rooms like that so this is a problem this is due to the fact that we have no room bounding we have only this let's let's select this HH again we have only this so there's no room bounding there's no Revit can know where the rooms are so let's press HR and let's do one more thing let's select this grid here and select all instances visible in Project entire project and let's pin them okay now that they are pinned let's disable select pins and now it's good we cannot select these they are not bothering us we have the Str strr that is not showing for some reason so let's relink this and press here double click at least one instance already let's just yes we're going to override okay and close and now this is showing so let's go to ground floor and now we can see here the the ground floor okay and we can just press view range here and here we need to remove the slabs so let's just not see this and go to bottom and 1.22 why do we have to put 1 meter uh even though the slab is not 1 M high this is an exception of Revit even though let's say we put 0.5 this is a total arbitrary exception from Revit that is n and we need to put at least 122 not to not to see the any slabs on the floor plan so let's press okay and now we select this Str Str R edit type and also add the room bounding you can go to architecture again room and now we can see here we can place most of the rooms okay here you can see rooms rooms okay and that's all so the DWG here will not help us because it has no volumes so it will not help us create the the rooms so let's just use it to create room bondings okay so let's go here to room separator and just do let's just do pick lines here and let's select some lines so this line here and also we need to select the this line and this line and also this line this line more more more like this line this line as well and this middle line here okay let just let just press TR to trim and extend this line here okay can we trim and extend more Lines no let's just remove this one and so let's go and check if we have the room bounding everywhere so to check we go to rooms and here we can place we can place we can place we can't place here most likely because of this right space with no walls now here we can't also because of this here we can we can we can okay let's just make sure that we separate the offices and the circulation here here we can't just hide the the DWG really quickly so we can see okay we need this we need this down here okay let's show it back room separator okay pick lines let's just pick this line and take it back and now let's press TR to take this line and this line that we've created before now let's just extend this line until here okay and so now if we just try to create a room we can create a room here and a room here that's nice room separator again and let's select let's just pick line and pick this line here okay yes yes it overlaps it's okay let's just pick this line and extend it until here and now let's just pick this line and end it at the wall okay and here at the wall as well now let's just look room separator okay so the last thing we need to do is create this last separator here pick lines two lines so this line and this line I press TR R and take and take this line up to the top and this line up to the top okay so now if we check really quickly we have one here one here okay we need just need to create these walls and okay one here okay it's nice it's nice nice nice okay okay final thing we need to do is create these two walls here so room separator let's just pick a line on the inside here just extend this until you find the the wall here the the bottom wall here okay and extend this up now okay and if we press rooms we have room here room here really nice okay so now let's Place rooms automatically 22 rooms created okay and now let's go to room tag tag all not tagged object room not tagged okay seems like we don't have any tag so let's go here to tag no room tags family is loaded load one yes let's load one let's go to again the library that we've put on the left here English and for me it's us annotation and here we can go ahead and take room tag here open and now we can put tags okay so let's just escape and tag all not tagged let's take this room tag here and press okay now we're going to have tags everywhere let's just VV Revit links and disable this DWG here okay nice we have some unwanted rooms here so room so let's just take these rooms and name them remove okayo remove so remove this is the circulation here so let's keep it like that 1 two 3 okay there are multiple okay this we want remove and remove and all of that is fine so just so you know one thing in Revit you can't remove uh rooms here there's no way to remove rooms here so let's say we take this that we don't want and we remove it room tag was was deleted but the corresponding room still exist now you're going to tell me yes but you can select the the room and delete it again okay so let's delete it and as you can see here the room was deleted but it remains in the project you just can't delete a room so how to do it of course hey there is a key trick to the delete rooms so let's close this collapse this and this and now let's go to schedule right click new schedule quantities okay let's press R for rooms this is the rooms and let's press okay so now it asks us What fields we want to see in our quantities for rooms let's take the name of the room here it's very important and press okay now as we can see we have a schedule of all the all the rooms and we just see here we have the remove here okay we know what we need to remove so in uh Revit you can't just take one and press control and select the other one so let's just filter them by name so we have all the remove names uh close to each other and it will be easier to remove them okay so let's uh go on sorting grouping here searching grouping sort by name ascending and press okay now we can see we have all the rooms together we can press one and then press shift and all all of these and right click delete row okay and now we effectively deleted these rooms from Revit finally so all the other rooms are okay now place the rooms on ground floor place the room experience and joy name the rooms according to level okay so we need to name the room now so so let's go and just show the Revit link DWG again so we can hide this Str strr now okay and we can put this DWG in end lay just to check what it does okay this is better so press okay and now we can just disable this uh pin element select pin element okay so now we are free and let's just rename this according to what we can see on the actual rooms so this room is going to name Furniture storage okay let's actually take the exact same caps now this is going to be the cing room okay this is going to be circulation and this is going to be social living space so let's actually take this and control C because I know there is because I know there are other circulation [Music] rooms now this is going to be stairway and we forgot one room here actually so let's press a room okay now let's tag room okay and now rename this PL stay away okay nice now this room is going to be the large meeting room and this is going to be the woman's [Music] restroom this is going to be only one room so this is not multiple room this is only one room so let's just call this remove and call this remove and now we can just delete and delete and now we can go to the room schedule and just select this one sh shift right click and delete okay nice one thing I'd like to do is check this room here the actual room and here we should be able to see the area 575 and the actual area is 10 here you can see 10.5 10.6 so we need to make to make it so that it takes the whole Space here so let's just click on the wall here and remove room bounding okay and now we can see it took all this and if we check here it's the right area okay it's the right area now this is the large living room it's okay okay everything has been done here so let's just do that now reception hole here is the SAS here is the btp bank reception written here here what do we have here we have two we have actually two two rooms here is the it here is the cafeteria and this is an office and this is office okay seem that seems nice enough so let's just do this little circulation room here okay so let's place can we actually select pick line uh room separator I'm pretty sure this is all of this you know the circulation so let's just take a line here and go like that okay so now if we check this room okay it's only there let's create save the project of course and press this room here and click on tag and take this tag here okay let's rename this circulation and then I want to show you a key trick that I need to show you okay so one trick I want to show you for people like me that often forget to save let's press file here option and here we can save a reminder okay and we can synchronize with Central or we can save Remer to save so it just save every 15 minutes this is kind of annoying you know always you are prompted to save but this is for your own safety so let's press okay now we've placed all the rooms and we've named the room according to Crown plan now let's create two shared text parameters named PC and PC and save them in a text