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Guide to Geometry Dash Level Editing
Apr 27, 2025
Geometry Dash Editor Guide
Introduction
The Geometry Dash editor allows creating custom levels.
Features from simple to complex, short to long, easy to difficult.
The guide is for both beginners and veterans.
Table of Contents
Basics
Getting Started
Level Settings
Placing Objects
Editing Objects
Scaling & Warping
Select Color
Deleting Objects
Other Buttons
Picking Song
Starting Song
Newgrounds
Music Library
NCS Library
Song Settings
Guideline Creator
Later Customization
Gameplay Objects
Description
Pads
Orbs
Portals
Speed Changers
Checkpoints
Letter Objects
Force Objects
Animated Objects
Description
Monsters
Edit Special
Particle Editor
Items
Description
User Coins
Custom Collectables
Edit Group
Functionality
Using Groups
Extra Options
Special IDs
Triggers
Description
Start Pos
Color
Move
Stop
Pulse
Alpha
Toggle
Spawn
Rotate
Scale
Follow
Shake
Animate
Keyframe Animation
Follow Player Y
Advanced Follow
Edit Advanced Follow
Re-Target Advanced Follow
Keyframe
Area Move/Rotate/Scale/Fade/Tint
Edit Area Move/Rotate/Scale/Fade/Tint
Area Stop
Change BG/G/MG
Touch
Count
Instant Count
Pickup
Time
Time Event
Time Control
Item Edit
Item Compare
Persistent Item
Random
Advanced Random
Sequence
Spawn Particles
Reset
Zoom
Static Camera
Camera Offset
Gameplay Offset
Camera Rotation
Camera Edge
Camera Mode
Camera Guide
Reverse
Rotate Gameplay
Song
Edit Song
SFX
Edit SFX
Event
TimeWarp
Setup MG
BG/MG Speed
Counter Label
UI Settings
Visibility Link
Collision
Instant Collision
Collision State
Collision Block
Toggle Block
On Death
Disable/Enable Trail
Show/Hide
BG Effect On/Off
End
Player Control
Options
BPM Guide
Gradient
Gravity
Teleport
Shader
ShockWave
Shock Line
Glitch
Chromatic
Chromatic Glitch
Pixelate
Lens Circle
Radial Blur
Motion Blur
Bulge
Pinch
Gray Scale
Sepia
Invert Color
Hue
Edit Color
Split Screen
Enter Effects
Move/Rotate/Scale/Fade/Tint Enter
Custom Objects
Channel System
Keyframe System
Auto-Build System
Pause Menu
Sharing Your Level
Afterword
1. Basics
Getting Started
Navigate to the editor via the main menu, click "Create."
Levels are saved locally.
To start a new level, click "New."
Level Settings
Accessed through the gear button in the editor.
Includes Game Type, Speed, Mode, Options, BG/G/MG, Font, Select Color, and Select Song.
Placing Objects
Found at the bottom of the editor screen.
Different object types grouped in tabs: Blocks, Outlines, Slopes, Spikes, 3D, etc.
Editing Objects
Use the "Edit" button and select objects to move, rotate, or scale them.
Scaling & Warping
Change object form and size using Scale and Warp options.
Select Color
Change object's color or assign custom Color Channels.
Deleting Objects
Select "Delete" tab to remove objects.
Use filters for specific object types.
Other Buttons
Undo/Redo actions, playtesting, linking controls, layer management, and more.
2. Picking Song
Starting Song
Select from official songs or custom via Newgrounds or Music Libraries.
Song Settings
Adjust starting point, fade options, and continuity on death.
Guideline Creator
Sync gameplay and visuals to music.
3. Gameplay Objects
Description
Affect gameplay through interactions.
Pads and Orbs
Provide boosts or require player input.
Portals
Change game mode or other settings.
Speed Changers and Checkpoints
Modify game speed or save progress.
Letter Objects and Force Objects
Alter interactions or apply forces.
4. Animated Objects
Description
Objects with animations.
Particle Editor
Customize particle effects.
5. Items
User Coins
Official collectables affecting statistics.
Custom Collectables
Assign actions to collectables.
6. Edit Group
Functionality
Change attributes and assign Group IDs.
Special IDs
Use for specific Trigger references.
7. Triggers
Description
Perform complex actions.
Various Triggers
Include Move, Stop, Rotate, Scale, Alpha, Pulse, Animate, and more.
8. Custom Objects
Create reusable object sets.
9. Channel System
Manage Trigger order and activation.
10. Keyframe System
Create precise animations using Keyframes.
11. Auto-Build System
Automate design creation using templates.
12. Pause Menu
Options for customizing the editor experience.
13. Sharing Your Level
Verifying
Beat level from start to finish to verify.
Uploading
Set title and description before sharing.
Updating Levels and Descriptions
Re-edit and re-upload to update.
Rating
Levels rated by RobTop; various difficulty ratings.
14. Afterword
Suggestions and special thanks.
🔗
View note source
https://www.robtopgames.com/files/GDEditor.pdf