Guide to Geometry Dash Level Editing

Apr 27, 2025

Geometry Dash Editor Guide

Introduction

  • The Geometry Dash editor allows creating custom levels.
  • Features from simple to complex, short to long, easy to difficult.
  • The guide is for both beginners and veterans.

Table of Contents

  1. Basics
    • Getting Started
    • Level Settings
    • Placing Objects
    • Editing Objects
    • Scaling & Warping
    • Select Color
    • Deleting Objects
    • Other Buttons
  2. Picking Song
    • Starting Song
    • Newgrounds
    • Music Library
    • NCS Library
    • Song Settings
    • Guideline Creator
    • Later Customization
  3. Gameplay Objects
    • Description
    • Pads
    • Orbs
    • Portals
    • Speed Changers
    • Checkpoints
    • Letter Objects
    • Force Objects
  4. Animated Objects
    • Description
    • Monsters
    • Edit Special
    • Particle Editor
  5. Items
    • Description
    • User Coins
    • Custom Collectables
  6. Edit Group
    • Functionality
    • Using Groups
    • Extra Options
    • Special IDs
  7. Triggers
    • Description
    • Start Pos
    • Color
    • Move
    • Stop
    • Pulse
    • Alpha
    • Toggle
    • Spawn
    • Rotate
    • Scale
    • Follow
    • Shake
    • Animate
    • Keyframe Animation
    • Follow Player Y
    • Advanced Follow
    • Edit Advanced Follow
    • Re-Target Advanced Follow
    • Keyframe
    • Area Move/Rotate/Scale/Fade/Tint
    • Edit Area Move/Rotate/Scale/Fade/Tint
    • Area Stop
    • Change BG/G/MG
    • Touch
    • Count
    • Instant Count
    • Pickup
    • Time
    • Time Event
    • Time Control
    • Item Edit
    • Item Compare
    • Persistent Item
    • Random
    • Advanced Random
    • Sequence
    • Spawn Particles
    • Reset
    • Zoom
    • Static Camera
    • Camera Offset
    • Gameplay Offset
    • Camera Rotation
    • Camera Edge
    • Camera Mode
    • Camera Guide
    • Reverse
    • Rotate Gameplay
    • Song
    • Edit Song
    • SFX
    • Edit SFX
    • Event
    • TimeWarp
    • Setup MG
    • BG/MG Speed
    • Counter Label
    • UI Settings
    • Visibility Link
    • Collision
    • Instant Collision
    • Collision State
    • Collision Block
    • Toggle Block
    • On Death
    • Disable/Enable Trail
    • Show/Hide
    • BG Effect On/Off
    • End
    • Player Control
    • Options
    • BPM Guide
    • Gradient
    • Gravity
    • Teleport
    • Shader
    • ShockWave
    • Shock Line
    • Glitch
    • Chromatic
    • Chromatic Glitch
    • Pixelate
    • Lens Circle
    • Radial Blur
    • Motion Blur
    • Bulge
    • Pinch
    • Gray Scale
    • Sepia
    • Invert Color
    • Hue
    • Edit Color
    • Split Screen
    • Enter Effects
    • Move/Rotate/Scale/Fade/Tint Enter
  8. Custom Objects
  9. Channel System
  10. Keyframe System
  11. Auto-Build System
  12. Pause Menu
  13. Sharing Your Level
  14. Afterword

1. Basics

Getting Started

  • Navigate to the editor via the main menu, click "Create."
  • Levels are saved locally.
  • To start a new level, click "New."

Level Settings

  • Accessed through the gear button in the editor.
  • Includes Game Type, Speed, Mode, Options, BG/G/MG, Font, Select Color, and Select Song.

Placing Objects

  • Found at the bottom of the editor screen.
  • Different object types grouped in tabs: Blocks, Outlines, Slopes, Spikes, 3D, etc.

Editing Objects

  • Use the "Edit" button and select objects to move, rotate, or scale them.

Scaling & Warping

  • Change object form and size using Scale and Warp options.

Select Color

  • Change object's color or assign custom Color Channels.

Deleting Objects

  • Select "Delete" tab to remove objects.
  • Use filters for specific object types.

Other Buttons

  • Undo/Redo actions, playtesting, linking controls, layer management, and more.

2. Picking Song

Starting Song

  • Select from official songs or custom via Newgrounds or Music Libraries.

Song Settings

  • Adjust starting point, fade options, and continuity on death.

Guideline Creator

  • Sync gameplay and visuals to music.

3. Gameplay Objects

Description

  • Affect gameplay through interactions.

Pads and Orbs

  • Provide boosts or require player input.

Portals

  • Change game mode or other settings.

Speed Changers and Checkpoints

  • Modify game speed or save progress.

Letter Objects and Force Objects

  • Alter interactions or apply forces.

4. Animated Objects

Description

  • Objects with animations.

Particle Editor

  • Customize particle effects.

5. Items

User Coins

  • Official collectables affecting statistics.

Custom Collectables

  • Assign actions to collectables.

6. Edit Group

Functionality

  • Change attributes and assign Group IDs.

Special IDs

  • Use for specific Trigger references.

7. Triggers

Description

  • Perform complex actions.

Various Triggers

  • Include Move, Stop, Rotate, Scale, Alpha, Pulse, Animate, and more.

8. Custom Objects

  • Create reusable object sets.

9. Channel System

  • Manage Trigger order and activation.

10. Keyframe System

  • Create precise animations using Keyframes.

11. Auto-Build System

  • Automate design creation using templates.

12. Pause Menu

  • Options for customizing the editor experience.

13. Sharing Your Level

Verifying

  • Beat level from start to finish to verify.

Uploading

  • Set title and description before sharing.

Updating Levels and Descriptions

  • Re-edit and re-upload to update.

Rating

  • Levels rated by RobTop; various difficulty ratings.

14. Afterword

  • Suggestions and special thanks.