file named like this okay so so what are shed parameters shed parameters are let's just see what it is okay so that first let's follow along let's go to manage and here we can go to sh's parameter and now we need to create here shared parameter file we need to create a file so let's go ahead and create a file inside the beam deliverables here I'm going to call this Shard so no we're not going to call this this way going to remove this and here just going to follow the Pim execution plan and copy this okay control C and just paste this here and we're going to name this like that now press save now this is our text file where the parameters will be stored now parameter group we have none so let's just create a group here enter a group name how how we prompted to create a group so we are not so let's just call this shared parameters press okay and now we can actually create the parameters so let's create new parameter pce Zone Program okay now we are prompted to create a text parameter so let's go discipline common and data type text press okay now New Again pce program detail Revit paste this uh oh this is not normal we need to okay now let's just take this control C and go back here and control V and now we can just make sure we have command in the discipline in the discipline now let's just make sure discipline common data text okay press okay now we have our two parameters let's press okay and when we are going to apply them to our project you're going to understand but for now let's move on let's follow along and move on you're going to understand them don't worry so number three that's it number four add Shard parameters to the project and Associate them to Rooms let's go to Project parameters so now we kind of know that these are Shard parameters that are external to the project and we need to put them back in the project so now we can just new parameter here and here we can create Shar parameter select and here we have our shared parameter here so let's say we want to press so this is from the text file that we've created if we just explore really quickly and edit we can see here we can browse any text file so this is the actual text file press okay and now we are prompted to choose a group so we are to add these two here so let's just one by one press okay okay and add them here now let's press R to go to the rooms and now just press Okay so we've added a new parameter in the rooms and now let's go to add a new one so this was Zone Program and now shed parameter select and Zone Program detail and again press R for rooms and this is the rooms press okay and now okay so let us fulfill our promises I I promised you to that you're going to understand shat parameter so let's select the room here and now if you select the room you can see we have two new parameters in this in this actual element in this object that is a room and that will be the same thing for Windows for doors for anything you can see here we have a lot of parameters in and rivits for every element so let's select a wall here and you can see we have the constraint of a wall if it is structural or not and now we have actually added a new parameter inside an object that's what we've done with a shared parameter so why shared because this is external to the project this is a text file anybody can just take this text file that you've created in a USB key or by mail and just import it to Revit and they have the same parameters there no need to set up all of these parameters every time you open a project you just have a text file that is a shared parameter so I hope you understood now we have Zone Program Zone Program so we fulfill this Force number five set the parameters FL finish pce program area and pce program area detain in the place room so we need to set this example program a program D A1 okay so I guess we need to go and set this so let's take this room here and this room is named Bank reception and here you can see it's G1 so take this little bit bigger here okay now let's select our room and here we have Zone Program detail so let's just look at the example program detail is something point a number and Zone Program is just a letter so here the letter is going to be G and here is going to be G1 as we can see here in the in the lay plan okay so this is for just for the example Let's do let's do all of them I think I'm going to speed up this so that you don't lose any time so a a. 2.4 a a. 2.3 a.4 this is a and then this is a.4 okay circulation can we just okay this is I and I this is an i for an I if I didn't speed that up it is most likely because it feels better if you're actually doing this project with me it just feels better that you have this going in the background while we do this to together right so let's just press y again for stay away I I now leaving space yes it is done now large meeting room this is a and then a [Music] a.3 a a. 3.1 now the woman with restroom can we select it please select this okay this is a and this is a. 6.1.2 okay and now this is reception hole this is a and this is A.1 point2 okay then SAS a point nothing it's a1.1 for the SS now btp Bank we've done it before okay now circulation here this is I okay it g okay G5 okay cafeteria this is G let's just move that to the way this is G and G3 nice and office this is G G2 K G G2 and there are there is actually another way uh to do that this is by going to the schedule here and room schedule and here we could go to the fields and open this two details here and get the name as well as the number okay and now we can just press okay now we can see we have the name of the of the thing and we could actually open the pl ground here and we could do it you know you could do it like that just let's remove this number here okay press okay and we could just zoom in and see here for example we have this this room is G2 two so this is office this is G and this is G2 okay this is another way of doing it uh for this actual in this actual context since there is the underlay underlying drawing of the ground plan I don't want to to just go in the schedule this is better for me okay so now let's just actually go to the schedule and check everything is done so this is this room here little key trick here in Revit so let's say you have a room here you have a lot of rooms and you can't just go and check for every rooms in the building you can select a room you know let's say for storage and here you can go back you know you just click it here you know and you go back in the view and you can just uh D Zoom here and the one selected is the one you actually selected in the schedule so here we have a lost room here so I think it's just a circulation so circulation and circulation it's why it's I and I okay so let's just check that we've done the right thing here so select it and yes this is actually a circulation good now set the parameters floor finish program array and program details uh we are missing the floow finish so let's just go and put the floow finish so here there is one thing I forgot to translate FL finish here and this is written here but it's written not in English so since it's not in English let's just go ahead and put everything in concrete and not bother with that and most of them are actually in concrete uh so let's be precise here and they are in polished concrete they are actually in polished concrete so most of them are this way so let's just go and Polished concrete okay validate for the sake of the of the tag that we're going to do next let's just change the actual one I think it is the same in English so PVC in English it's PVC so let's just change these rooms here to the actual rooms to the Flor ni to the to the right floor finish let's just here choose PVC and again you could just go in room schedule add add the field and flow finished and okay and here you could just get everything done in here so this is another way of doing it but in this case let's just do here select PVC and let's just select all the rooms here here you know okay and now let's just go ahead and make it easier on us and enjoy Revit so let's just select everything here filter again you know this now check none select only the rooms the rooms that are here and all the floor finishes here are going to be PVC okay everything he is PVC okay so now we've done this but if you go to the room schedule we can see that this is actually uh they are missing some flow finishes so what we can do here is just sort group and sort by floor finish and press okay and now we have all the empty ones grouped together so of course the for some reason Revit does not allow us to select you know and just paste something so you know we can try but it does not allow us to paste this so let's just key tip let's do a walk around here and let's just select all the empty ones shift select all of them and go to ground floor here and now we can do floor finishes and select polished concrete for all of them here and now we can see we have uh filled everything and that's starting to look like a real project now so let's go and set the parameter done number six create a part label named EQ PC okay which replace the value name okay so a part label is actually uh room tag this is a bad translation for me so let's just ignore this and create a room tag so we need to create an actual room tag for our rooms so this is a custom one this is a key skill that you need to have if you're working with uh with Revit okay so let's just go to Revit file new family now annotation and here we need metric room tag so we need to create a new room tag open okay this is good now and here again I'm going to double down on fulfilling my promise because you will understand Shard parameter even more okay so let's create a label now click anywhere and go to name here double click okay and now label name has been created so something you need to know in Revit a key tip so you can't align uh a label there's no way to align a label in this family so you can't just digitally align so as Maniac as I am I need to make sure everything is digitally aligned okay best solution on the market right now as of you have the etiquette here so let's just go ahead and create a new text first and let here press I okay let's write I select this text and then you're going to align it everything in the middle okay so now it's nice and in the middle what we're going to do now is create a new line and take a line here and just zoom in you know you're pressing ZZ and just zoom in as you can so zoom in okay and now create a line now take your line here and just create a line in the middle here as you can see just make sure it's right in the middle of the eye and let's create un zooom so you can also keep the line here and you can press double time on uh the wheel you know here you can press two times here and it's going to un Zoom here but it's too much just so you know this trick and now let's press this line now take everything here we have the line and the eye and let's just group this press okay now this is grouped let's press align align and align with the line oh this is as fine as it gets you cannot get better than this because the rivit just does not allow you to to align anything uh label or and the great thing about that it's now it's perfectly aligned and we can just align things to the actual text label here this right here so let's just keep this here so what we need we need name we need pce surface height floor finish okay so let's just create a new label here new and now where is the pce where is the pce you're going to ask me and this is where we have the shared parameters that are external to the project we don't need to create a whole new parameter here you know we don't need to create complete new parameters here we can just go to new here and share parameter it's going to prompt us to select and here we have already selected this text file that we have so let's just uh select and take this Zone what they what they want is the Zone detail okay so we need the Zone detail and now just press okay and now we have this to create a label and this is why we need shared parameters that are outside the the projects okay so let's take click again and we need also surface so surface is just a surface is a better bad translation this is area Okay so area height and FL finish so area okay now again height unbounded height I think this is what we call this in English Okay this is unbounded height okay and and then we need the floor finish floor finish okay now let's place them using our perfect centered I and perfect centered I okay then we need unbounded height and floor finish and they told us that it needs to look for the appearance it needs to look like the ground floor okay so here we have the name in bold and then we have some kind of uh you can see here we have some boxes four boxes so let's create four boxes we need to go to line here and boxes and now we can create uh some boxes here let's create [Music] them some somewhat large okay make this digitally aligned by creating sorry I went a little bit fast let's just create reference line new reference line and create one one straights better and one other here straight okay now we can create uh a line click this click this click this okay and press EQ here and now we can just do whatever we want here and it's always going to be equal okay so now let's just align this here okay and let's just uh and let's hide this reference plane really quickly just so we can take this down here here and take this down here so we save some time HR to show them again and now we can measure so we can measure this down here and this is 10 this is 10.2 so let's make this 10 to make this 10 again if I'm going a little bit too fast you can just put the set the speed of the video to.5 so let's go and press the up key tip you need to understand this there's not many people in Revit when you have multiple lines you can see like this you have two lines here but you can have three or or four so let's say you want to move them okay you want to move them to a specific Dimension here so the one you click the one that is selected is the one that's going to move so if I want to make this 10 you can see here 10 the one selected is the one that going to move so now let's s this one and make 10 and that's good so now now let's select this one and make this 10 and another way to do it is just select this you know just press Co sorry and select this one and just go down any anywhere and at least make it straight and press write uh 10 type 10 and it's going to create a 10 so now we need to place this here place this here and place this here uh it seems little bit big yes it seems really big 10 is too much so so let's actually put like 7.5 7.5 is good 7.5 seems good enough so let's took this one and 7.5 and this one and [Music] seven5 I don't want this and now let's just duplicate copy this Co select it where we where we want to grab it and just press 7.5 I mean type 7.5 now let's put that up and put that up and put that up okay so we can hide these two reference line here okay oh my bad I hid the wrong line so let's take it from the top we can also we could also just select everything filter none and reference lines okay and then press HH and now we can just press TR and press TR here and TR here and now we have this nice and neat family so let's just look we have this it is it's in in the middle so Zone Program it's in the middle good and then we have sh a for area so let's Ace so s is going to be a h is going to be height okay and Sol is going to be actually floor so now let's just make sure that this one is Justified to the right this one as well and this one as well so Justified to the right and Justified to the right okay and now we just create text and take a text here and press a 2. for area here and then we can just leave this like that it seems a little bit uh it seems a little bit big so let's keep it like that and we're going to create two different families one that is going to be big and one is going to be smaller so this is a now let's just copy this from from Top okay and place this in the middle and again place this from top and place this let's just align let's just align this with the other here okay and let's make sure that we take this bigger and this is going to be FL and this is going to be height and now we have our this needs to be uh here and it also needs to be edit type and bold this need to be bold okay uh not all of them so let's just select this one edit type duplicate and 3 m 3 mm B for bold and just check bold here okay is this centered let's just check okay this is not centered this is Justified left so let's go ahead and increase this and just justify left okay and get it a little bit lower okay now it's good now it's really good let's save this family to save family save projects and now here we're going to beam deliverables families and just delete this one separation bar from the previous module and let's go to instructions and we need to name this family etiquette pce Zone details for the appearance of the label okay and now we can just save this and underscore and let's name this large and we want only one file okay save okay that's good now let's just close this we forgot to remove this so remove this and save again now it's saved and now let's just um make sure that we make this solar so now let's just select this control select select and let's press shift and right arrow one two three times and now let's do the same here one two three times and now let's just one two three times and and again select this one two three times and here we need just to do that and do that as well so let's press file save as family uh let's name this medium and press save okay so now load uh load into the project and close can create this kind of element for the current mode it's okay just save this now go back to ground floor let's go to annotate let's go to room tag and here we should have our medium let's load the other one so press insert load family here uh beam deliverables families take this one go to the directory and let's just import large here open okay so now we can go to architecture room no my bad you can go to room tag now my bad can go to room tag here and you can just select we have one or other okay so now let's just go to this actual uh one of the tags the room tags and right click select all instances entire visible in View and now we have 17 tags and let's just click and replace them with large here and this is too large so let's replace them with medium so indeed this is a little bit too large and now we can select select uh we can select this name this label here and edit type and let's duplicate and put this at 2 mm okay and text size is going to be 2 mm okay okay now it's going to be smaller let's actually put duplicate and let's do 1.5 okay and here 1.5 okay apply now we can just reduce this and make it like that and now we can go and click one of the labels here and edit type duplicate 1.5 okay and here 1.5 apply okay and now we need to select every label here filter check none room tags apply okay and let's change this to 1.5 here okay so now let's take this one here so for the text we need to edit type new type duplicate and press 1.5 and 1.5 let's change the actual Dimension and not just the name so remember we need to have the same dimensions between the squares here so let's uh new tip let's make this equal between everything here so let's go to create annotate aligned and take this this this this this okay so here you can see it often happens you're just doing annotation and you click somewhere else and it cancels the tool so let's go back to this annotation and edit lines and now let's just click this and this again and now click somewhere and click equalize and now you can take any of them and you can reduce them like that oh I think we're going to do something like s like 60 it's 4 by 4 by 4 so that's nice so let's just hide this HH and then we can take this up okay take this up again and take this up take this one up okay this one again and this one and this one so now we can select all three of them okay and shift and left Arrow two time is going to be fine okay let's just reduce this to the middle reduce this here here and reduce this here okay and now take this three here and shift right arrow two times as well and take this two times as well take this two times as well it still seems a little big to me so let's just do three times and four times and again two more and let's just select all of these tags and let's do like that and select these three and one like that okay and now let's just take this down and align it better like this that okay so this is the medium one let's save this and we're not going to do the the large one at this at this stage so let's just save this and load into projects and close now it's going to prompt us to overwrite yes we going to go to floor plan now you can see this is quite better you know it is quite better and we're going to leave it like that number seven create schedules with the parameters found in the label created in point 6 so this label so we need to make this name height and area so area this is height this is name and this is pce Zone Program here okay so now let's go to Revit and go to room schedule and go to fields and now we need this let's go to room schedule fields and now we need to go to Zone program we need the name here so let's drop the name this is name height and and area so name then height and bounded height and area okay let me just check one thing I didn't check this is the height yes the height is good okay so now we can go ahead and just rename this to program Zone okay so here it seems like they've added Zone Program with this but this is the actual detail so let's go and uncheck this um and check this pce program and let's let's put this up now let's press okay and now we need to total surface area by program and zone so sort by Leading field PC program so let's go and sort here and sort by PC program ascending and with a header so let's press okay and now we can see we have this with the header okay then we need to add the total surface area by program and grand total so like this so we need to add some some space and totals and grand total so let's go and go to sort grouping and add first the grand total and let's do everything here so we have grand total here now let's go to sort editing and add a blank line here and you can see the blank line it just adds some space and it's better to to see and so we can see here we have a blank line and now formatting and go to area here and we need to sort I need to show the total area so let's go to calculation here and calculate totals here okay let's press okay and now there is one more thing that we need to do and this is this has to do with the footer here I need to add the totals only and here as we can see we have the totals of every area of every area by Zone Program you can see here there is a descript but this is normal they didn't use the same this is just a sample it's not the same at all so respect the content of title header okay we need to to do the nice title here as we done and the value shown in the column examples only just as a say eight create a plan view for ground level scale 1 to 10 so we need to create a ground uh create a view plan view for ground level okay so ground floor let's go and just VV Revit link and remove this DWG here click apply so now we we need to go ahead and just hide this because this is not not beautiful at all let's just right click and hideing view in category and what it does is all the thing in the category uh room separator everything that is in room separator category is going to be hidden okay so this is not beautiful at all either let's remove the H the the line here number nine label the rooms using the created label we've actually done it already already so that's good number 10 place two Dimension by room on the plan view representing the most important Dimension so let's go and create an align Dimension here and we need to bring back VV Revit link and bring back this DWG here and let's just add some annotations okay and they say two per room so let's just add this is not so let's just add this right here can I okay and okay let's just add this right here okay and now this one right here seems like it does not it doesn't let me do that okay good this one right here and this one here until here okay and one from [Music] here to here nice and now from [Music] here to here from here to here okay from here to here and now we just need to do this these rooms here so let just do that okay and okay another one here okay and this okay now this one and this one right here okay and that's with with this okay and that with that and the last one is this one for the reception and number 11 create a color scheme corresponding to the pce Zone Program and apply it to the plan okay so in order to do that we need to go ahead in the annotate Tab and here we have color field Legend So let's click on this and place it on the right here and now let's Place let's select space type rooms and color scheme for now let's leave for name and press okay now you can see here it has populated the colors for every room but we don't want it by name we want it by program zone so let's go ahead and click on this Legend and click edit scheme now we need to create a new color scheme here and let's name this uh Zone Program and press okay and In the Zone Program we are going to change the title and put it let's do Zone Program and now here for the color we're going to choose this pce Zone Program here colors are not preserved when changing which parameters color okay let's press okay now and press apply oh we can see here Zone Program you can see everything is like you can see here like the the yellow one is I and the a one is think one is a and here we can see you can see the differences here so they are not so clear so we can go ahead and so we can edit scheme and now we can change the color here for the G let's take something towards the blue here okay and for the IE let's take something towards the green and now let's press apply okay and now we can really see the difference between the I the G and the the a okay so number 12 create three deliv variables elevations scale one six 150 150 to display the facades model in module 3 above okay 310 let's look at 310 so 310 is just this little Zone here so let's just see what they are asking for so we are to create three derivable elevation okay so we will do this facade this facade and this facade click here on this section and this is a key tip this is very important because section can help you produce very Prof deliverables so here we can click on section and we can just go here and let's place this section like that okay now just change the sides okay and let's just make it until five here okay and let's increase this until five as well okay now we can double click on this Arrow and here we can see the there is something messed up so most likely this is an IFC a link yes so let's just uh go ahead and ignore it and click on this box and take it up Okay click on this take it up and reduce that now what is this Revit model Str Str okay let's just see here this view okay so we can just cut this right here cut this here get that here now we can uncheck region visible and check annotation crop okay okay so here you can see we have some levels that are not our levels let's go and press VV and Revit links and just disable select all disable all the links apply okay nice and now we just press HR to show this back nice so create three derivable elevation scale one 150th so we need to change the scale here okay so the scale now is good now for the elevation it's just good practice to put a spot elevation for this you know okay so you can know what kind of elevation is this our main elevations that we need so let's go and create another section so press section here and to do that South section take this change that double click let's reduce this just like we did before and rev links select all take nothing apply okay just take this right here now for this section you can see here we don't want this let's press right click hiding view element and now we can uncheck this cop region visible now let's just select shaded in our visual style so we can have this View and again this put elevation here okay now 160th let's make this scale 150 okay now let's hide this cut here okay right click hide hide by element and we can also take these levels and bring them closer and again bring them closer here okay and let's do the last one here section again section here this is too far let's just take it like that now let's double click and let's ra the levels here here and let's go and VV Revit links tab select all and then check apply okay now we can just reduce here the levels bring them closer here let's put in shaded here FW if you have my shortcuts and you can just go and okay and okay now we can just disable this crop view visible and take a spot elevation again and just okay and now we can see here we have spot Elation spot elevation let's remove the spot elevation and make a new one that is going the same way okay now let's go to view4 and put the scale to 1 150 okay that's that's all right that's all right now let's close these views let's just go to section here and rename let's actually rename the sections rename here and this will be the Elation number three is the South elevation and number two will be the East Elevation East Elevation okay let's close them all now and they're asking us to create a derivable elevation to display facade all right create a sheet using the supplied A1 cartridge okay so this is not cartridge this is a a bad translation for me this is not cartridge this is a title sheet okay this is a sheet so let's go and click on The View Tab and then click on sheet and let's load one and here let's go to resources for modeling and here A1 okay let's open this let's click this A1 double click here we have the A1 let's put this elevation here south elevation here and west elevation west elevation so just drag and drop it's very straightforward okay and now as you can see we can click and move them let's say I want to move this line here I often want to so let's just click on it and put it up a little bit can also click on this box and we can see two Circle that are appering two circles just just use them we can reduce the size here of the line so I just put that back down okay let's select these two and put them back down okay good now what are the asking number 14 layout on sheet Plan Three elevation and quantities okay so we need to layout this this plan the plane is placed first horizontally and shows only the actual part models okay so let's take this ground floor here on the floor plans so right click duplicate view duplicate and now we're going to rename this ground floor so we we don't mess up so this will be the working plan okay this is how I I work and this will be for presentation purposes so we need to VV here Revit link disable the link okay and they want only the parts actually modeled from 17 and GL so 17 and GL so this is the part here and it seems like dep part actually modeled okay files the pl also shows the color selection Legend the elevation on the bottom of the plant at the bottom okay the N clature is on the right side of the plan okay so what we can do now is right click on these sections here and go to hiding view category so this is this will hide all the sections inside this View and if we go back to the other working we can see here save the project so we can see here we still have the sections but if we go to the actual plan view sheet it's a clean one so let's go and do the same thing here on the elevation right click uh hide in view category so it it will hide all the elevations and we can also try to see what it looks like with the structural model okay this is not bad but we don't want it so just remove this need to bring this Zone back so let's just try and copy this click contrl c contrl v here okay so we we have it it's good very good actually so we want 150 okay and now we want to go to crop region visible we just want the part we actually modeled here as they asked us to so let's just cut everything and we don't want to and let's just uncheck this okay so now we have our plan View and we can go back to the sheet and we can take this ground floor here and take this here and now I'm pretty sure they asked us to put a scale of 160 of 150 but here you can see this clearly does not fit the plan and they also ask asked us to be layout on the plan through elevation quantity the plan is placed first horizontally and chose only the part modeled so now we don't have much choice for this this other this other right scale so we actually need to so now we need to click on this um outline here and let's do edit family and take this take this and let's just press shift and left arrow and do three four to the right and one two three four up let's load back into project or right so let's take this plan View and they want is to be horizontal and this is clearly vertical so let's go to rotation on sheet and 90° clockwise now we have this so now this plan is placed horizontally okay let's take this elevation and place this at the bottom here okay it seems like this is actually the the perfect size for the sheet so let's take this elevation here and let's take this and let's go to these section views here and we actually need to make them tighter okay and take this right click HH and select this and right click hide in view category will hide all this so let's go to crop region visible and let's take this at the minimum okay and this at the minimum and let's close that can just double click here and you can see we have access to all the the thing that we want here we can actually change the the box that we were changing and now let's just uncheck this okay let's take this back up and select it and reduce this and put it back here okay we can do the same here and just do that and let's just reduce here the level and the levels here and uncheck this okay reduce this and this it's always hard to select this and we can we can leave it like here like this and let's do the last one here and reduce the level here the level here and take this one right click hiding view category so it is cleaner and now let just leave it like that we have all this now let's just bring this back down here okay so now let's just click on this reduce the side of that click on that click region visible and it seems the region is already small let just keep it like that and down a little bit now let's go to room schedule here and take the room schedule and click and drag and drag and drop and as we can see here we have all our views okay we have the room schedule actually we forgot to name properly here so let's double click and go here and click here and type Zone Program and let's close this and here we can just rename this sheet here sheet and we can rename we can double click to rename okay double click okay let's go to this and right click rename and then we can rename to let's say rooms rooms round floor or maybe they gave us a name let's see create sheet okay n NES okay export as a PDF in A1 forat Ando it okay no they didn't give us no name so let's name this floor and press okay good so now we can go to file save as or maybe export PDF okay so we have every settings we need here page size ISO A1 but we can just use sheet size here and file name is just and file name let's just go to n AI for name for my name and let's just look and then location let's just browse to beam deliverables right here and see what we have non beam deliverables prints schedule okay so we have the prints here so let's go and take this path and paste it here and now let's do exports okay finished export so we could so we should be able to so we have everything that was asked okay so let's close that and let's go ahead and see number 16 export schedules in txt format so let's go to schedule close this now let's open the schedule here room schedule now file export and let's go to this disturbing Arrow disturbing system to get down and let's place now reports and schedule here now we want this in txt and again let's go to this path that we copied and let's go up one folder and let's go to schedule here and and save save and we want to save this do I have a name we don't so let's save this room schedule txt and just have some things like that and press save we want to export everything press okay 17 open the TT file in Excel and place it in ACC so let's open Excel here now we need to go to this prints and went to the wrong directory so let's just control X to cut this and control V now take this path here and let's go to open let's take let's press enter to go to this path and now here all Excel files let's go to all files now we can see this dxt so let's open this now go next next finish and here we have this really nice Excel files with all our actual rooms and the area and all our parameter what they ask us to is to open this in Excel so let just leave it like that and file save as brow and here we can just room schedule and save this as Excel okay and let's name this excels and press save and here we have our two schedules and place it in ACC ACC stands for Autodesk construction Cloud obviously we're not using it in this project because this is a paying service that's it for module 4 I see you in module five which will be Clash detection number one in your Clash detection links directory identify the following models here resources for clash detection and here we can see all our ifc's number two create NWC files for all the models in the directory just before we move forward let me just tell you that we need NIS Works manage and here I have installed it already so now that you've installed navis Works manage we need to create nwc's so navis Works cache files and we do this in Revit to do this we just need to install this navis Forks export utility for Revit so add in for Revit and here you can see the web page you're going to go in the description down below and you will have the the link for this web page and let's go ahead and download this 2024 version so it has finished downloading now let's just click on that click run here you can install this by default is fine I just like to change this to my D disk now click yes when you are prompted for the admin rights now agree next again I like like to put this in my disk D so programs select folder install so install complete click finish now we can open Revit again let's create a new project any type of template file will do let's press okay here I chose construction templates it doesn't matter now let's go to insert here link IFC and let's go to our path here here and just press enter now here you have to choose IFC here and take this architectural IFC and open it okay okay the IFC is imported let's go to the 3D view here now I can see my IFC here let's just do file export and wc here let's go to our beam project project files beam delivery variables new folder and let's create a folder called NWC like that is fine now let's go into this folder take the path and under file name contrl V enter now there is one important so I'm going to click on this and here I'm going to make sure by default it is not checked so I'm going to make sure this is checked convert linked files press okay here let's take this and name this Arc RC IFC and press save and now what's happening is that Revit is transforming this IFC into a NWC that we can open inside navis works okay so it is done let's select this delete and remove link Now link IFC again let's do this CVC One open and our model is now loaded don't worry if this takes some time it is normal this is a huge model now file exports NWC and let's name this CVC uncore IFC and press save okay so the electrical model is now loaded so seeing this actual CVC and electrical model specifically made for our own model this is a very interesting in take and this is not to be overlooked that being said let's press file export NWC and here again it's going to be elore IFC NWC save okay let's delete this remove link link IFC again and let's do the STM one it is now loaded these are everything related to steel elements in the model so let's go to file export NWC and here let's do this um STM uncore IFC and save you're prompted to save the projects no don't save the project now let's just delete this and now link IFC and last the St Str let's just open this the good thing about St strr models is that they are not so heavy as the other ones so the Str strr is now loaded we can just go to file export NWC and here St strr IFC save and this is already saved so now we can just close Revit entirely we and now we can open navis fors manage okay n forx manage is now opened this is the inter this is how it looks like it's plain black but don't worry it works really fine let's go and see the instructions again so let's close this unnecessary tab here number two is done number three create a Federated model with all NWC models in a new project nwf so let's open navis works and click here on upend and here in beam deliverables NWC folder let's just select everything and click open so everything is open you can see it's populating here really nice and now we can just click save here let's go to beam deliverables here and save and title it according to the beam protocol so we need to open the beam protocol project files beam project and beam protocol now let's move down a little bit to the table of contents and Clash detection Clash detection the technical trades model are listed below so here STM SV CVC electrical okay okay don't seem to be here so let's go it has more to do with model naming here is navis works so this is the name that we wants let's just copy this contrl C and now beam deliverables just paste that in here and just remove the spaces here let just change this three letters to my actual name so and AI for name and let's just press save number four create the selection sets defined in the beam protocol so let's go to the beam protocol and back to the table of content and let's just click this Clash detection here and sets for clash detection and tolerances okay so the first one we want is beams and ducts okay so let's do the beams first so so how does navis Works actually works so let's just uh look at the navigation so it's just like Revit you press shift and middle Mouse middle button Mouse here and we can just orbit around like that you know as you can see here and same thing as Revit if you want to orbit around a certain object you can just select it and it's going to orbit around that object and if we press the middle Mouse button like this we can just change the position that's it now we need to go and select the selection tree here so what we need to do now is uh create the selection set so let's just open this Tre selection Tre here and open this save selection as well so the two of them so let's just pin that yes and so we have the two here and now we can just go up and and collapse this I forgot to convert the architectural and structural model that we we actually modeled in in previous modules so let's open Revit really quickly okay so let's create a new project really quickly construction template is fine and now we go to insert link Revit let's go back to this project files here beam deliverables and take this path and under file name control V and enter now let's take this architectural One open the following links appear because they reference let's just close this and go to the 3D view to make sure we have the model yes file exports NWC now let's name this actually Arc RC underscore rvt and press save okay let's delet this one remove link link rivit and do the Str strr one okay and now f file export NWC and St strore rvt and save and now we are really done with Revit so let's close that and don't save the project now let's go back to now this works append and let's go to this NWC and let's add these two rvt here okay and let's click open and now we have all our models actually actually let's create this first selection set which is ground level beams what we want here is every beams on the ground level so let's just take our two Str Str here that's only thing we want so you select one you press control you select one another let's click hide and selected it's going to hide everything that is not selected and now we have only the Str strr so that is good but what we want is only the beams the actual beams in uh in the ground level okay so that's only thing we want here so in order to make this kind of selection we will need to select this beam here and then let's press select same and same name and here we've selected every beam in our actual Revit model here so let's just go ahead and select a beam here here in the other model and let's click select same and same name here we have a problem the IFC is not clean and and the actual category is the same for the walls and the beams so you can't just select the beams so how are we going to address this let's go here inside our selection tree inside the strr model here and let's go to this and let's go to walls and you can see here our beams are considered as walls which is a problem so let's open this direct shape and now since we've modeled this building and we know what is the beam protocol the protocol is to name the beams with the HT at the end for the height all of these are beams okay so knowing this about the beams allows us to do the selection way faster than if we had to actually select them one by one so now first let's do the thing in order and first we need to select the beams that we have have in our own structural model which is clean very clean so let's select one beam here and go select same here and select same name and it's going to select every beam that has the same name so as you can see here we have all the beams of our model and that is nice so now let's just scroll up here and open this structural IFC and open this this expand expand walls here and direct shape and here this is the place where we have the actual beams here so let's just press control and select the beams types so this is these are types these are not individual beams so for example we selected this 22 0hd and we might have selected actually 10 or 20 beams so let's just select all the types here okay and let's just check here we have one here okay this has three dimensions so it is not a beam okay okay we have no more HD so now we have all the beams selected here and what we can do is go on hide un selected here so let's press hide and selected and as we can see we have all the beams all the beams here and what we want for this selection set is the beam of the ground level so we want these beams here so how can we do that so let's go to front here okay so front and now let's do let's click on the select Arrow here and do select box so this is a simple select box if we use it like that and we going to select all the beams so let's say I want to select everything that crosses the actual box I'm going to press shift and then do the selection and as you can see the top beams here are not at all completely Inside the Box but it will select them so shift it's going to take everything that crosses the box so let's just select these actual beams here and create a selection and name this n0 beams okay then we have the ducts so let's just unhide all and go back to our models here collapse collapse and go back to CVC select the CVC hide and selected so we can see we have have only the CVC here and we want only the duct so let's just select a duct here so let's take back our selection tool and select only the duct here and let's do select same select Name by name and you can see it doesn't work because these ifc's are somehow not really good so we have to find solution so select same type and here you can see selecting the same type do not just select uh duct so we have also all these pipes that we don't want right so let's try another technique and what you can do is just select one and do select Same by material and here we can see we have only only the actual duct so we can also so this is one way and another way is to go back here here in the selection tree so if we click on one of the ducts we can see here the selection and we can see what is the parent name here so just means duct okay so let's just take this select same and select same name and you can see here we have all the actual ducts in the platform but we are missing but we are missing the actual fittings here okay so let's just click on one fitting and see what is the name so it is another name which is could so could is just a fitting like this let's just take this here as well as this gain here and let's do select same same name and now we can see we have all of them except for this fitting here and this fitting here so let's just see what is their name so the their name is C Al also but is a different one than this one okay so let's take now this one as well as as this one and the gain which is the ducts okay and now let's do select same same name now we actually have save selection tool here and let's name this HC ducts okay so this is our aacy ducts now now we just need to do the cable trays and the ceilings so let's unhide all and let's go back to this electrical one here and hide unselected here we have our unselected one another way that we can select things and actually save some time and this is a new tip we can just select one of the element here and just go to select same and material and select by material and so this is a way that we can save some time and let's just keep it like that and create a new selection and name this cable tray one and here we have to do the two separately because it's not the same material as you can see so let's select this one and do select same same material and here we have the second one s here cable Trace two now the last thing left is the ceilings on the ground level ground floor so let's just unhide all and go back to electrical to collapse and now we need the two RSC the two architectural so let's select them with control and let's just hide un selected and here we have only the architectural models so one way we can do this is to actually open this selection tree here and open the model and here we can see so for the model that we've actually modeled ourselves it's very clean it's uh separated in levels and we can go to ground floor and here we have the ceilings okay but for the actual IFC it's not the same it's not in levels so we have to go here to generic models and we don't even have a ceiling category here so one way we can address this issue is just to go to this uh IFC here just click on the IFC and do a contrl f here and search for ceiling and here it actually found the ceiling and you can see we have all the ceilings here under the name f PL okay so let's just do let's just keep this selected and go back to this ground floor ceilings here and control select and here let's do hide and selected and now we can see we have all the ceilings of the actual B and here we are in perspective so as you can see here it's different so it's not actually orographic like rivit so now as you can see we can just right click on the corner here and do autographic and here it's going to be really like isometric and it's going to be really clean for the levels here okay so now let's just make sure that we select for the ground floor here and let's do that okay and now we can press shift and orbit around and check that we have the ceilings okay so new selection and call this ceilings and zero and now we have all of our selection number five create viewpoints as follows a view with every models made visible okay so let's do that here to unhide all and now we have all the models here let's just unzoom and make a view where we can see them now go to Viewpoint save Viewpoint let's call this all models okay so this is first Viewpoint now key tips that beginners just can't know so this key tip let's just see here let's just go to ducts here and make hide and selected and we have only the ducts and we want to create let's say we want to create a Viewpoint like this and save this Viewpoint and name this duct now if we go back to all models you can see what happens it just it doesn't change anything the only thing that was saved is the angle the angle that we chose just change the angle and create a new Viewpoint Dux two let's go back to Dex one angle and all models all the models do not appear that is a problem so let's address this so now let's go to this navis man here okay navis Works manage icon and go to options now let's get let's take this a little bit bigger let's go to interface oh interface and and viewpoints defaults now we need to check this save hide required attributes and this will change and now we need to check this save hide attributes okay and click okay and now if you go back to all models here let's just delete the previous one that we've made and let's go to home and hide all let's create a nice angle like this 45 degrees and now let's just create a Viewpoint here and name this all models now select this ducts that we have here home hide and selected and let's go back and create another angle here and viewpoints save viewpoints and then this ducts and now if we go back to all models we can see here it's completely different and it takes all the models like we want them okay so this is good so now what we need to to do is duct cable trays so select again home and hide all so cable tray two cable tray one and I let do hide and selected we have all the cable trays here let's just create a Viewpoint save viewpoints and cable trays now in hiide all and level zero ceilings okay so we need the ceilings here the architectural model so ceilings let's just unhide selected okay good and now let's actually do Viewpoint and say viewpoints and ceilings n zero so n z here it stands for level zero it's just not in English now number four walls from the architectural and IFC and from the architectural Revit so we need the walls both can be in the same view so we need the walls and the beams from the Str strr okay both can be in the same view okay so now we need to actually make a new selection two new selection really quickly for the walls and then for the beams okay so let's go back to this all models here okay and let's go to this architectural IFC and Architectural rvt and let's do hide and selected here so here we have our two models here are two architectural models and we can do select a wall here and select a wall here and now we can do select same name but problem is here we don't actually want the slabs here and everything and all of that that is because everything has the same name in this IFC so let's try and take this wall and this wall and do select same type and this is actually what we want okay so now that we have the walls we can just create a new selection and call this walls architectural and now we can do the beams like all the beams so let's go back to our all models view here scroll up let's collapse this and open this two s strr and and hiide selected let's just save our project really quickly so that we don't lose our progression now we need to go ahead and select the beam of our model here and then select same name okay we have all the beams here and now let's just scroll up and go to walls here direct shape and here we need to select the the beams let's go to the end and go up okay let's select this one here that we had above okay and these few ones here and these ones here okay okay and now we have all the beams let's just go do a new selection here and call this all beams okay so now we can go back to our all models view here and we can see and we have done everything here and we so let's just make sure that we view by each de composition presented below respecting the graphic Charter so we need to go ahead and see the graphic Charter of the beam protocol graphic Charter is about the colors of the elements and the appearance so now let's go and see the ducts and make them magenta so let's just select the ducts here and right click in the selection tree override item override color and let's choose a magenta here it's a red with a little bit of purple okay and if we click and hide selected you can see here everything is magenta here so and hide all and now let's do the cable trays in yellow so cable tray one cable trays two and right click of R item of right color and let's do this in yellow we can check that again good and hide all and now we have the ceilings so the ceilings need to be right click of red item of red color and they need to be in blue but since we have two blue here color we just going to go ahead and choose a lighter one lighter blue so then we have the Revit walls the architectural walls but for the Revit one so so this is all the walls but we want only the Revit walls here so what we can actually do is take all the walls and make [Music] them yes you're going to win some time like this so take all the walls make them like the IFC one like orange because the IFC one is the bad IFC and it will be easier to change the Revit afterwards okay because it is clean so let's put everything in Orange 60% opacity so select all the walls right click our R item our right color and make this orange here okay now right click our right item and make transparency to 60% 0 1 2 three four five six so 60% is here let's just press okay and now we have done this let's just make sure that in the Revit one select one wall here and select same type and here we have all the walls of our model and let's just right click override item override color and need to make this blue so let's make this darker blue here blue okay and we need also so let's just select them again same type and let's also make them over item transparency and make transparency to zero here now we need to do the same thing for the actual St Str beams so Str Str rvt beams in green so just the beams for the structural so let's go ahead and change and let's go to the structural Revit so structural okay now we go to this let's just select one beam here and do select same name and we have all the beams here and right click override over right color and we want this in green okay so let's choose green here okay you can see here every beam is in green and lastly we want the STM so the steel beams in Orange so let's go back and just take our STM here and hide and selected and here okay so let's do this one select same material okay so it took all the beams and now let's just select this one as well and let's do select same name and let's do this one as well select same name and this one as well and select same name and now we have all the STM all the steel beam let's just make a selection here for STM beams okay and let's select this selection and make right click over right item over right color and make them orange and right click our right item transparency and make this 60% here okay and let's go back to all and now we can see here we have our graphic Charter very colorful so now we just need to create these two last view points that we didn't do so walls from all walls so let's create here all walls and hide and selected okay and let's just do a new Viewpoint save Viewpoint and call this walls architectural and now and now let's do the beams for all beams so let select all beams so first let's go back to all models now all beams home hide and selected and here we have the beams that we've modeled right here here as you can see and here we have the beam of the IFC so let's just make a new Viewpoint and create and put St beams and this is the bad way of doing it let's put architectural walls is better now number six perform conflict detection analysis according to beam protocol so this is what they want here so so beams versus ducts here so let's do that home so now we need to actually close this we don't need them anymore and let's go to Clash detective so Clash detective is the actual tool that do The Clash detection and this is how it's presented and these are the actual selection that we're going to clash against each other to see if they have any any clashes we use it we need to create a new test that we're going to call like this so let's just call this beam versus duct and now let's go here and select the sets and sets and here we want the N zero beams here okay and here we want the duct and now let's just make this 3 mm so 3 mm here and type its clearance I guess so yes this is clearance run test and we have two clashes here we have two clashes here so let's just keep it like that and now let's do the beams versus cables so new test here and now let's take this name and import this here and let's do again the sets and let's do beam versus the cable trace and here is a and here is a hard test in 30 mm so we need to go hard run test we have six clashes here new test again and ceiling ceilings versus ducts so paste that here properties ceiling versus ducts and let's just run this as clearance and run test and we have no clashes here and then ceiling versus cables and new and let's just and let's just make sure sure that we paste this here and now we need to do a ceiling versus cable so ceiling versus cable trace and this is a hard test so hard run test and no clashes good number seven export all conflict detection analysis results according to beam protocol and upload them so let's just export them as they asked so Clash reports are expected in HTML format so let's go here and to report here and we want this in HTML format like this and now we want to take the reports and write report here let's choose the right directory in non beam deliverables and Clash reports and take this path and take this path here okay and just save that and now we want to save this one as well and save this one we can't export analysis that has zero clashes and so the last number eight register and deposit this is not relevant we don't use ACC well let's just take a look at the reports here see here this is what a report looks like here so we have just a we have the elements here and we have some parameters of the actual tests and we can click on this little picture here and have it in big so we can see where this actually clashes and you can see this is a duct here and this is a beam and we can also see here the coordinates of the Clash point so we can go ahead and we could just fix this by moving the beam a little lower in a Revit or something along these lines module five done I feel like you just have to focus on an actual project always aiming for a result in mind to understand the complex architecture of a software like Revit and I really feel that I was able to to do that by just having to face the difficult problems and I think that these are necessary also I feel like all these perfect short tutorials on YouTube are holding us back from facing these problems and don't get me wrong sometimes they're actually perfect and short but many times jumping from quick tutorial to quick tutorial does not allow to have any context which makes me West ton of time to understand rivit okay so I really hope that I have been able to bring you value with this big a guide for Revit beam modeling right now all is left for me to do is to keep practicing for that National beam competition and just enjoy whatever the result will be so what do I take away from these last 8 hours while things like modeling walls beams aligning elements were pretty easy to do other things like understanding the actual building the drawings of the architect how the engineer structured the whole thing were much more challenging in for me but as I moved forward from module to module I started noticing benefits coming from this project first off I was able to create a clear picture of the final Construction in my mind and understand each detail of the plan as my brain was not constantly hit by the need of finding yet another YouTube tutorial I was able to replace these timec consuming tasks with things that actually mattered things that sharpened my understanding as a civil engineer and aligned me with real ity having a clearcut instructions allowed me to catch my breath and focus on improving my skills in all Serenity I feel like we often get lost in a software functionality or a tool while forgetting that all of this is nothing more than a tool actually not a natural law of the universe that we should bet our whole knowledge on a tool made by human beings like us that is bound to be refined and changed over time doing this project allowed me to see how much unnecessary efforts we often invest on mostly a useless educative content that don't bring no value I think that a full guide like this can help everyone to see what a beam projects on Revit looks like and it is the first step to becoming an expert of our industry in this increasingly digital world so try it for yourself